Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

They also made Muramasa for Wii (different nontroversy over fox girl tits)
They re-translated it for the Vita port to be more faithful to the original script, tuned the controls, and also added 4 extra original chapters as paid dlc. So if you have a Vita, I would suggest to get that one over the Wii version. The art really shines on that screen.
 
I'm going to throw my hat in with team "The NES isn't so good without nostalgia goggles" camp. I think I've said this before, but you can guage someone's age/childhood console by knowing where the cut off for "games before this point are too primitive to enjoy for more than a 5 minute distraction".

The NES shines through some of it's best known games, but for hidden gems. I only know Guardian Legend.
I'm biased as hell due to owning a used $5 NES and Wii modding as a kid, but to me the NES is the de facto bare minimum for gaming in general since it's gaming's version of the late 30s-early 40s period of cinema right down to the NES color palette bizarrely lining up with Kodachrome of the era. For every shit busted licensed garbage game I can easily pull up two or three that are easily playable and a good time waster, and I even know a few good ones on top of Guardian Legend, like:
  • Crisis Force (impressive as fuck 1991 shmup by Konami with a ton of crap happening onscreen and slickass background art)
  • After Burner II (the JP only Sunsoft release, BTFOs the SMS port just by using actual sprites so the gameplay is fluid instead of waiting for 8x8 tile updates to clunk by)
  • Shatterhand (punch shit til it explodes with your drone pal, what else is there to say)
  • Ms. Pac Man by Tengen (doesn't have the ugly ass art the 16 bit versions have and it's way closer to the arcade og than Namco's)
  • Startropics II (came out at the very deadass end of the NES lifespan yet it has a ton of polish put to it, way more than the first)
  • Tetris 2 + Bombliss (way smoother and harder than the other Tetris versions on the system plus a calm BGM that feels more like the devs trolling pro players)
  • Mario Bros. Classic (freak anomaly where only Europe got an arcade accurate Mario Bros rerelease and nowhere else)
  • Adventure Island IV (another dead end lifespan game, Adventure Island but now it's an open platformer like how Wonder Boy turned into)
  • Pac Man CE (honest to god PMCE port from 2020 after Namco hired a guy that was homebrewing it on Youtube years before)
  • Cobra Triangle (Rare devs turned RC Pro Am into a boat combat game and it's about as psycho as you'd expect)
There's a lot more but I gotta jog my memory on things since there's a lot that are just the result of me vomiting games onto a N8 Pro and then wandering through folders booting games to see what's what. That and playing NSF files off the cart since there's a lot of remixes that use expansion audio.
 
I find myself enjoying more Atari 2600 and NES games rather than SNES and later retro games. I really like the archaic graphics and sounds of the 2600 especially and I prefer the simple control schemes that both consoles have.
And both consoles were already obsolete when I was born so it's not nostalgia goggles either.

My 2600 favorites so far are: Pitfall! 2, Cosmic Ark and Missle Command.
For the NES my all time favorite is Tetris, no doubt.

EDIT:
Don't forgot the Atari 2600, some of those games will give you cancer.
Yeah, the 2600 catalogue is full of crap games (like the 90% of it) so finding a good game on that console is like finding a needle in a haystack. Still, it has some great games.

Also, 2600 Pitfall! 2 > NES Super Pitfall
 
Last edited:
PS1 and N64 games aged the worst. Something about them is off putting.
C'mon, we know 2nd gen takes that crown.

Shatterhand (punch shit til it explodes with your drone pal, what else is there to say)
This one is cool and not as difficult as other "NES Hard" games but still a pain in the ass.

2600 Pitfall! 2 > NES Super Pitfall
And Pitfall: The Mayan Adventure > those.
 
  • Thunk-Provoking
Reactions: Haftag
3.Super mario bros 3
Mario 3 isn't playable to me. The levels are so short it feels more like a tech demo and then every boss is the same auto scroller taking forever. Mario 3 comes with the problem of Mario world existing, which is just Mario 3 done better. The levels are longer and more complex, the power ups have been refined and it still looks great today. Mario 1 and 2 are still good but 3 suffers from the NES's hardware.
I rank the 360 so highly because all but the worst games are beatable without being an insane person. It's rare to have games that are flat out broken or unplayable like the NES has. You had a huge selection of good stuff from AAA hits like Halo 3 to indies like Geometry Wars, and things are standardised enough that it's easy to go back to. When people argue if melee attack should be B or R3, that's not an insurmountable change.
If we include Xbox live arcade we run into a lot of broken or asset swap quality games. 360 is great for shooters and it was the right balance of cinematic to gameplay for cinematic games. I don't mind watching Halo cut scenes or even Gears of war despite it being the first step on how bad things are now.
 
Mario 3 isn't playable to me. The levels are so short it feels more like a tech demo and then every boss is the same auto scroller taking forever. Mario 3 comes with the problem of Mario world existing, which is just Mario 3 done better. The levels are longer and more complex, the power ups have been refined and it still looks great today. Mario 1 and 2 are still good but 3 suffers from the NES's hardware.
The shorter levels allow for more variety. SWM kinda drags on at times. The powerups are better too, Tanooki is still the best in the series. The graphics are shit but the remake looks good. The physics are superior to SMW too.
 
every boss is the same auto scroller taking forever
Every boss in mario bros. 3 is in a dedicated room or at the end of a hallway what the fuck are you on about? Unless you mean like the ship stages that lead up to some of the bosses in which case that's kinda the point. It's difficulty mixed with the closest thing NES could get to a cinematic camera.

The graphics are shit but thr remake looks good. The physics are superior too.
Ironically I kinda prefer the OG sprites to the remakes. Still weird to me though how they use the same sprite for Mario and Luigi when the sprites in the game were kinda a reuse/tweak of the US version of 2's sprites. Speaking of 2 it's never gonna not be funny to me how it was originally intended as a mario game, was changed to a licensed game at some point during development, then got changed back to a Mario game for the US release which was popular enough they decided to also release that one in Japan too.
 
Ironically I kinda prefer the OG sprites to the remakes. Still weird to me though how they use the same sprite for Mario and Luigi when the sprites in the game were kinda a reuse/tweak of the US version of 2's sprites. Speaking of 2 it's never gonna not be funny to me how it was originally intended as a mario game, was changed to a licensed game at some point during development, then got changed back to a Mario game for the US release which was popular enough they decided to also release that one in Japan too.
The NES sprites are fine, especially for NES, but the backgrounds are pretty minimalistic. I prefer the SNES overall, but they're both fine.

I didn't know SMB2 started out as a Mario game, very interesting. I guess that's why nobody batted an eye at it.
 
I didn't know SMB2 started out as a Mario game, very interesting. I guess that's why nobody batted an eye at it.
It's why there's some mario powerups in the Doki Doki panic version IIRC. That and the control scheme being pretty much the same.
 
  • Like
Reactions: Friendly Primarina
SMA4 is my favorite version of SMB3, but IMO the NES version of the Airship theme sounds way more ominous. And the flatulent cannon sounds in the 16-bit versions can't match up to the 8-bit bdooms.
 
Every boss in mario bros. 3 is in a dedicated room or at the end of a hallway what the fuck are you on about? Unless you mean like the ship stages that lead up to some of the bosses in which case that's kinda the point. It's difficulty mixed with the closest thing NES could get to a cinematic camera.
Same airship levels. They're not challenging they just take forever. I've tried to get through 3 many times and by world 2 I'm ready to tap. I owned it as a kid and I still didn't like it back then.
 
  • Lunacy
Reactions: Pissmaster
Same airship levels. They're not challenging they just take forever. I've tried to get through 3 many times and by world 2 I'm ready to tap. I owned it as a kid and I still didn't like it back then.
The first 2 aren't hard, just mildly tense. it's the later ones where you need to start hopping on cannonballs to not die that it gets kinda wacky.
 
It's rare to have games that are flat out broken or unplayable like the NES has.
Mario 3 isn't playable to me.
"What 'broken' and 'unplayable' NES games are these people talking about," I wonder to myself. "Most of them seem perfectly playable to me."

It dawns on me. "Ah yes, Mario 3. I forgot about that one."

Well then, I suppose pretty much everything is on the table.

And Pitfall: The Mayan Adventure > those.
I never got past the part where you can unlock the 2600 version of Pitfall, because I just drop the main game and play that instead.
 
I tried PS3 emulation today to try GT5. After more than an hour or fiddling with it, I gave up. Long story short, the game crashes on menus about half the time. Each time it's "compiling shaders" and spikes my CPU usage. I assumed it just needed time to compile, but after several minutes nothing happens. There's a high chance it does this each menu, and given how menu driven GT5 is, I couldn't get to a single race. Maybe I'm doing something wrong, but my PC is quite toasty so I'm going to leave it for a later date.

I'm also downloading Dragon's Crown. I'm not really interested in the game, but it's small by PS3 standards, and has good compatibility, so it might make a better test.
DL Odin's sphere, made by the same people.
Also try Muramasa: The Demon Blade and Princess Crown also by the people at Vanillaware. Princess Crown is a bit rough around the edges, but overall one of the best and original games on the Saturn. I think it emulates great, bit you need to literally read the script if you want to follow the story.

Muramasa is on the Wii and is pretty great. It plays like 2D Devil May Cry and has hot Japanese big titty anime women, so it's a 10/10 out of the gate for me. But the art is splendudm I don't thinknI've ever seen a game with such good art direction before or since. The gameplay is simplistic but it is engaging and I like it for what it is.
 
It dawns on me. "Ah yes, Mario 3. I forgot about that one."

Well then, I suppose pretty much everything is on the table.
Mario 3 isn't broken. I find it unplayable because the boss levels are tedious and the normal levels are so short it feels like Mario world's prototype. Mario land 2 feels like a better version of Mario 3 with better levels and more power ups. Then when you get to Wario land (Mario land 3) it shits all over Mario 3 while using the same limitations.
 
I find it unplayable because the boss levels are tedious and the normal levels are so short it feels like Mario world's prototype.
Don’t act like you didn’t use the leaf or cape to skip half of the levels in both games. A lot of 4th gen games had the Amiga problem of levels being super big and empty where you need to find a ton of garbage with bullshit platforming. Short and sweet over tedious and boring
 
  • Like
Reactions: Haftag
Don’t act like you didn’t use the leaf or cape to skip half of the levels in both games. A lot of 4th gen games had the Amiga problem of levels being super big and empty where you need to find a ton of garbage with bullshit platforming. Short and sweet over tedious and boring
I always sucked with the cape. I couldn't stay airborne very long. Most Mario 3 levels let you fly across them because they're so short. Giant world was a really cool idea.
 
  • Like
Reactions: Lone MacReady II
Back