Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

You can use any controller pretty easily on real hardware too. I use bluetooth adapters for example to play NES games with Famicom Switch Online controllers, or Genesis games with arcade sticks via the Brook adapter.
 
My friend, do i have the solution for you:
View attachment 6124755
Literally the only sub-weapon you need,
I'd recommend grabbing the stop watch at the start of the final level.

The game is like 40 mins long if you don't die.
You won't even go over 30 without burning a bunch of continues. The other classicvanias are longish for what they are (1 hour+), but not the OG.

I think it's fair to use them as checkpoints, and maybe to overcome blatant bullshit design but that's a slippery slope.
For an arcade type of game I look at it as ultra-easy mode or training mode. Dandy and all but not a substitute for ever playing the game as it's meant to work.
 
I'd recommend grabbing the stop watch at the start of the final level.


You won't even go over 30 without burning a bunch of continues. The other classicvanias are longish for what they are (1 hour+), but not the OG.


For an arcade type of game I look at it as ultra-easy mode or training mode. Dandy and all but not a substitute for ever playing the game as it's meant to work.
Castlevania on the FDS had saves. It was meant to be played with saves, and it was only once it hit the US that they took out save slots.
 
You do you kings, if banging your head against a brick wall is fun then power to you but the older I get the more I take the Ross from Accursed Farms approach to games. If a game bores or annoys me enough I'll use save states, activate a cheat to power though to the end or just straight up drop it and look up the ending on YouTube if the story was interesting enough.

I lump the anti save state people with the same people that say the only real way to play Doom is vanilla with keyboard only. Nah fam, you'll pry mouse look and GZDoom from my cold dead hands.
 
PS2 port of RE4
It didnt help the ps2 controller analogs had huge ass deadzones which lead to playing shooters on the thing feeling like shit. Though some games like kill switch did have smooth controls on it.
 
It didnt help the ps2 controller analogs had huge ass deadzones which lead to playing shooters on the thing feeling like shit. Though some games like kill switch did have smooth controls on it.
The DS2 in general was the laziest fucking controller of that gen, everyone else moved on to firm PCBs, tighter deadzones and actual analog triggers and here's Snoy with plastic film that wears out bad over time, sticks that are programmed to ignore their own mechanical breakdown at the cost of a hugeass zone and a halfassed pressure "analog" system 99% of PS2 owners never even knew about. Absolute cost cutting slop and the fact they didn't bail on it until the PS4's depressing.
 
If a game bores or annoys me enough I'll use save states, activate a cheat to power though to the end or just straight up drop it
I can only play games this way now. I don't have the attention span anymore :story: first thing I do when I get a game on steam is load up artmoney and see what values I can manipulate.
 
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The original (sorta) had mouse look tbf. The guy that popularized WASD controls learned to play with mouse + keyboard because he kept losing to his trackball-using brother in Doom.
Pretty sure nobody anywhere ever tried to ban mouse controls from Doom... I wonder how that retarded meme got started. Wolfenstein 3D had mouse controls. Mice existed in the 1990s.
 
Castlevania on the FDS had saves. It was meant to be played with saves, and it was only once it hit the US that they took out save slots.
The western Castlevania had saves. Until you turned the console off. Only gold boxes retained the saves on the cartridge, silver boxes had password systems. That was the original intention, but...
 
RE: NES game difficulty - JonTron said it best in his Monster Party review: "I understand the need for depth and challenge, and especially different difficulty levels, but I've always stuck by the notion that I shouldn't have to practice a casual game with the same diligence that's required in neurosurgery."
 
Was there any first person maze grid dungeon crawler from Japan with an Egyptian aesthetic? I feel like I've seen one somewhere but all searches bring nothing.
 
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The only one I got is Seal of the Pharaoh for the 3DO.
I dont think it was this one, it was a pixel art one which looked like it belonged on the SNES or PC98
Any chance it was an SMT game? Some of the demons in that are distinctly Egyptian.
I dont know, I vaguely remember yellow walls and an anubis with the first person dungeon maze format. Oddly enough I remember a zombie survival horror game in the same format which was also pixel art. I dont know if theyre PC98 games cause that console has a shit ton of shovelware or SNES games.
 
There is no active relevant thread for my question so I'm just going to post it in here is Psychonauts 2 worth playing?
 
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