Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

Out of curiosity, are their any oldhats here that were around when OoT came out? Outside of journalists and magazine scores, what'd you think of it and was the consensus like in highschool, college or among coworkers for you?
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I think I posted about it in another thread but I just want to shill a controller real quick. I got this pad last year and have been using it for emulation and general PC gaming and got to say, its fucking great, especially for the price. Has a nice feel in the hands, hall effect sticks, good buttons and the d-pad is better than the ones on my 8bitdo pads. The 8bitdo SN30 pro plus and Pro 2 I have are both gathering dust because I prefer using this thing. Its also insanely cheap. The only negative is maybe the fact that its not wireless but personally I don't mind the cable.

Would recommend to anyone looking for a new controller.
 
It's true, a kid I was friends with in elementary school had an N64 and he turned out to be gay. None of my friends that had an Xbox or PS1 turned out gay. I had a PS1. I think it was the N64 controller that turned people gay; it's not natural to want to hold that much like lusting after men as a man is not natural.
It is 100% the controller.

 
I can't understand anyone wanting to tear the game down because of its popularity or to fit some sort of weird narrative.
I'll admit I've seen most of the hatred for OoT in Zelda threads on /v/ and /vr/ which makes me think that, especially when it comes to N64 games, but it seems to come from a small handful of autists who show up in every thread to dog on it for hours any chance they get, while everyone else either agrees with them or say they just didn't like it. They tend to claim they're annoyed with the fans for acting like OoT did everything first, like Z-targeting, and give examples of games that did it too, from what I've seen it's usually Megaman Legends or this PS1 Alita Battle Angel game, but like @Belvedere said, OoT just did it better. Those 2 aren't as stellar with their lock-on since MML makes you stationary, while ABA shifts the perspective from 3D exploration to a 2D-like fighting game with 0 micromovements, unlike in OoT which gives you more control of your movement and surroundings. That's typically when I see these types go full masks off and sperg out when something like that's pointed out, like they've dedicated their whole life to prove to the world that that game's really not at all what it's cracked up to be and shit on any little thing it got wrong or didn't do properly despite it's massive influence.

The praise from some is just as guilty when countering said obsession imo, because it's like they're trying way too hard to oversell the game's importance based on feelings and that pretty much literally everything it did was nothing short of brilliance, which makes me skeptical if it really was just that amazing back then. Like, I've seen people say the pause menu being a 3D cube was super intuitive or swapping between 3 items on the fly during battle is the bees knees, but weren't MMO and dungeon crawler menus just as intuitive? Weren't hotkeys a thing on PC back then too? Maybe there's something I'm not seeing that makes these things better overall in OoT compared to most other games. The little iterations and secrets in the game is what I find most fascinating and charming, which I don't think any 3D game had to such an extent at the time, though that's probably me being biased. It just made the world feel lively and mysterious which really added to the immersion. Even to this day I'm still learning about secrets I never knew were there even after 20 years of replaying this game a lot.
Did any of you know there's rupees under the Zora's Domain waterfall entrance? I sure as hell didn't. lol
Also if you kill a giant Deku Baba with arrows it drops 3 Deku nuts.
 
I'll admit I've seen most of the hatred for OoT in Zelda threads on /v/ and /vr/ which makes me think that, especially when it comes to N64 games, but it seems to come from a small handful of autists who show up in every thread to dog on it for hours any chance they get, while everyone else either agrees with them or say they just didn't like it. They tend to claim they're annoyed with the fans for acting like OoT did everything first, like Z-targeting, and give examples of games that did it too, from what I've seen it's usually Megaman Legends or this PS1 Alita Battle Angel game, but like @Belvedere said, OoT just did it better. Those 2 aren't as stellar with their lock-on since MML makes you stationary, while ABA shifts the perspective from 3D exploration to a 2D-like fighting game with 0 micromovements, unlike in OoT which gives you more control of your movement and surroundings. That's typically when I see these types go full masks off and sperg out when something like that's pointed out, like they've dedicated their whole life to prove to the world that that game's really not at all what it's cracked up to be and shit on any little thing it got wrong or didn't do properly despite it's massive influence.
TLDR: They treat OoT the same way the farms treats BotW.
 
I'll admit I've seen most of the hatred for OoT in Zelda threads on /v/ and /vr/ which makes me think that, especially when it comes to N64 games, but it seems to come from a small handful of autists who show up in every thread to dog on it for hours any chance they get, while everyone else either agrees with them or say they just didn't like it.
Those boards are overrun with retarded zoomers these days.
 
Out of curiosity, are their any oldhats here that were around when OoT came out? Outside of journalists and magazine scores, what'd you think of it and was the consensus like in highschool, college or among coworkers for you?
I thought it was fine but never had much of a real desire to replay it. Very 7/10 game. I still maintain that opinion, it's not really a bad game but not worth replaying. I much prefer LTTP. A couple of friends of mine had the same opinion, while another guy I was good friends with didn't care much and preferred Final Fantasy VII. Even as a child Nintendo fanboy myself, I did think Final Fantasy VII was leagues and leagues better than OoT.
 
I thought it was fine but never had much of a real desire to replay it. Very 7/10 game. I still maintain that opinion, it's not really a bad game but not worth replaying. I much prefer LTTP. A couple of friends of mine had the same opinion, while another guy I was good friends with didn't care much and preferred Final Fantasy VII. Even as a child Nintendo fanboy myself, I did think Final Fantasy VII was leagues and leagues better than OoT.
I played it late except on friend's N64s, first time through was in 2003 on a borrowed console. I've probably gone through it 20+ times since across the original, emulated on a PC, the GC ver, master quest, the Wii VC ver, on a 3DS, and etc. There was a long while I wouldn't go through a calendar year without running through it. It's hard not to consider it the greatest game of all time, it just gets so many things right, but I do have Dragon Warrior 7 to dethrone it.
 
You get replacements quickly, but it always rubbed me wrong that your toolset reduces and makes the world temporarily more closed off.
Yeah, but...the Dark World is sort of the same thing. You can't access most of the Dark World until you get the Hammer, and the enemies massively scale up so even the Master Sword feels cheap. You could swat at those bomb-wielding cyclops dudes for a while before they give and even those pigs take a few hits.

Link to the Past (with the exception of exchanging the shovel for the flute) lets you collect a large arsenal of items, which always was great. I have fonder memories of ALttP and have beaten it multiple times over the years.
 
I wish I had known about Pilotwings SNES when I was little. It’s pretty fun. Better than 64, even. It’s straight retarded Pilotwings is in Nintendo’s tech demo hole, it’s been 15 years since the last one.
 
I wish I had known about Pilotwings SNES when I was little. It’s pretty fun. Better than 64, even. It’s straight retarded Pilotwings is in Nintendo’s tech demo hole, it’s been 15 years since the last one.
You’ve made me realize that every single Pilotwings has been a launch title. Even on the N64, it was the only US launch title besides Mario 64.
 
Is it weird to say that I think I like the Wii (and even Wii U, to an extent) more than the Switch and Switch 2?
No. The switch built it's UI off the WiiU/3DS with all of the soul taken out, makes it more apparent with it having no music at all. I get the ui has more tactile feedback, the game titles also don't have a eye catching splash screen instead you get a single title card and that's it. Also removing a vast majority of Mii features to make things less cluttered, for example the wii u title screen removes even more from it all. Mind you the og wii had an entire soundtrack for its menus as well.
 
Is it weird to say that I think I like the Wii (and even Wii U, to an extent) more than the Switch and Switch 2?
If you’re talking about the game libraries, then yeah, that’s bizarre. But if you mean the feel of the system, then it’s a no-brainer in the opposite direction. I’m still a little mad that there’s a perfectly good eShop song that went unused because post-Iwata Nintendo decided menus should be as streamlined as possible so you sit down, shut up, and pick your game instead of having fun with the experience of picking a game.

Speaking of menus, WHERE ARE THE FUCKING THEMES NINTENDO WHY EVEN BUILD A THEME SELECTION INTO THE OS IF IT’S JUST GOING TO BE BLACK AND WHITE FOREVER
 
SUPER ZSNES just dropped. Early build, but anyway, this is the rundown the site gives:

Welcome to SUPER ZSNES​

The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond.

Key Features​

  • Far more accurate CPU and Audio cores than the original ZSNES
  • GPU-powered PPU core to allow for hi-res Mode 7 and special per-game enhancement features
  • Classic UI with falling snow, modernized with higher definition and improved UX
  • Fast forward, rewind, save states, auto save history, save bookmarks, cheat codes, quick load, and more
  • No Vibe Coding. Classic development style.
  • Super Enhancement Engine, where the ZSNES developers are enhancing the games one at a time

Super Enhancement Engine​

Currently implemented with support for 7 popular games. Support for more games will keep increasing as this emulator is in development.

  • High Resolution - Not just an auto upscalar, but an internal drawing program is used to make sure that the higher resolution details can be manually drawn to look nice and crisp.
  • Texture/Normal Map - Adds some nice details to the backgrounds to give them a higher resolution look.
  • Overclock - Select games often filled with slowdown are overclocked.
  • Wide Screen (where available) - We enable widescreen whenever the game is internally coded to support partial or full widescreen.
  • Uncompressed Audio Replacement - We curate and pick uncompressed audio samples to replace original highly compressed audio samples.
  • 3D - Currently only supported on perspective-style Mode 7, replaces tiles with 3D height mapped data.
  • All enhancements can be individually disabled to suit your play style.
Note: Enhancement data contains no ROM or copyrighted data. You will need to provide the ROMs. Do not ask the developers for ROMs.

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Welcome to SUPER ZSNES​

The two original developers of ZSNES are finally back together! Introducing SUPER ZSNES! Re-written completely from scratch, this GPU-powered SNES emulator is here to bring you the following: some of what is familiar, some of what's new, and then some of what goes beyond.
Hats off to them for figuring out how to utilize the GPU to render graphics for a 16-bit system that was designed to be ran only off the CPU. I'm pretty excited for the uncompressed audio replacement. While I know there's already the fantasy MSU-1 chip that lets you stream CD quality audio to the SNES, I think using uncompressed samples will be a lot smaller and a faster way to get a "remastered" OST without having to remake each track. Plus there's already a group of autists dedicated to finding sample packs that composers used for old video games


Another cool thing I saw was that they want to get 3D rendering to work for games that weren't made with Mode7, which could mean we could do some crazy 3D effects like what 3dSen did with the NES or even better would be the ability to make a basic "HD-2D" mod for JRPGs like Chrono Trigger that still haven't gotten one

 
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