- Joined
- Sep 29, 2022
Fun fact, one reason Nintendo almost never did demos was because they didn’t want people’s views of their games to be tainted by incomplete versions. Other publishers had to nag Nintendo to finally let them collaborate on the Preview Disc that had stuff like Sonic Adventure DX and Viewtiful Joe. Nintendo Power with a mix of Gamecube and transferrable GBA demos, maybe an emulated NES game every once in a while, would’ve been kino.
You're forgetting one of the main reasons the GameCube had issues, though—they didn't really have many games worth writing home about after the first year or so. It had more games than the Nintendo 64 in the end but a lot of those were multi-plats, including (ultimately) Viewtiful Joe and Resident Evil 4. The last-minute push for the GameCube's relevancy ended with stuff that was forgotten or otherwise sold poorly (Odama, Chibi-Robo!, Dance Dance Revolution: Mario Mix) or got Wii multi-plats or moved to Wii entirely (The Legend of Zelda: Twilight Princess, Super Paper Mario).