Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Out of curiosity, does neo geo need a bios? I thought it was a cartridge based thing.
I just use FBAlpha for all my snk neo geo games. That works really well with them. Dont think bios is needed.
I'm wondering about this as well. I don't recall having to put in BIOS files for Neo Geo games in RA.

@byuu can you elaborate?

@Elbereth I haven't gotten one of those handhelds from Aliexpress, but I do have a couple other ones (NES and Genesis) that I like. Generally I haven't had much to complain about the stuff I've bought from Aliexpress, other than the shipping time can be three days, three weeks, or three months.
 
I'm wondering about this as well. I don't recall having to put in BIOS files for Neo Geo games in RA.

@byuu can you elaborate?

@Elbereth I haven't gotten one of those handhelds from Aliexpress, but I do have a couple other ones (NES and Genesis) that I like. Generally I haven't had much to complain about the stuff I've bought from Aliexpress, other than the shipping time can be three days, three weeks, or three months.

It could be that. Are there any benefits to playing to neo geo games as opposed to their arcade counterparts?
 
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I'm wondering about this as well. I don't recall having to put in BIOS files for Neo Geo games in RA.

@byuu can you elaborate?
According to the docs there's a Neo Geo BIOS:
BIOS¶
Bioses will be searched through 3 folders :
* the folder of the current romset
* the SYSTEM_DIRECTORY/fbneo/ folder
* the SYSTEM_DIRECTORY/ folder

The following bioses are required for some of the emulated systems :
* neogeo.zip (Neo Geo BIOS)
* neocdz.zip (Neo Geo CDZ System BIOS)

It's under the Arcade folder in the github I linked before.
 

It could be that. Are there any benefits to playing to neo geo games as opposed to their arcade counterparts?
The CD system's big selling point was that you could get the games much cheaper than the cartridges. But the load times were terrible, like 20-30 seconds in between matches. This led to the system flopping, so of course now NG CD games are absurdly expensive because of their rarity.
 
The CD system's big selling point was that you could get the games much cheaper than the cartridges. But the load times were terrible, like 20-30 seconds in between matches. This led to the system flopping, so of course now NG CD games are absurdly expensive because of their rarity.
They also released some games that wouldn't have been feasible(meaning price and audience) on the regular Neo Geo, like the Samurai Shodown RPG(did not know it was released for the PSX/Saturn until right this moment). My impression was that they were trying to make inroads into the larger console business with something sane people(and parents) would buy.
 
They also released some games that wouldn't have been feasible(meaning price and audience) on the regular Neo Geo, like the Samurai Shodown RPG(did not know it was released for the PSX/Saturn until right this moment). My impression was that they were trying to make inroads into the larger console business with something sane people(and parents) would buy.
I always felt the Neo Geo CD and 3DO suffered the same fate. Expensive high end systems of their time but once they could market the system to the masses, the Saturn and Playstation came to existence and made them irrelevant.
 
I always felt the Neo Geo CD and 3DO suffered the same fate. Expensive high end systems of their time but once they could market the system to the masses, the Saturn and Playstation came to existence and made them irrelevant.
I mean, how many good games did the 3DO actually have that weren’t/aren’t already on other consoles though?
 
I mean, how many good games did the 3DO actually have that weren’t/aren’t already on other consoles though?
A lot got ported later on because the 3DO was a massive failure, but it had exclusives that the SNES/Mega Drive couldn't handle like The Horde, fancy Road Rash, fancy Madden, Road & Track Presents: The Need for Speed as it was originally called, Return Fire(really fun in multiplayer), Gex if you're into that, Hell, some other PC games.

The 3DO was a piece of shit but it had a library that was way, way stronger than the likes of the Jaguar, CDi, CDTV, CD32 and whatever else that was around. Something that bit them in the ass was their idea that no one should pay a license fee to publish on the 3DO, they(the 3DO company) would earn their money by selling and licensing the hardware, making it extra expensive.
 
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Normally I don't care about graphics mods like these but Jesus Christ it looks really good. I hope 60FPS interpolation can be used without the ray traced lighting though.
 
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Normally I don't care about graphics mods like these but Jesus Christ it looks really good. I hope 60FPS interpolation can be used without the ray traced lighting though.
I could care less about the lighting and graphics, I'm just really impresssed they got N64 games to run at 60FPS. And I say that as someone that doesn't give a shit about FPS to begin with.

Mario Kart 64 and Snowboard Kids (hell, ANY N64 racing game) would be MUCH more enjoyable at 60FPS
 
Does anyone know how AMD 6800u or
Intel Core i7-1280P would work with the rpcs3 emulator? Thinking of ordering a gpd win max 2 when its released.
 
>download 6 ISO files for the game "Ripper" ( 1996 DOS )
>Configure it with DosBox Game Launcher
>Set ISO files as directories D-I
>ISO files don't work
>decide to extract each ISO as a folder
>set folders as "cdrom", with same D-I directories
>game installs and setup runs fine. Get sound and picture/video
>set directories in setup so each CD has their own directory and don't share "D"
>runs game, main menue appears
>tests game by clicking "view intro"
<INSERT CD 1 INTO DRIVE D
.................. 😐

For the record, DosBox was my last resort. I have a Win98 and XP VM on my computer, but it doesn't work on the XP one and it completely froze my 98 one to where I had to restart my entire computer.
 
>download 6 ISO files for the game "Ripper" ( 1996 DOS )
>Configure it with DosBox Game Launcher
>Set ISO files as directories D-I
>ISO files don't work
>decide to extract each ISO as a folder
>set folders as "cdrom", with same D-I directories
>game installs and setup runs fine. Get sound and picture/video
>set directories in setup so each CD has their own directory and don't share "D"
>runs game, main menue appears
>tests game by clicking "view intro"
<INSERT CD 1 INTO DRIVE D
.................. 😐

For the record, DosBox was my last resort. I have a Win98 and XP VM on my computer, but it doesn't work on the XP one and it completely froze my 98 one to where I had to restart my entire computer.
Have you tried the tricks in the comments from the DOSBox' compatibility database?
 
>download 6 ISO files for the game "Ripper" ( 1996 DOS )
>Configure it with DosBox Game Launcher
>Set ISO files as directories D-I
>ISO files don't work
>decide to extract each ISO as a folder
>set folders as "cdrom", with same D-I directories
>game installs and setup runs fine. Get sound and picture/video
>set directories in setup so each CD has their own directory and don't share "D"
>runs game, main menue appears
>tests game by clicking "view intro"
<INSERT CD 1 INTO DRIVE D
.................. 😐

For the record, DosBox was my last resort. I have a Win98 and XP VM on my computer, but it doesn't work on the XP one and it completely froze my 98 one to where I had to restart my entire computer.
Rather than trying some game launcher have you tried opening dosbox and typing:
Code:
imgmount d "path/to/iso/iso1.iso" -t iso
imgmount e "path/to/iso/iso2.iso" -t iso
etc etc

Also, can you give more details about the game? Who made it? Is it the one aka Zomb's Lair?
 
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Also, can you give more details about the game? Who made it? Is it the one aka Zomb's Lair?
It's this game by Take-Two Interactive

And I actually managed to get it to work. I just had DBGL find the install file within the ISO and it lumped up the other 5 ISO files with it, so now everything runs the way it's supposed to.

Before I was just adding them one by one with "-t cdrom" or "-t iso". The fix was to just do all 6 ISO's in one directory mount. Didn't know you could even do that.
 
If someone says the first Donkey Kong Land is good go ahead and tell them they're full of shit. That game is second to the original Pokemon games in how poorly designed and error prone a Game Boy game published by Nintendo can get. The camera loves to take its sweet ass time at any speed other than walking which leads to pointless deaths because lol let's have a death barrier 24 pixels below the camera at all times, the sprites gradually visually corrupt as gameplay goes on but you won't notice it until every third or fourth vertical line is spazzing out due to all the art being converted raw at SNES scale without thinking of how it's four shades of grey on a small screen making for nonstop visual clash, and fuck those cloud levels with the moving platforms in world 3 straight up. Not even that wonky ass color hack can save it from itself.
 
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