Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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Not quiiiiite, 2 remake is indeed better than the original but the original is still worth playing as well, it has a few interesting elements that were lost in translation to the remake.

I laugh at your opinion and call it a silly thing. Remake 2 is half a clusterfuck. Unlike 3make, 2make gets more right than wrong. The RPD section is the best part of the game I thought. But after that the game starts to kind of lose its charm for me.(story issues primarily).

First the cut content in the game really hurts it. The missing spiders, crows, licker type 2, giant moths, maggots, Super Tyrant, and Ivy BOWs was an incredible disappointment. I know they have plant zombies now that they call 'Ivy", but they're nothing more than zombies really. They ARE a great addition and if they'd been an extra enemy added to the game, similar to the crimson heads in REmake1, it would have been fine. Welcome even. But this is lazy.

So the bestiary in game has been condensed, which was a poor choice. But the story changes are where the game really suffers. All the fantastic antagonism and villains of the game have been neutered.

First, Brian Irons, Instead of going crazy and wanting to stuff the mayors daughter after hunting her down, now he's just supply test subjects to Birkin for money. Yeah, still evil but not as iconic. They could have done both and added another layer of evil too him. Him chasing Sherry around the orphanage didn't really add that much to the game I felt. Her hunting down keys and items for Claire and getting separated in the sewer were better implemented than this was.

Second, William Birkin is...a small screaming child now for some reason? I mean he didn't have much character in the original game, but having him throw a tantrum after getting shot up? Having him go Chris-chan was another poor choice.

Third, Annette Birkin. In the original she was a total mad scientist gone half crazy after Umbrella goes after them and kills William. She's torn between her and Williams legacy with the G-virus, and her own daughter. It was a really great conflict. Well...That's all gone now.

Instead of a mad scientist we have a sad scientist trying to contain the outbreak, in a loveless marriage, and an absent mother. Giving Annette a conscience and trying to make amends for playing god was the worst part of the game. Theres nothing worse than seeing someone whose made bad choices suddenly turn into a moralizing guilt ridden loser. Then justifying it as "we never meant for this to happen!" was the icing on the cake of a weak character. Bitch, what did you think was going to happen with the bio weapon you were developing for the evil organization you work for!?

The changes to Ada were pretty awful too (fake FBI agent was pretty cringe. It also removed the link to John the researcher from game 1). One of the big problems with both these games was that they were reverse engineering future RE games and movies. Yeah, its great that Marvin and Kendo got expanded upon, it is. But the bitch is the approach they took neutered everything as a whole. Streamlined it to the point when half the stuff that happens in the games does happen, it feels empty because there's no build up.

Bens death? No impact. Irons death? No impact. Sherry's infected? eh. Annette's injured? Eh. The ending where Sherry has gotten over everything and wants to be adopted by a 19 year old and 21 year old...WTF? O.o;
 
Resident Evil 3 remake would work well as a single-player DLC for RE2 to act as the Spark Notes version of RE3.
Which it apparently was originally. Then capcom decided that they were tired of all the good press and publicity.

My biggest gripe with Nemesis was how...painfully scripted all of his appearances were.
BuT OrIgInAl NeMuHSiS Wuz SCRipTeD! Words can't really describe how much of a let down RE3make was to me.
 
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I laugh at your opinion and call it a silly thing. Remake 2 is half a clusterfuck. Unlike 3make, 2make gets more right than wrong. The RPD section is the best part of the game I thought. But after that the game starts to kind of lose its charm for me.(story issues primarily).

First the cut content in the game really hurts it. The missing spiders, crows, licker type 2, giant moths, maggots, Super Tyrant, and Ivy BOWs was an incredible disappointment. I know they have plant zombies now that they call 'Ivy", but they're nothing more than zombies really. They ARE a great addition and if they'd been an extra enemy added to the game, similar to the crimson heads in REmake1, it would have been fine. Welcome even. But this is lazy.

So the bestiary in game has been condensed, which was a poor choice. But the story changes are where the game really suffers. All the fantastic antagonism and villains of the game have been neutered.

First, Brian Irons, Instead of going crazy and wanting to stuff the mayors daughter after hunting her down, now he's just supply test subjects to Birkin for money. Yeah, still evil but not as iconic. They could have done both and added another layer of evil too him. Him chasing Sherry around the orphanage didn't really add that much to the game I felt. Her hunting down keys and items for Claire and getting separated in the sewer were better implemented than this was.

Second, William Birkin is...a small screaming child now for some reason? I mean he didn't have much character in the original game, but having him throw a tantrum after getting shot up? Having him go Chris-chan was another poor choice.

Third, Annette Birkin. In the original she was a total mad scientist gone half crazy after Umbrella goes after them and kills William. She's torn between her and Williams legacy with the G-virus, and her own daughter. It was a really great conflict. Well...That's all gone now.

Instead of a mad scientist we have a sad scientist trying to contain the outbreak, in a loveless marriage, and an absent mother. Giving Annette a conscience and trying to make amends for playing god was the worst part of the game. Theres nothing worse than seeing someone whose made bad choices suddenly turn into a moralizing guilt ridden loser. Then justifying it as "we never meant for this to happen!" was the icing on the cake of a weak character. Bitch, what did you think was going to happen with the bio weapon you were developing for the evil organization you work for!?

The changes to Ada were pretty awful too (fake FBI agent was pretty cringe. It also removed the link to John the researcher from game 1). One of the big problems with both these games was that they were reverse engineering future RE games and movies. Yeah, its great that Marvin and Kendo got expanded upon, it is. But the bitch is the approach they took neutered everything as a whole. Streamlined it to the point when half the stuff that happens in the games does happen, it feels empty because there's no build up.

Bens death? No impact. Irons death? No impact. Sherry's infected? eh. Annette's injured? Eh. The ending where Sherry has gotten over everything and wants to be adopted by a 19 year old and 21 year old...WTF? O.o;

I love the RE2 remake and the original RE2 equally, but at the same time, I actually sort of agree with some of these criticisms.

The reduced bestiary? Agreed with the Spiders and Crows given how iconic they are in the classic RE games. The giant moth being gone was a disappointment given that it's an underrated mini-boss in the series and only reappeared in Survivor (a more "normal" moth enemy appears in Code Veronica too)

At the same time, I kinda get why they removed Enhanced Lickers and Super Tyrant, given how ungodly powerful Mr. X is in the game and the regular lickers being a lot tougher.

Chief Irons was a lot better in the original RE2, as were Annette and the endings too.
 
I kinda get why they removed Super Tyrant, given how ungodly powerful Mr. X is
What's the story with that? I see a model for Super Tyrant which was cut from the final version. Was he supposed to be a boss or a stalker enemy?
 
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What's the story with that? I see a model for Super Tyrant which was cut from the final version. Was he supposed to be a boss or a stalker enemy?

The wiki is, as usual, incomplete and of no help.
I just figured that Mr. X's final fight was supposed to be his Super Tyrant form since he had the usual signs of one.
 
What's the story with that? I see a model for Super Tyrant which was cut from the final version. Was he supposed to be a boss or a stalker enemy?

The wiki is, as usual, incomplete and of no help.

I think he was probably a final boss or maybe a stalker enemy in the lab segment.

The final battle against Mr. X with Leon does feel like a nerfed Super Tyrant fight with the flames, claw, and Ada throwing Leon a rocket launcher.
 
I just figured that Mr. X's final fight was supposed to be his Super Tyrant form since he had the usual signs of one.
Damn, sucks that we didn’t get that. I suppose we got a semi-super tyrant but it would’ve been cool to see the actual super tyrant in the RE engine.
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You know, it would be pretty cool if we got resident evil outbreak remasters or at least ports on steam with online features. The games look pretty well made and seem more fun than the chronicles games.
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so why did capcom cut the actual phase 2 nemesis from 3make? Was it so they only had to relegate him to boss fights? That was his coolest form and they changed it for a lame ass dog form. I also wonder why the devs gave him fucking trash bags as an outfit. Oh, it’s for realism? Bitch, who the fuck cares? Resident evil isn’t realistic and I want the cool outfit he had in the original.
 
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Chief Irons was a lot better in the original RE2
He looks moronic for not a) restraining Claire himself, then b) dragging Sherry along instead of yanking off her pendant. He then c) realizes his mistake and demands that Claire come to him. How did Irons know she would get free? Or answer the phone in his office?

Strictly speaking, Irons has d) no known motive for stealing the G-Virus, either.
 
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Now you're asking for continuity from Capcom, when they've never shown it.

That said: (please feel free to correct any details I've gotten wrong) :geek:

The orphanage was a mistake. Not only does he look moronic for not a) restraining Claire himself, he proceeds to b) drag Sherry along instead of yanking off her pendant. He then c) realizes his mistake and demands that Claire come to him. How did Irons know she would get free? Or pick up the phone in his office? Strictly speaking, Irons has d) no known motive for stealing the G-Virus, either.

View attachment 2436727

William stalking Sherry was the biggest plot hole in the original. His whole modus operandi is to breed with his daughter, because everyone else is incompatible. (G is a pretty lame-ass virus, if I do say so myself.) He plants the embryo in Sherry and....leaves? Stupidly, her embryo doesn't grow as fast as William or the G-Types. I guess he resumes chasing Sherry once he sees she's been rescued by Claire. ¯\_(ツ)_/¯

At least 2make William sees her absconding with his daughter. Funny how he chases them into an elevator leading straight to his lab. I love how everything in the city is a front for a bio-weapons lab, even the pre-school. :story:

View attachment 2436929
I was hoping for child zombies in the orphanage. Or at the very least some dogs like the kid mentioned in one of the notes you find.
 
I laugh at your opinion and call it a silly thing. Remake 2 is half a clusterfuck. Unlike 3make, 2make gets more right than wrong. The RPD section is the best part of the game I thought. But after that the game starts to kind of lose its charm for me.(story issues primarily).

First the cut content in the game really hurts it. The missing spiders, crows, licker type 2, giant moths, maggots, Super Tyrant, and Ivy BOWs was an incredible disappointment. I know they have plant zombies now that they call 'Ivy", but they're nothing more than zombies really. They ARE a great addition and if they'd been an extra enemy added to the game, similar to the crimson heads in REmake1, it would have been fine. Welcome even. But this is lazy.
The loss of the giant spiders is lame, another reason why I wish the clock tower in 3 remake, seeing giant spiders in the RE engine would be cool as hell.

The loss of the crows and Super Tyrant is disappointing as well.

So the bestiary in game has been condensed, which was a poor choice. But the story changes are where the game really suffers. All the fantastic antagonism and villains of the game have been neutered.

First, Brian Irons, Instead of going crazy and wanting to stuff the mayors daughter after hunting her down, now he's just supply test subjects to Birkin for money. Yeah, still evil but not as iconic. They could have done both and added another layer of evil too him.
Irons is a little more interesting in the original, I agree, I love that creepy painting he has in his office that hides the way to unlock his secret door, would have been cool if they kept that.

Him chasing Sherry around the orphanage didn't really add that much to the game I felt. Her hunting down keys and items for Claire and getting separated in the sewer were better implemented than this was.
This is one of the areas where I think the sequel is a big improvement, Sherry being chased in that orphanage by Irons is way scarier than the brief moment you play as Sherry in the original, however the idea of Iron's serial killer lair being below the police station itself is creepier instead of being nearby.

Second, William Birkin is...a small screaming child now for some reason? I mean he didn't have much character in the original game, but having him throw a tantrum after getting shot up? Having him go Chris-chan was another poor choice.

Third, Annette Birkin. In the original she was a total mad scientist gone half crazy after Umbrella goes after them and kills William. She's torn between her and Williams legacy with the G-virus, and her own daughter. It was a really great conflict. Well...That's all gone now.

Instead of a mad scientist we have a sad scientist trying to contain the outbreak, in a loveless marriage, and an absent mother. Giving Annette a conscience and trying to make amends for playing god was the worst part of the game. Theres nothing worse than seeing someone whose made bad choices suddenly turn into a moralizing guilt ridden loser. Then justifying it as "we never meant for this to happen!" was the icing on the cake of a weak character. Bitch, what did you think was going to happen with the bio weapon you were developing for the evil organization you work for!?

The changes to Ada were pretty awful too (fake FBI agent was pretty cringe. It also removed the link to John the researcher from game 1). One of the big problems with both these games was that they were reverse engineering future RE games and movies. Yeah, its great that Marvin and Kendo got expanded upon, it is. But the bitch is the approach they took neutered everything as a whole. Streamlined it to the point when half the stuff that happens in the games does happen, it feels empty because there's no build up.

Bens death? No impact. Irons death? No impact. Sherry's infected? eh. Annette's injured? Eh. The ending where Sherry has gotten over everything and wants to be adopted by a 19 year old and 21 year old...WTF? O.o;
This is all a matter of taste, the only things don't really bother me, save for the loss of Ada's looking for John, because John is referenced in REmake, which is cool.

Overall what really impressed me about 2 remake is how close it stick's to the old RE formula, it's exactly like the old games just with third person camera, controls and aiming, I didn't think it was even possible for another game with "Resident Evil" in the title to come out that stuck so close to the old formula, I hope we get another one like it someday.
 
Irons is a little more interesting in the original, Irons' serial killer lair being below the police station itself is creepier instead of being nearby.
It begs the question: he keeps the pickled body of the Mayor's daughter in an orphanage? Yes, Irons was in league with Birkin, but wouldn't Birkin have objected to keeping human trophies on the premises?

I'm not sure if I consider Claire's scenario 'canon' due to how crazy everyone acts.
I was hoping for child zombies in the orphanage.
Grey Child Silent Hill.jpg
 
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Everyone's favorite soy boy leftist video game visual essayist is back with a 7 HOUR Resident Evil retrospective;


Includes zingers about the classic is RE5 RAYCIST commentary, how Threemake is better than the original and how Jill kicks all sorts of ass in it, and so much more!

Just a heads up for anyone that might have an inkling of care.
 
It begs the question: he keeps the pickled body of the Mayor's daughter in an orphanage? Yes, Irons was in league with Birkin, but wouldn't Birkin have objected to keeping human trophies on the premises?

I'm still not sure if I consider Claire's scenario 'canon' (in either game) due to how crazy everyone acts. Gary Krawford was a point in Claire's favor. His absence in 2make is keenly felt.
Perhaps Irons' serial killer lair should have still been below the police station with a secret path to the orphanage? That might have overcomplicated things though.

As far as canon goes, from what I understand the Leon and Claire's scenarios, perhaps the A one for both, are supposed to be happening concurrently, so it's not like the Chris and Jill scenarios in the first game, some version of Claire's events are supposed to have happened, it's just a question of A or B.
 
Surprising, you'd think it'd be Leon A, Claire B.
The two-way mirror in the interrogation room is already smashed in Leon's campaign. Why? A Licker jumps through it to get at Claire. Claire has Sherry's pendant, which opens the vault containing the G-Virus for Leon to find. ("That was easy.")

On the other hand, it seems unlikely that Claire escapes the RPD first, since Mr. X chases her across the street. It's possible that Leon gets out first and Claire overtakes him during his shoulder wound/morphine nap.

Annette and Mr. X both die in one of two ways, so it's up to the player to decide which. I'm inclined to give Tyrant to Leon; otherwise, he'd be left with just the crocodile.
 
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