Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

That's really cool. I don't suppose with this I can burn my own dvds and run it? I have a choice to launch disk and wondered if that just meant normal ones alone or non official ones.

I've been having a blast getting all these things set up it's nice to play on a CRT again. It's crazy how much motion blur modern monitors add in comparison and the response time is the best. I have a Wii U sat about with like 3 games I've been considering getting it home-brewed up
I've always just burned DVDs. I can't remember all the details off the top of my head, but there was an ESR patcher I'd run ISOs through, and then they'd just work like any legit disc, as long as I had my FreeMcBoot card in slot 1. I never did get CDs or DVD9s to run that way, though.
 
I compressed my collection using CHD and it lowered the size by around a third, maybe more.
Has the spec for CHDs changed over the last 18 months or so? I went through and converted a bunch of disc images a while back and recently a couple of different emulators have told me "Yeah, this is a CHD but it's the wrong kind of CHD. We only support locally-produced, organically-grown CHDs."
 
That's really cool. I don't suppose with this I can burn my own dvds and run it? I have a choice to launch disk and wondered if that just meant normal ones alone or non official ones.

I've been having a blast getting all these things set up it's nice to play on a CRT again. It's crazy how much motion blur modern monitors add in comparison and the response time is the best. I have a Wii U sat about with like 3 games I've been considering getting it home-brewed up
You can burn them, no problem, it's just more hassle. Shared a folder with ISOs on your PC and run a network cable to the router from the console and you can launch them from there. Very convenient.
 
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@Two Dollars With your Open PS2 Loader do you find it a bit dodgy sometimes when adding ISOs to a usb? So far everything I've put on the internal HDD has worked fine but it seems 7/10 games I try on the USB throw up a Game is fragmented error at me. I got Tony hawk 3, Obscure and The Suffering to work on it but couldn't get anything else really to not. Gonna try throwing them on the internal but it's handy to quickly throw a game onto the usb and plug in even if I'll get slower load times
I haven’t done a lot of experimenting with it, but some games are unplayably slow on USB, especially anything with FMVs. USB 1.1 just wasn’t meant to load disc-based games.
That's really cool. I don't suppose with this I can burn my own dvds and run it? I have a choice to launch disk and wondered if that just meant normal ones alone or non official ones.
Some fat models aren’t compatible, but any slim should work. Since my 30001 model isn’t compatible, I haven’t looked into it too much.
I've been having a blast getting all these things set up it's nice to play on a CRT again. It's crazy how much motion blur modern monitors add in comparison and the response time is the best. I have a Wii U sat about with like 3 games I've been considering getting it home-brewed up
You should, modding a Wii U is extremely easy and it’ll let you play the otherwise-inaccessible eShop games. There isn’t a giant homebrew library like on the Wii, but there’s some good stuff via the Homebrew App Store.
 
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I did this for Gamecube a while ago and the size difference was pretty insane, not sure what method to use for PS2 though.
I rather like seeing all my GameCube rips being exactly 1.35GB but I'm not exactly hurting for storage space.
 
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Has the spec for CHDs changed over the last 18 months or so? I went through and converted a bunch of disc images a while back and recently a couple of different emulators have told me "Yeah, this is a CHD but it's the wrong kind of CHD. We only support locally-produced, organically-grown CHDs."
I just used chdman in Debian's mame-tools package. It was a little while ago now and I can't even build PCSX2 anymore because the devs are locked in a battle of "how can we make our build system as retarded as possible?" Sorry, soydevs, I'm not going to run a bash script just to download some fucking submodules. If only git had this functionality built in. You know, some submodule command that let you update and init them recursively.

TL:DR If the chdman tool that comes with MAME doesn't work, then idk and I can't find out.
 
I rather like seeing all my GameCube rips being exactly 1.35GB but I'm not exactly hurting for storage space.
I'm the opposite, I can't stand the thought of using 1.35GB for Animal Crossing when the game itself is only 20MB. The three important aspects you should consider in compression are compatibility, quality, and losslessness.

Compatibility seems self-explanatory, but certain systems only support certain compression formats. PS2 emulators support several different formats like CSO, ZSO, and CHD, but the actual system only supports (I think) ZSO. Gamecube and Wii have RVZ, which is an excellent format that you should absolutely use for Dolphin, but you're limited to other lossy formats on the real system (see below).

Quality in this context means "does the compressed version run at least as well as an original ISO". For CHD and RVZ, the answer is yes. But for ZSO on PS2, you may have to mess with some settings to get it to work properly. And for CSO, my experience is that it works fine where compatible, but using anything other than the lowest level of compression is never worth it; you'll save maybe 10 MB of space (if you're lucky) versus the lowest level but get longer load times.

Losslessness (aka "archive-quality") means "can you un-compress the game into an exact copy of the original". Not only does this ensure that nothing gets lost in the conversion process, but you can also revert back to the original ISO if needed, like if you want to apply a rom hack. Every format I've mentioned so far is lossless, but others like GZIP (PS2), WBFS (Wii), and any Wii U format besides WUD/WUX are lossy, meaning the compression is irreversible and may (but probably won't) have other issues.
 
Tomorrow's mission sorted then lol. Looks very simple. Only had Captain Toad, WW HD, Zombi U and Shovel Knight on it.

That would also probably explain why Kings Field 4 cutscenes are juddery and audio echo on the USB but the rest of the games fine. Probably keep the USB for minor things like Metal Slug Anthology
 
For some reason the devs are really keen of shitting their own work as of late, dunno what's their problem but I hope they stop soon, or at least an actual decent competitor comes up.
For Linux users it's more of a hassle, especialy if you're not using vanilla Ubuntu/Debian. I have to stick with older versions of PCSX2 and Dolphin because the later releases just ouright do not run on my machine. And both are the windows versions I'm running off of wine.

It basically boils down to those devs using newer QT versions that require newer VCRuntime and C++ libraries, but even then, nothing.... with the exception of the crash log getting updated, and even then it's no help. Running the exe's on the terminal gives a better explination for why they don't want to run.
 
For Linux users it's more of a hassle, especialy if you're not using vanilla Ubuntu/Debian. I have to stick with older versions of PCSX2 and Dolphin because the later releases just ouright do not run on my machine. And both are the windows versions I'm running off of wine.

It basically boils down to those devs using newer QT versions that require newer VCRuntime and C++ libraries, but even then, nothing.... with the exception of the crash log getting updated, and even then it's no help. Running the exe's on the terminal gives a better explination for why they don't want to run.
"but WxWidgets was baad"
I hope I'm wrong, but I doubt you had to deal with this much retardation.
plus you could use plugins, meaning that if something went bad with one, you could change that single plugin. As an example, I used lilypad on ePSXe back then because it was the single most decent input plugin. neither duckstation nor pcsx2-qt have support for plugins anymore.
 
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I'm the opposite, I can't stand the thought of using 1.35GB for Animal Crossing when the game itself is only 20MB. The three important aspects you should consider in compression are compatibility, quality, and losslessness.

Compatibility seems self-explanatory, but certain systems only support certain compression formats. PS2 emulators support several different formats like CSO, ZSO, and CHD, but the actual system only supports (I think) ZSO. Gamecube and Wii have RVZ, which is an excellent format that you should absolutely use for Dolphin, but you're limited to other lossy formats on the real system (see below).

Quality in this context means "does the compressed version run at least as well as an original ISO". For CHD and RVZ, the answer is yes. But for ZSO on PS2, you may have to mess with some settings to get it to work properly. And for CSO, my experience is that it works fine where compatible, but using anything other than the lowest level of compression is never worth it; you'll save maybe 10 MB of space (if you're lucky) versus the lowest level but get longer load times.

Losslessness (aka "archive-quality") means "can you un-compress the game into an exact copy of the original". Not only does this ensure that nothing gets lost in the conversion process, but you can also revert back to the original ISO if needed, like if you want to apply a rom hack. Every format I've mentioned so far is lossless, but others like GZIP (PS2), WBFS (Wii), and any Wii U format besides WUD/WUX are lossy, meaning the compression is irreversible and may (but probably won't) have other issues.
Maybe its because my GC ISOs are 90% self ripped and it isnt done properly if it's not 1.35gb.
 
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For some reason the devs are really keen of shitting their own work as of late, dunno what's their problem but I hope they stop soon, or at least an actual decent competitor comes up.
I don't know how, I don't know why, I don't know what exactly's going on, but I know it's because of some tranny being a narcissistic faggot.
 
I don't know why
but I know it's because of some tranny being a narcissistic faggot.
well, that's the "why" part answered, and I agree with you. It's probably some drama caused by a troon on some discord/nu-forum.
Same happened with Duke Nukem Forever 2001 Restoration, took a year longer that it should have and it's a joke of what it is compared to what it should and could have been. (just like broussard's dnf)
 
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Seeing as we're talking about PCSX2: It's really finicky with computer hardware. It just doesn't like certain configurations.
I managed to get Silent Hill 2 running at least 90% on the cheap shitboxes we hand out at work but my high powered laptop runs God Hand in slow-mo and Sly Cooper like it's a school Dell PC.

Then I tested RE 4 in Dolphin and it just fucking works. Time to pwn sum zombie fags.
 
I really wish someone would bring back the "zapper" for modern kids and TV's. I understand that the original requires very specific FB timings tuned for CRTs but there has to be an accurate way to get the same thing and apply that to modern tech and and games. VR figured it out but as far as I know there is no middle ground besides buying a Wii and dealing with shit IR tracking
 
Seeing as we're talking about PCSX2: It's really finicky with computer hardware. It just doesn't like certain configurations.
I managed to get Silent Hill 2 running at least 90% on the cheap shitboxes we hand out at work but my high powered laptop runs God Hand in slow-mo and Sly Cooper like it's a school Dell PC.

Then I tested RE 4 in Dolphin and it just fucking works. Time to pwn sum zombie fags.
I've noticed that a lot with Dolphin, it kindov just fucking works. God bless dolphin.
 
I've noticed that a lot with Dolphin, it kindov just fucking works. God bless dolphin.
Its a shame in retrospect that nintendo were pants on head retarded with the optical media they went to all because of MUH PIRACY and the gamecube lacking a l1 and the select button resulting in most games getting ported to the xbox instead.
 
How many side scrollers use fighting game inputs? Those are fun and seem rare.
You can't top Top Hunter... it's got QCFs and SRKs and pretzels and everything. And the 2-plane system from Fatal Fury. Very peculiar game all around.
 
I've noticed that a lot with Dolphin, it kindov just fucking works. God bless dolphin.
I must be the only person alive who constantly runs into issues with Dolphin. Considering all I ever hear about it is how good it is. It has been the most problematic emulator for me ever. Even more so than any N64 one. Metroid Prime just flat out stopped working one day and never worked again and mario sunshine hard crashes my steam deck.

Also I have to set Dolphin to play GameCube games at 59fps on the deck. Probably some weird refresh rate thing from back in day.
 
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