Let's Sperg Rimworld: The Trans Unicorn Ranch Adventure

AngeloTheWizard

Bringer of amusing Let's Sperg threads
kiwifarms.net
Joined
Jul 18, 2016
This is dumb, autistic, and other homonyms for stupid. But I thought, "hey, wouldn't it be fun to play Rimworld and see if I could last longer than the Tranch?" Fair warning: my knowledge of the Tranch and the expanded universe is shaky at best. So apologies if it doesn't conform to the exact specifics of the actual people.

For those of you who don't know what Rimworld is all about, I will allow an African warlord to explain:


With the Ideology DLC, and some additional updates since Sseth's video, playing as the Unicorn Ranch seems possible. Our objectives are simple: Survive for 5 years (longer than the Tranch has been in business), and don't decimate the land (so as long as it's not our fault, we're good), and keep our first three colonists alive. Let's get rolling:

20220723150821_1.jpg

We're going to use Randy Random as our storyteller, so events will just...happen. We're playing on Strive to Survive, a difficulty with some teeth. And we're doing Committment, aka Permadeath mode. So I can't just reload if someone dies-shit's gonna happen. Deal with it.

I have a LOT of mods, including ones that add Mass Effect and Lovecraft specific "factions" and races to the game. They won't have any bases here, instead, I've rolled for the more "default" factions while also allowing a few extras. I made the decision to land in Arid Shrubland, to reflect the terrain of the tranch (flat, not a lot of vegetation, etc).

Now we get to the fun part: Ideology.

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With a custom ideology, we can mix and match beliefs in fun ways. It allows you to do things like make a cannibal tribe, or a nudist tribe, or naked cannibals that long for cybernetic implants. We're going to be doing the following: One, Rancher, which requires us to keep and maintain a large herd. Also, we don't like eating plants, so we're going to be stuck with mostly forage since we don't mind eating it, we just don't grow it. This will be compounded by having Alpaca be a "venerated animal", which gives everyone a significant mood debuff when they die or if we eat them. Second, transhuman. This will unlock several buildings for us...and it's assumed we use them, or they get mad. It was the only way I could represent transgenderism. Finally, Female Supremacy, meaning our leader and our "Moral Guide" will be female. The Animals Specialist role (unlocked because we're Ranchers) can be male. I've added a few other things that may come up during the run.

Now, character creation. Normally, colonists are randomly generated. I am using a mod, "Prepare Carefully", to allow me to pick and choose. Since I can only pick 3, I am picking the current "big names" in the tranch: Penny, Kevin, and Jen. And yes, they are going to be far more capable than the actual members of the Tranch...but they're also be facing real threats, so, it balances.

First, Kevin:

20220723154336_1.jpg


For some reason the game decided to make them all brown skinned. I can't figure out how to change this, go away. Kevin is sadly going to be more capable than he is in reality, he will have lots of artistic talent, but be incapable of "dumb labor" and plants due to background. I chose this since he's the most pampered member of the tranch, and he does seem to draw on occasion? He is, however, greedy, which means he will want the best room, and he is also possessed of an annoying voice, which will make everyone hate him. Yay. The high artistic will help him make his room the best, at least.

Now, Penny:

20220723161301_1.jpg

(Original image lost, accept this substitute)

Could not have asked for a better selection of random traits. I wanted Chemical Interest, but was unsure about others. The game gave me Chem Interest for free, and also slapped Penny with "Slow Learner" (reduced XP gain) and "Rebel" (occasionally forgets her orders if I tell her to do something and does her own thing). For background, I decided on Cult Child, which prevents her from doing Research or making her own drugs and reflects her (current) desire to make her own cult. I paired this with "Deserter", which is meant to reflect military desertion, but I figured it fitting. Don't worry about her shooting skill, Rimworld has such crazy RNG she won't be that much of a dead-eye.

And finally, Loathsome Dung Eater Jen:

20220723155440_1.jpg


I am far too nice to Jen. Since "shit eater" isn't a trait (and I'm not modding in anything that might approximate it!) I give her the Iron Stomach trait instead. She'll never get food poisoning. I leave the Pessimist trait, however, for the challenge. Background: Sickly Child (again, Loathsome Dung Eater) and...Chef. I'm doing it precisely to give you all nightmares. MWAHAHAHAHHAHAHAHAHA!

With our characters built, it's time to crash land.

20220723155952_1.jpg


We end up crashing on a nice riverbank, with plenty of resources and some fertile ground nearby. However...

20220723160024_1.jpg

We have a friend. This is an Incinerator, from the expanded Mechanoids mod. It doesn't like us, the mechanoids are completely hostile to human life (and insectoids, but that's later.)

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However, there's an area farther away, some small ruins with extra supplies. We'll be starting over there, and hopefully, the distance will prevent us from pulling aggro from the Incinerator. Also, there's a small way around the "incapable of hauling" Kev has, he will haul if it means bringing material to a job he takes on.

I end up being correct, even one of our Alpacas get close, but we manage to pull them away before the droid goes insane. Work begins on our shelter, we'll need to pull our supplies out of the open before it all deteriorates. Luckily, food will be easy, since we have a lot of "Packaged Survival Meals" that should last, both the 50 we start with and the ten or so scattered around. Plenty of grass for the Alpaca before we start planting haygrass. During construction, I notice that Kevin is already trying to insert his sexual deviancies into this survival situation by flirting with Jen. The game says he "brags about his own clothes", but Jen turns him away-likely because Kev immediately stole the flak vest and flak pants despite being the worst shot in the group and holding the Revolver while Jen and Penny have a Crossbow and a Bolt-Action Rifle respectively. Regardless, work continues...

20220723164729_1.jpg

End of first day, our shelter is mostly prepared. We have a hitching spot for the Alpacas, so our objective tomorrow will be a proper pen to help protect from predators. Also, a Coyote killed and ate an iguana, but took so much damage from the iguana that he may be dead next morning. Will report back. (Each of these posts will be about a full season worth. 20 posts for 20 months, since each month is its own season and each month has 15 days). We don't work in the dark, so, time to sleep.

The biggest issue with Rimworld is that early on, it's pretty boring. Until visitors and traders come and you start establishing rapport, you're kind of just building and farming (or ranching).

20220723172636_1.jpg

Speaking of visitors, our first one is from the local Nudist tribe. He's just passing by, but I do have a mod that lets me asking him about quests. We don't have the manpower to spare for the quests he offers, but we talk to him and that's good. He passes by unscathed, despite having his willy out. After speaking with this strange naked man, Kev (who went to talk to him) experiences an Inspiration and wishes to mine a bunch of blocks. Works for me, I'll mine out the mountain next to me, get some Gold and Compotents. However, at the dawn of the new day, I get a message that relations with the Nudist Tribe (the Cervexa Treaty) are upset because a member died. He aggro'd the Incinerator, and somehow, this is my fault.

Next step is to get a stonecutter table, to make stone blocks for future expansion (wood and steel is running low) and also for artwork. This requires some woodcutting, however, it got interrupted...by Heartless.

20220723174524_1.jpg

I forgot to mention just how much I have Rimworld modded. And even worse, we have a big one, a Darkside. This is usually a death knell for runs, but this time, we have an ace in the hole...the left alone Incinerator gets attacked first!

20220723174735_1.jpg

Hard to see, but a Shadow is in front of that Incinerator, getting roasted. The Shadows engage in melee, along with the Darkside, and while the Incinerator takes some hits (going down to 70%), he manages to kill the shadows and sets the Darkside on fire. This causes panic, causing the battle to be extended, and leaving my colonists the hell alone. After the fire goes out, it becomes a melee battle between the two as the Incinerator doesn't finish the job.

20220723175140_1.jpg

Without noticing, Jen gets jumped by a Dilophisaurus. This requires me to draft the whole colony, and open fire. It wasn't a hunt, the dino just has territory it defends as it's the same faction as the Incinerator. It retreats, and Kev is able to rescue Jen as Penny provides covering fire. Ignore the evil looking tree there, that's part of the Lovecraft mod.


Penny gets 3 good shots out of 6, leaving the dino to bleed out in 14 hours. This is satisfactory. Jen is not doing well, and has lost her second right toe, but she should survive with Kev's medical treatment...oh god, I'm trusting Kev to keep Jen alive. Still, it's good news, and what's even better is that the Incinerator killed the Darkside!

20220723175822_1.jpg

Sadly, they're all rotten from the disease of Scaria, so no free meat for me. However, the Incinerator is so wounded that cleaning him up should be a breeze. I decide to send Penny out to finish off both the dino (which she manages with some minor scratches) and the Incinerator (which she does with ease). Jen is pretty badly hurt and will be out of commission for a while. However, we end up building a research bench, so I designate batteries as the first project (Batteries are always good unless you have the wood to run a wood-fired generator forever...and even then, they're still good). We have a windmill to provide power, but no backups for low wind situations. Hence, battery time.

Also, in all the excitement I plum forgot, but the alpacas celebrated our battle by fucking and pregnancy was had. Having sex while the world burns...In Rimworld, Alpacas take only about a week (6.66 days) to give birth. We'll get a lot of them, unless I figure out some way to separate them (I better).

Kevin manages to achieve his inspiration with a few days left to go. I decide to cancel the remaining mining order and have him go back to normal work priority, but with a much higher mining skill if I need it later (I will).

20220723190504_1.jpg

Dawn of the 9th day, we get a call from an Empire loyalist. She's being hunted by a fierce, aggressive, and powerful...sheep. We'll take this quest, with Penny, as she wouldn't let anyone but herself have a royal title...and Psionic Powers. This quest line is added by the Royalty DLC, and allows us to team up with the remnants of a small empire that managed this part of the galaxy once upon a time. Get in good, we can call for supplies, or a drop of mercenaries if things get too hairy. The honor we get is just enough to make someone a Yeoman, with one psychic power and no permits to call for aid. But, we'll get there. The dame is called Nosesre and she's an Industrial Engineer. She'll be with us for all of half a day, don't get too attached. She does have a psychic power that can help, "Blinding Pulse", which can make the sheep go blind before it hits her. Luckily, she'll make it to us first.

20220723191157_1.jpg

This one I gotta show, though. The sheep got into melee range of Penny, before she fired her last shot...and blasted its head clean off. Sadly, the disease turns it rotten, so we can't use it (damnit). The shuttle arrives shortly after, but our guest uses her skills to build the art bench for us, and then she heads off.

At the end of the day, we welcome our first caravan trader: A Bulk Goods trader from an Android Enclave, which somehow just auto-generated without me asking. Well, bulk goods usually means we can sell off the small amount of leathers we picked up from the animals, and maybe pick up some things too.

20220723192647_1.jpg

We are able to do just that. Selling the leathers, plus an old Synthtread Apron Kevin gave up when he put on the armor, lets me buy a breeding pair of Turkeys, and a bunch of chocolate. This will help with recreation, they can be amused by telling them to go eat a piece of chocolate, and they'll also do it on their own.

Kevin completes his first sculpture, a Limestone Sculpture named PVVII85X with Gazelle. It depicts Penny hunting Gazelle, which is what I'm having her do right then. And he's already on to the next one, but installing it in his room should finally shut him up about wanting an impressive room...

By the 12th of Aprimay, we get threedevelopments. One: We finish researching batteries. I decide on Geothermal being the next project, since we have a steam vent right next door to us, and Jen is actually very fast on the research. Two: Malefactor gives birth to a new Alpaca. Three, Penny becomes the Moralist of our colony, as she has the highest Social skill at a whopping...2.65.



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Ideology added rituals that can be done to perform certain things. In this case, assigning a role is a ritual. There is at least one participant, so it's successful. Now, Penny wishes to garb herself in Rags because I forgot to edit the clothing desires of this role (whoops). As a sort of acknowledgement, I have the rags made out of the leather of the gazelles we hunted.

A random Asari trader walks in (damnit I turned them off!), and she has a very seductive offer: Luciferium. Luciferium is incredibly powerful medical mechanites in pill form, however, once you take a dose, you're hooked for life and will die if you can't get more. And you can't make it, either. I decline to purchase that, but I do buy the extra bowls of Chirashizushi she has. Meanwhile, Kevin's artistic skill is paying off as he makes a Masterwork Bone Sculpture (Note: Bones aren't usually a thing in Rimworld. They came from the "Rimworld of Madness" series of mods, which means if you want to build a home out of the bones of your enemies, you'll need to put up with horror elements).

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Luckily for our colonists, nothing significant happens for the rest of Aprimay. Kev insults Penny's food preferences at one point, to which I say "buddy, wrong target". We still have a lot to do, but we're well on our way.

Next episode: Fixing power problems, a bigger pen for the animals, maybe animal separation, and a ritual: The Hullabaloo of Femininity!
 
I understand what you're trying to do, but you made all of the characters women. For integrity's sake, you're going to have to start over.
Kevin is male. (Also I can't set them as transgender unless there's a mod)

Sorry but I can see vegetation, this isnt anything like the tranch!
The Tranch started out with green. My job is to not wreck it all inside 5 years.
 
No, the point is that you should be setting them all as male. Because they are.

Also what gay mods is forcing skin colour here? Pretty sure that is not a vanilla thing.
Yeah, it turns out I managed to change it for Kev but it didn't apply in the Prepare Carefully screen? I may have to find a save editor.
 
Yeah, it turns out I managed to change it for Kev but it didn't apply in the Prepare Carefully screen? I may have to find a save editor.
Try Character Editor. It lets you adjust almost any stat or condition on the fly, with a handy in-game UI. It's basically a Prepare Carefully that you can use anytime, anywhere, for any reason.

Deviant as hell, but you should also seriously consider Rimjob World, to get the full tranny experience (that way you can start as men, chop your penises off, and have everyone install bionic vaginas, if/when you make enough money with your alpacas).


Kevin is male. (Also I can't set them as transgender unless there's a mod)
That mod would be Rimjob World. It's available on Loverslab; not sure if you need an account to access it, but @Miss Tommie Jayne Wasserberg should be able to help you out.


-edit- if you're using the Lovecraft mods, I assume you're also using the Humanoid Alien Races mod, which is probably why all of your Tranchers are nigs. You should be able to make them white again with Character Editor.
 
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Try Character Editor. It lets you adjust almost any stat or condition on the fly, with a handy in-game UI. It's basically a Prepare Carefully that you can use anytime, anywhere, for any reason.

Deviant as hell, but you should also seriously consider Rimjob World, to get the full tranny experience (that way you can start as men, chop your penises off, and have everyone install bionic vaginas, if/when you make enough money with your alpacas).



That mod would be Rimjob World. It's available on Loverslab; not sure if you need an account to access it, but @Miss Tommie Jayne Wasserberg should be able to help you out.


-edit- if you're using the Lovecraft mods, I assume you're also using the Humanoid Alien Races mod, which is probably why all of your Tranchers are nigs. You should be able to make them white again with Character Editor.

Character Editor: Works like a charm, and is amazingly compatible with prepare carefully.

Rimjobworld: NOT compatible with Prepare Carefully. I...am somewhat surprised and chalk it up to everything it would add.

Humanoid Aliens: Yes it's being used but not in the way you think. Since we're already deviant: Monster girls.

Anyway, everyone's been set to white middle aged men. The game is now mad that I don't have a Moralist. Everyone is also heterosexual so, who wants a repeat of Sky? (Also, Character Editor allows me to add a Penis to anywhere, which I had to do because changing them to male didn't automatically change their genitals. Maybe it would have if I unpaused, but I'm amused by how I could make literal dick-nipples)
 
It might be because you added RJW midgame. Not sure how the code works, but I think the extra sex organs (penises, boobs, assholes) only get generated when the pawn is first created.

Word of warning: your alpacas probably don't have penises, either, so you may have to edit those in, or buy a new batch of penised alpacas.

Assuming you want them.


Oh, also, don't forget to check the mod options carefully, in case you want/don't want your Tranchers randomly raping alpacas and having weird tranny-alpaca babies. Pretty sure there settings for spawning futa characters, too.
 
Oh hell yes, following this.

Do you have a list of your mods, by chance? I can look at my similarly huge list and see if there's anything else I can suggest for the true tranch experience.
 
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This is going to descend to cannibalism and organ harvesting very, very quickly, isn't it.

As an aside, you can get the bone mod as a standalone and I recommend you do so, even if you're not into the whole Rim of Madness ethos. Massively useful material (you can make plasteel after the appropriate research) and you get loads of them.
 
Oh hell yes, following this.

Do you have a list of your mods, by chance? I can look at my similarly huge list and see if there's anything else I can suggest for the true tranch experience.

Whooooooo boy...

Skipping the framework mods...

Alpha Animals
Vanilla Cooking Expanded
Alpha Biomes
Psychic Ships Can Affect Females
Erin's Japanese Furniture
Humanoid Alien Races
Monstergirl Races
Vanilla Factions Expanded - Medieval, Settlers, Ancients, Insectoids, Vikings, Mechanoids
Backstories for VFE
Vanilla Plants Expanded + Succulents
Vanilla Brewing Expanded + Coffee and Teas
Vanilla Armor Expanded
Vanilla Events Expanded
Vanilla Books Expanded
Vanilla Apparel Expanded + Accessories
Vanilla Traits Expanded
Vanilla Fishing Expanded + Treasures Add-on
Weapons Expanded Grenades and Lasers (two mods)
Vanilla Animals Expanded: Desert, Australia, Livestock, Tundra, Arid Shrubland, Tropical Rainforest, Boreal Forest, Tropical Swamp, Temperate Forest, Cats and Dogs, Extreme Desert, Endangered, Caves
Vanilla Weapons Expanded: Makeshift, Frontier, Tribal, Heavy, Coilguns, Non-Lethal
Vanilla Furniture Expanded + Power, Art, Spacer, Medical, Security, Farming, Production, Props and Decor, Architect
Vanilla Weapons Expanded
Vanilla Cooking Expanded - Stews, Sushi
Vanilla Hair Expanded
Vanilla Ideology Expanded - Hats and Rags, Relics and Artifacts, Icons and Symbols, Memes and Structures, Dryads
Vanilla Textures expanded + Variations
Vanilla Social Interactions Expanded
LWM's Deep Storage
Smarter Construction
Haul to Stack
Share the Load
Replace Stuff
Snap Out!
Realistic Rooms
Real Ruins
Quarry
Dubs Skylights
Auto-Cut Blight
Matching Embrasures
RimHUD (Fucking awesome)
SR Raid Extension
Androids + Backstories
Factional War
Weapons+
Japanese Dogs
More Ritual Rewards
Wild Pokemon
Pick Up and Haul +
Ritual Tab
Extract Tree Order (Extracting trees is vanilla, this adds it to the "orders" tab so I can designate a whole area)
Dinosauria
Salted meat 2.0
Resource Muffalos
Fish Traps
Mmmm Whatcha Say Death Sound
Canned Food
Android Conversion
Packs are not belts
More Trees
Diet-Compliant Suvival Meals
Mood Bar Color
Art on Neolithic Weapons
Faster Gauranlen Pruning
Stockpile Limit
Wandering Caravens
Call Trade Ships
Nier Automata Weapon Pack
Better Transhumanists
Power Tab
Basic Medicine
Removes Skill Decay
Rimworld Hearts
Tradeable Stone Blocks
Fantasy Goblins
More Quests
More Monster Girls
Prisoner Recreation
Kenshi Armory
Musical Instruments
More Religious Options
Better Pyromania
Style Revised-Animalist
Biotechnology
Prune Job (adds it to the list of priorities)
Faster Prisoner Conversion
Collars aren't Clothes
DIY Neutroamine
JoyKind: Caffeine
Danny's Armory: Fallout Classic
Organized Research Tab
Smart Farming
Romance on the Rim
More Ideological Words
Performance Optimizer
Live With the Pain
Cleaning Speed
Ideology Revolution
Increased Forest Density
HP Lovecraft Storyteller
Rimwriter
Call of Cthulhu: Comsic Horrors, Cults, Factions, Elder Things
Rim of Madness: Arachnophobia, Bones
More Trait Slots
Rimworld of Magic + Azarinth Healer, Elemental Shaman, Magitek Commander, Adventurer, Space-Time Mage
Prepare Carefully
Magical Menagerie
Fantasy Metals Reforged
Rim Fantasy: Gemstones
Fantasy Styles
Geological Landforms
RimQuest
Rim Megami Tensei
Biome Transitions
Backstories: Tribal, Medieval
Tech Tattoos
Eccentric Tech: Core + Angel Apparel
RimEffect: Core, Asari, Reapers, Drell, Races...
Catharsis Buff
Don't Drop Weapon
Rimatomics
Animals are Fun
Character Editor

This is going to descend to cannibalism and organ harvesting very, very quickly, isn't it.

As an aside, you can get the bone mod as a standalone and I recommend you do so, even if you're not into the whole Rim of Madness ethos. Massively useful material (you can make plasteel after the appropriate research) and you get loads of them.

Uhhh...no?
 
Whooooooo boy...

Skipping the framework mods...

Alpha Animals
Vanilla Cooking Expanded
Alpha Biomes
Psychic Ships Can Affect Females
Erin's Japanese Furniture
Humanoid Alien Races
Monstergirl Races
Vanilla Factions Expanded - Medieval, Settlers, Ancients, Insectoids, Vikings, Mechanoids
Backstories for VFE
Vanilla Plants Expanded + Succulents
Vanilla Brewing Expanded + Coffee and Teas
Vanilla Armor Expanded
Vanilla Events Expanded
Vanilla Books Expanded
Vanilla Apparel Expanded + Accessories
Vanilla Traits Expanded
Vanilla Fishing Expanded + Treasures Add-on
Weapons Expanded Grenades and Lasers (two mods)
Vanilla Animals Expanded: Desert, Australia, Livestock, Tundra, Arid Shrubland, Tropical Rainforest, Boreal Forest, Tropical Swamp, Temperate Forest, Cats and Dogs, Extreme Desert, Endangered, Caves
Vanilla Weapons Expanded: Makeshift, Frontier, Tribal, Heavy, Coilguns, Non-Lethal
Vanilla Furniture Expanded + Power, Art, Spacer, Medical, Security, Farming, Production, Props and Decor, Architect
Vanilla Weapons Expanded
Vanilla Cooking Expanded - Stews, Sushi
Vanilla Hair Expanded
Vanilla Ideology Expanded - Hats and Rags, Relics and Artifacts, Icons and Symbols, Memes and Structures, Dryads
Vanilla Textures expanded + Variations
Vanilla Social Interactions Expanded
LWM's Deep Storage
Smarter Construction
Haul to Stack
Share the Load
Replace Stuff
Snap Out!
Realistic Rooms
Real Ruins
Quarry
Dubs Skylights
Auto-Cut Blight
Matching Embrasures
RimHUD (Fucking awesome)
SR Raid Extension
Androids + Backstories
Factional War
Weapons+
Japanese Dogs
More Ritual Rewards
Wild Pokemon
Pick Up and Haul +
Ritual Tab
Extract Tree Order (Extracting trees is vanilla, this adds it to the "orders" tab so I can designate a whole area)
Dinosauria
Salted meat 2.0
Resource Muffalos
Fish Traps
Mmmm Whatcha Say Death Sound
Canned Food
Android Conversion
Packs are not belts
More Trees
Diet-Compliant Suvival Meals
Mood Bar Color
Art on Neolithic Weapons
Faster Gauranlen Pruning
Stockpile Limit
Wandering Caravens
Call Trade Ships
Nier Automata Weapon Pack
Better Transhumanists
Power Tab
Basic Medicine
Removes Skill Decay
Rimworld Hearts
Tradeable Stone Blocks
Fantasy Goblins
More Quests
More Monster Girls
Prisoner Recreation
Kenshi Armory
Musical Instruments
More Religious Options
Better Pyromania
Style Revised-Animalist
Biotechnology
Prune Job (adds it to the list of priorities)
Faster Prisoner Conversion
Collars aren't Clothes
DIY Neutroamine
JoyKind: Caffeine
Danny's Armory: Fallout Classic
Organized Research Tab
Smart Farming
Romance on the Rim
More Ideological Words
Performance Optimizer
Live With the Pain
Cleaning Speed
Ideology Revolution
Increased Forest Density
HP Lovecraft Storyteller
Rimwriter
Call of Cthulhu: Comsic Horrors, Cults, Factions, Elder Things
Rim of Madness: Arachnophobia, Bones
More Trait Slots
Rimworld of Magic + Azarinth Healer, Elemental Shaman, Magitek Commander, Adventurer, Space-Time Mage
Prepare Carefully
Magical Menagerie
Fantasy Metals Reforged
Rim Fantasy: Gemstones
Fantasy Styles
Geological Landforms
RimQuest
Rim Megami Tensei
Biome Transitions
Backstories: Tribal, Medieval
Tech Tattoos
Eccentric Tech: Core + Angel Apparel
RimEffect: Core, Asari, Reapers, Drell, Races...
Catharsis Buff
Don't Drop Weapon
Rimatomics
Animals are Fun
Character Editor
Beautiful list.

[KV] Trading Spot - a nice little QOL mod that forces arriving caravans to hang around a specific spot. I like to build a climate-controlled room around it so they don't immediately fuck off for temperature reasons in summer/winter. Makes it unlikely that I'll miss out on buying/selling when I need to.

We Had a Trader? (Continued) - Another QOL trader mod. Makes it harder to miss traders when they arrive/are overhead. I suggest these two so the tranch will never miss opportunities to consoom.

Natural Paths - You can quickly construct packed-dirt paths that allow for no vegetation growth and just look like normal land. An easy way to turn swaths of land into barren hellscapes.

Long Distance - The closest equivalent to social media relationships. People can be invited to the tranch, or be broken up with, via the comm console.

Everyone is Queer (Continued) - Easy way to allow anyone to hook up with anyone without wasting a trait slot on it.

Desperate Hunger - Starving animals eat anything. Anything.

Faction Customizer - You can easily rename factions and adjust relations from the main map. Good if you want to make them at war with the Empire of Earl.

Dubs Bad Hygiene - A needs meter will show exactly how filthy "musk slut" Kevin has become.

Tabletop Trove - Lets them play D&D.

Pawnmorpher - FURRIES. In my playstyle, it's great for getting attacked by walking giant bags of meat dressed in expensive thrumbofur. And torturing prisoners I don't want to recruit by injecting them with transformation serum and watching their mood plummet as they horribly mutate. Here, it would be good to represent DenFur as their own faction.

You might have other mods that duplicate these functionalities; I just searched for names to see if my suggestions were on your list. And I didn't get too deep into the woods; e.g., not going "well, Hospitality could allow for temporary field troons..."

Looking forward to seeing this unfold, and I'm gonna steal a couple of mod names off your list in the meantime.
 
Hospitality isn't needed as they added the Slave functionality of said mod into base game with the 1.3 update (i.e you can do it without having Ideology). I didn't get a good slaving chance since I didn't think, as bad as the Tranches get, they'd kidnap someone who just wants to trade.

Anyway, I plan on doing updates every Saturday, doing a season at a time unless a lot of things happen. Plenty of time to futz with mods. I highly recommend all of the Vanilla Expanded, especially Fishing-how the fuck did they add slavery before they added fishing?
 
So, there's been some changes in the mod list. For one, Rimjob World is in. I'm reaching a point where the sheer number of mods is causing gameplay slowdown, but these updates should continue (I've also disabled a couple that might have been causing some trouble)

For what it's worth, everyone has been turned male, and white. Now we continue the adventures of "Hyper-Competent overseeing AI (Played by AngeloTheWizard) attempts to make Tranch viable"

We have more or less run out of building materials, so expanding the animal pen is sadly not in the cards for the moment. I also check over people's uh...sexuality (vomits) and see that while Penny and Jen are "normal", Kevin has developed Teratophilia. Wikipedia defines it as attraction to monsters. RJW defines it as "prefers ugly partners, and large animals if he was into it..." (more vomit) Also, KEVIN HAS A SON, known as Marcus "Breakfast" Koh, who is also JEN'S EX-HUSBAND.

Rimworld and it's randomly generated bullshit, I swear.

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Summer starts off with a festival, a Hullabaloo of Femininity. It's a Dance Party, but without the steel to make a lightball or speakers, it's just a bunch of dudes gyrating and trying to dance like hot chicks in relative silence. Just imagine the hypnotic waving motion of those fat rolls...(dry heave because I can't vomit anymore)

Regardless we get a "Fun" result. This means everyone gets a mood boost, and we get a random reward because I told the game to make it random. So game, what do we get?

"Taunt Enemies."


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Our first proper raid, and it's one goblin with a pokey knife. Well...fuck. Let's get to it. Penny and Jen, to the barricades, defend us from Earl's minions!

It doesn't go well for the goblin. Penny gets a shot in her right leg before she manages to reach us. Jen gets stabbed a few times, but the goblin takes a few more gunshots and drops dead. It's at this point I realize there's a mod messing with me because said goblin immediately takes hundreds of punches from Jen like she's a fucking Jojo's character, so I disable "Don't Drop Weapon" since this wasn't happening before I installed it...and luckily, this is the fix I'm looking for. It's outdated, only use it if you're running 1.2, lads.

So, with the goblin dead, we go back to work. Jen is wounded again, and that goblin was apparently the fucking Toecutter because two of his toes on his left foot were cut off.




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Gonna need a replacement leg at this rate.

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Meanwhile, things aren't looking so good in the animal pen. The land has been grazed clean, and with Jen out of comission, no one can plant fast enough to keep up with demand. As a desperate measure, I take advantage of "desperate hunger" and...put a corpse stockpile zone in the pen. Goblin is practically a vegetable, right?

Luckily, Jen recovers by next morning, and Penny can at least slam seeds into the ground since Rimworld does not actually allow my pawns to be totally incompetent. I know, it's bananas!

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Incompetence returns quickly however. A hyena gets into the pen and eats the goblin corpse. I instruct Penny to hunt the Hyena. This results in Penny shooting out the pen fence gate and causing all the animals to stream out and eat all the grass they can find.

Whoops. One new fence gate later and Kev rounds the animals up and puts them back. Now they're fed enough, I don't have to worry.

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Oh goddamnit.

Okay everyone! To the other side of the colony where I have no defenses! YAYYYYYYYYY! Luckily, deep ones aren't too bad if you have ranged weaponry, but they're tanky and take a lot to put down. After attempting to kidnap Kevin, the Deep One is put down. However, it leaves everyone with a major break risk because just seeing the fucker is a -40 mood penalty.

After defeating the Deep One, work proceeds. However, we have a special arrival...

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What we have here is a drifter, seeking charity. She is also, well, a woman. Like, a biological woman. Now, we know the Tranch would never give charity without getting something back. Kev is right there...Draft, right click, Arrest! We take her prisoner, and begin the brainwashing. Luckily, she's a Misandrist, so getting her to believe men suck won't be hard. Getting her to accept that trans women are women? Probably harder...

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Here we have the prisoner interface. She'll attempt to break out in a year, probably less once we get those nunchucks away from her. If you've taken prisoners before, this is probably familiar, but: Resistance is how much we need to work to get her to join us. High Social can make it easier, but we don't have that. Will is the same, but for enslavement instead. We can also convert her to our ideology, which is where we'll start. Penny will convince her to join us, and once she does, we'll immediately hand her power over us by making her our spiritual guide. This has no chance of backfiring. Ignore that I have Ideological Revolution installed. Unfortunately, Penny is only converting her about 5% at a time. This will get faster, but for now, I'm stuck with slowness.

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By the 5th of Jugust, I have the pen expanded. Again, this causes a mad rush to eat all the grass. Man, we're cursed even here for the alpacas to strip the land clean.

Also, you may have noticed the smokeleaf there. Jen's got a little crop going to make some weed, so we can smoke some weed lmaoooooooooo

A hanar offers to join us. However, accepting that quest would cause all our electrical devices to go offline for 4 days. That would spoil all our food, and every member of the Tranch would die without electricity, so that one gets veto'd.

On the morning of the 7th of Jugust, two things happen. A Chaofox walks in, this creature is a human that was forcibly mutated into a fox with wings. Also, we get a quest: Shelter for a Friend.

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I know I said I'd do full seasons...but I think I'll actually pause it here, and let the chat vote on two things.

Vote 1: What to do with the Chaofox? Hunt, Tame, or leave it alone?

Vote 2: Accept this quest (and you may vote for the reward), or ignore it? Below is the stats for the pawn, Balea, a Batarian female, and her health:


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You fuckers are gonna force a Luciferium addicted Batarian on me, aren't you?

Voting open until Monday!
 
@AngeloTheWizard
My votes are:
  1. Hunt the fox, Tran Ranch needs more food
  2. I have no idea what Luciferium or Batarian is but yes, absolutely. Take the quest and have her join because Tran Ranch needs more working hands. And more females for Kevryn to creep after.
 
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