Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

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In theory, the two-way mirror in the interrogation room is already broken in Leon's campaign because a Licker smashes it to get at Claire. Claire has Sherry's pendant, which opens the vault containing the G Virus for Leon to find. ("That was easy.")

On the other hand, it seems unlikely that Claire escapes the RPD first, since Mr. X chases her across the street. It's possible that Leon gets out first and Claire overtakes him during his shoulder wound/morphine nap.

Annette and Mr. X both die in one of two ways, so it's up to the player to decide which. I'm inclined to give Tyrant to Leon; otherwise, he'd be left with just the crocodile zombie.
I’d say in general that’s the canon route, but there are still some things from other scenarios that are canon that aren’t shown in this specific route.

now one thing that really convinces me that Leon B is canon is ada’s death scene. In Leon A (and also the remake) Ada falls to her death which makes her being alive later impossible. Leon B though shows her being thrown by Mr. X, and while she would have gotten quite injured, her survival is plausible.
 
Can anyone tell me what, if any, differences there are between Code Veronica on PS2, Dreamcast and GameCube?
 
now one thing that really convinces me that Leon B is canon is ada’s death scene. In Leon A (and also the remake) Ada falls to her death which makes her being alive later impossible. Leon B though shows her being thrown by Mr. X, and while she would have gotten quite injured, her survival is plausible.
Capcom wasn't thinking that far ahead when RE2 came out, and Ada's fate in the RE3 epilogue creates more questions than answers.

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Though this has long since been deemed non-canon.
 
I’d say in general that’s the canon route, but there are still some things from other scenarios that are canon that aren’t shown in this specific route.

now one thing that really convinces me that Leon B is canon is ada’s death scene. In Leon A (and also the remake) Ada falls to her death which makes her being alive later impossible. Leon B though shows her being thrown by Mr. X, and while she would have gotten quite injured, her survival is plausible.
My theory is the bottom of that shaft was actually water, leading to somewhere outside, making her survival very implausible, but not impossible.
 
My theory is the bottom of that shaft was actually water, leading to somewhere outside, making her survival very implausible, but not impossible.
Personal opinion: Because Leon A isn't canon her falling doesn't matter.

Her surviving denting the control panel though... Jesus do you know how hard she'd have to hit that to cause that damage? Her spine alone could double as a maraca.
 
Ada's fate in the RE3 epilogue creates more questions than answers.
I completely forgot about that ending. Makes sense that "Ada Wong" is a cover ID, like real-life spies. Hitman uses a pseudonyms. As does James Bond.

The really interesting one was Leon's ending: he was coerced into working for the government. You can definitely spot a difference between 90's Leon and "War on Terror" Leon.
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Giving Annette a conscience and trying to make amends for playing god was the worst part of the game.
Karen Strassman is acting the unholy fuck out of some corny material.
 
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I completely forgot about that ending. Makes sense that "Ada Wong" is a cover ID, like real-life spies. Even Hitman uses pseudonyms, as does James Bond.

The really interesting one was Leon's ending: he was coerced into working for the government. You can definitely spot a difference between 90's Leon and "War on Terror" Leon.

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Karen Strassman is acting the unholy fuck out of some truly corny material. Leon can kind of tell that Annette has a screw loose, but in the other scenario, her bad parenting because farcical.
Kinda wished they did more with that angle; that he was coerced into being an agent to protect Sherry and him later finding out they experimented on her anyways.

Not gonna lie though, I like what Leon became. Rookie cop to government agent and badass knife fighter making one-liners to megalomaniac bio-terrorists is solid in my book.
 
Just finished 0. Kinda sucks that I had left items in selected rooms, went to retrieve them before fighting Marcus, and found zombies literally everywhere. Didn't think I'd encounter so few zombie dogs tho.
Now I gotta choose between REmake or Code Veronica.
 
Just finished 0. Kinda sucks that I had left items in selected rooms, went to retrieve them before fighting Marcus, and found zombies literally everywhere. Didn't think I'd encounter so few zombie dogs tho.
Now I gotta choose between REmake or Code Veronica.
I was under the impression that it's possible to lose access to items in RE0 but no, it's possible to go back and get anything even if it takes a ton of backtracking, it's the main fault of the game though, they really should have just stuck with item boxes, other than that I think Zero is fantastic.

Are you saying that near the end game they add a bunch of zombies that weren't there before? Never noticed that and that's kind of a dick move lol.

Play REmake next since that's the one that follows next story wise.
 
I was under the impression that it's possible to lose access to items in RE0 but no, it's possible to go back and get anything even if it takes a ton of backtracking
The only items you lose permanently are the ones on the train if you don't take/examine them

Are you saying that near the end game they add a bunch of zombies that weren't there before? Never noticed that and that's kind of a dick move lol.
Yes, I almost spent as many resources as I was getting, they stuck some five zombies in the gas chamber room, which I used for storage. And the academy room was full of killer apes.

Zombies in RE0 seem to have slightly less health than those of REmake and don't turn into Crimson Heads - a big plot hole imho - so they compensate with numbers.
 
The only items you lose permanently are the ones on the train if you don't take/examine them


Yes, I almost spent as many resources as I was getting, they stuck some five zombies in the gas chamber room, which I used for storage. And the academy room was full of killer apes.

Zombies in RE0 seem to have slightly less health than those of REmake and don't turn into Crimson Heads - a big plot hole imho - so they compensate with numbers.
I did notice baboons spawning in rooms I had already cleared but not more zombies.

If another small complain I have about the game is after the train level the zombies are all too samey looking, lacking the variety seen in REmake and they generally just aren't as creepy looking as the ones in REmake.

The story reason for the lack of crimson heads iirc is they were due to a strain that was specially only at the Spencer mansion, which is why they weren't seen before or since, but supposedly crimson heads are also proto lickers so I dunno.
 
I did notice baboons spawning in rooms I had already cleared but not more zombies.

If another small complain I have about the game is after the train level the zombies are all too samey looking, lacking the variety seen in REmake and they generally just aren't as creepy looking as the ones in REmake.

The story reason for the lack of crimson heads iirc is they were due to a strain that was specially only at the Spencer mansion, which is why they weren't seen before or since, but supposedly crimson heads are also proto lickers so I dunno.
That's true. The ones on the trains are more scary and cool, the rest are too generic.
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But tbh for me it works a bit better by having lots of generic guys. REmake zombies are unique and cool, but after sometime you almost know them - bald guy, fat old guy, shirt guy, naked guy...
Interestingly enough if I remember well the graveyard zombies and the naked guys from the morgue never become Crimson Heads, you kill and they disappear after you return.
I generally always tried to avoid killing zombies since they are also more slow-in-mind than those of 0. I remember I used to just run past some who would just stare out of the windows in one of the hallways where they broke in. They wouldn't even turn to look at me.
The funniest thing is the zombie you find in the dressing room that serves as a tutorial for defense items. Kill him and let him mutate - when you return he's blocked by the drawer and just keeps spazzing while you just ignore him.
 

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That's true. The ones on the trains are more scary and cool, the rest are too generic.
Yes, at the training facility they're entirely or almost entirely just guys in black Umbrella special forces suits, guys with yellow shirts and a few rare scientist ones, there's one or two more near the end but it's overall very lacking in a variety all the other games have with the zombies.

The baboons are also more annoying than scary (these days they make me think of SHAKMAAAAAAAAAA!), there's also something almost comical about the leechmen, RE0 has stunningly gorgeous and spooky environments, but is a bit lacking in the monster department.

The fact that 0 has the stunning graphics of REmake but at times is cheesy enough to give the PS1 games a run for their money is part of 0's charm though imo.

But tbh for me it works a bit better by having lots of generic guys. REmake zombies are unique and cool, but after sometime you almost know them - bald guy, fat old guy, shirt guy, naked guy...
Yeah, they have a lot of personality.

Interestingly enough if I remember well the graveyard zombies and the naked guys from the morgue never become Crimson Heads, you kill and they disappear after you return.
Odd huh? I wonder why that is?

The funniest thing is the zombie you find in the dressing room that serves as a tutorial for defense items. Kill him and let him mutate - when you return he's blocked by the drawer and just keeps spazzing while you just ignore him.
The only potential issue with that one is if you want to get to the secret unlockable costume room.

There's another zombie in a room with a table in the middle that if you kill him and come back when he's a crimson head it's not too hard to lead him in chase around the table, which is both funny and gets your adrenaline pumping.
 
Yes, at the training facility they're entirely or almost entirely just guys in black Umbrella special forces suits, guys with yellow shirts and a few rare scientist ones, there's one or two more near the end but it's overall very lacking in a variety all the other games have with the zombies.

The baboons are also more annoying than scary (these days they make me think of SHAKMAAAAAAAAAA!), there's also something almost comical about the leechmen, RE0 has stunningly gorgeous and spooky environments, but is a bit lacking in the monster department.

The fact that 0 has the stunning graphics of REmake but at times is cheesy enough to give the PS1 games a run for their money is part of 0's charm though imo.
Gotta agree. The most confusing thing for me are the baboons - they are sort of stand-ins for the Hunters, but they appear earlier and then the game still throws you Hunters... okay? Anything that is not zombies or leech men is criminally underused imho. I understand not using too much the same enemy or the player gets too ''used'' to it, but neither use them with the dropper.
Yeah, they have a lot of personality.
Well, it surely makes you bond a bit with the game. BTW, who remembers red tank top zombie girl from RE2? She appeared only in a couple of rooms but sort of became a fan popular and mascot for Raccoon City games. It's notable that Capcom made her much more ''cuter'' and less disfigured for subsequent games in the city, and even in the remake she's still way more presentable than the other zombies.

Odd huh? I wonder why that is?
Probably because they are ''deader'' than standard zombie. In a file they say Crimsons are created because they are turning into living creatures and the body is restarting all the body functions and blood circulation, hence the speed and red skin color. The other guys are probably too much rotten and without blood to mutate.
There's another zombie in a room with a table in the middle that if you kill him and come back when he's a crimson head it's not too hard to lead him in chase around the table, which is both funny and gets your adrenaline pumping.
True! I never killed that one tho, always left him alive. Gotta try next time I play.
 
Just finished 0. Kinda sucks that I had left items in selected rooms, went to retrieve them before fighting Marcus, and found zombies literally everywhere. Didn't think I'd encounter so few zombie dogs tho.
Now I gotta choose between REmake or Code Veronica.
Remake. Code Veronica is fine for what it is but the level design is ass. At least it’s a great comedy.
 
Remake. Code Veronica is fine for what it is but the level design is ass. At least it’s a great comedy.
Code Veronica is a strange beast, at times it represents the series at it's best, the Ashford's are some of RE's best villains, but unfortunately it's got some real flaws.

My main issue is too much time is spent in generic industrial type environments that are sometimes reused in ways that reek of pure filler, it really needed more areas like the Ashford private residence.

It's definitely worth playing at least once though.
 
The story reason for the lack of crimson heads iirc is they were due to a strain that was specially only at the Spencer mansion, which is why they weren't seen before or since, but supposedly crimson heads are also proto lickers so I dunno.
If you want the Crimson Head experience, you can play RE3 on Inferno. Zombies have wider aggro range and the ability to 'lunge' twice.
The most confusing thing for me are the baboons
Scientists believe AIDS first came into contact with human poachers, back when hunting chimps was lucrative and legal, so maybe this is a reference to that.

Any monkey-based enemy back then sucked. SH had Rompers and Gum Heads. Like a lot of SH's monsters, it has that 'human but not' quality. Rompers have the ability to stunlock, and they are among the fastest enemies. The wide-open avenues allow you to outmaneuver them.
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Eliminators are basically fun-size Rompers: They're too short to f*ckin' aim at. There is no cooldown, so if you get cornered you can never fight back. They will just spam attack until you die. Great in concept, bad in execution.

In fact, the only ones you should bother to fight are in the animal puzzle room, right before they appear on-camera. When you hear an Eliminator screech like it’s going to attack, ready the shotgun. It can be done consistently without taking damage. (Shout out to CarcinogenSDA.)
 
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If you want the Crimson Head experience, you can play RE3 on Inferno. Zombies have wider aggro range and the ability to 'charge' twice. Still, kind of lame. (:_(
RE3 remake as a whole is kind of lame. Enjoyable, but doesn't hold up to RE2 remake.
Eliminators are basically fun-size Rompers: They're too short to f*ckin' aim at. There is no cooldown, so if you get cornered you can never fight back. They will just spam attack you until you die.
THIS. I died some five times, two with the giant bat, and three with those fucking things.

BTW, I was browsing and the only one I never played is Operation Raccoon City. Yay or nay? I know it's kinda a bootleg L4D2, but it is enjoyable shit? Doesn't cost much also.
 
My only issues with 2Make are:

1.) Birkin's rampage being a found footage deal which you only catch the tail end of, rather than a full sequence by itself. The guy who goes full auto on William then immediately realises how fucked he is has stuck with me forever.

2.) Super Tyrant's theme doesn't have the same grandiose, almost biblical feel of the original. After knocking it out of the park with black impact, that was a massive letdown. I'm one of the few people who prefer the "injured" form; it never made sense that Mr X was sat on an incredible super mode that made him stronger, faster and dangerous.
 
I completely forgot about that ending. Makes sense that "Ada Wong" is a cover ID, like real-life spies. Even Hitman uses pseudonyms, as does James Bond.

The really interesting one was Leon's ending: he was coerced into working for the government. You can definitely spot a difference between 90's Leon and "War on Terror" Leon.

View attachment 2440379

Karen Strassman is acting the unholy fuck out of some truly corny material. Leon can kind of tell that Annette has a screw loose, but in the other scenario, her bad parenting becomes farcical.
It's a shame too. Really amazing voice actress given d + material to work with.
 
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