Let's Sperg Rimworld: The Trans Unicorn Ranch Adventure

@AngeloTheWizard
My votes are:
  1. Hunt the fox, Tran Ranch needs more food
  2. I have no idea what Luciferium or Batarian is but yes, absolutely. Take the quest and have her join because Tran Ranch needs more working hands. And more females for Kevryn to creep after.
If it influences your decision, Luciferium is a drug that gives you a healing factor and enhances all of your skills, but if you don't take it regularly, you go herself and die. Her need is at 85% so I'll get maybe three days of work before she goes on a murderous rampage or drops into a paralytic coma. I also don't get her until AFTER holding a deadbeat in my base for a week.
 
If it influences your decision, Luciferium is a drug that gives you a healing factor and enhances all of your skills, but if you don't take it regularly, you go herself and die. Her need is at 85% so I'll get maybe three days of work before she goes on a murderous rampage or drops into a paralytic coma. I also don't get her until AFTER holding a deadbeat in my base for a week.
I'm retracting the second vote, then. Don't bother, Tran Ranch doesn't need deadbeats. Except for Kevryn, of course.
 
Yes to hunting the fox.

No to luciferium addict. It's not like the Tranch need help in crashing this enterprise.
 
Hunt the fox, and harvest organs from the luciferium addict when she's about to snap.

This is the best idea. Can keep them in the freezer for replacements, or sell them. And then eat the corpse because troons always eat their own.
This seems like the only "logical" course of action for the Tranch. It's not like they actually care about people, after all.
 
The votes are cast and the results are in. Damn. No one wanted the Crab Armor.

So first things first, that Chaofox is getting hunted. The game seems to not recognize it as a valid hunting target (might be a mod conflict) but this is resolved by drafting Penny and sending her out.

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Secondly, we now have a deadbeat to shelter for 17 days. I thought it was a week. Well, the Tranch getting scammed isn't out of the realm of possibility. After all, they got alpacas.

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However, I am tempted to fail this quest and kidnap the fucker because of his abilities. He's an Arcane Mage, which means he can teleport all over the place (eventually bringing others with him), summon items to himself, and let loose a stream of magic missiles that typically kill any human like pawn that gets blasted with them. Luckily, for his duration with the Tranch, he will *fight* because the game lets me draft him, so if I let him gain XP and get Magic Missile, I suddenly have an unstoppable defender. Honestly...this may be more worth it than the harvesting of organs...

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As one may have thought, the Chaofox does not like being hunted. I...probably should have sent everyone to do this.

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Probably shouldn't give Kevin a gun either, as while Penny is heavily fucked up, the wound that put him on his ass is Kevin's gun shot to his right kidney. They're fine...just need time to heal, and Jen's medical aid.

Chaomorphs are their own thing in the butcher table/storage tabs, which is nice, they're not lumped into animals or monsters or anything else. I want Chaomorphs, I go find them.

Anyway, Penny gets an infection in his right arm. So that's gonna be a pain. We also get a quest to help out the Empire with an infection, stealing a colonist for 9 days but the rewards suck so we're not doing that. The infection combined with the pain leaves Penny at a major break risk. One can only hope we can do this to Penny:


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Not sure if this is modded or base, but we have a hostile caravan passing by. Within said caravan is the sister of our prisoner. Shhh...everyone keep quiet about that. Hostile caravans tend to just move past unless you do something to make an ass of yourself. Luckily, everyone stays inside cause they're having a later morning in, and they slide by without incident. No I'm not randomly shooting them, they don't look remotely Earl shaped.

As if all that wasn't enough, some asshole starts up a propaganda drone to spread their ideology. Source is unknown so I can't go put my boot in it, but usually, source unknown means it'll stop eventually. I hope. Imagine the Tranch *not* being stupid...

Oh right, our deadbeat non working guest is female. They're already hitting on her. *sigh....*

That Chaofox had a ton of meat, and they don't count as humanoid, at least, not to us. So butcher with zero mental penalties! (EDIT: Butchering it is apparently fine, but eating it is a -2 penalty. Which is less than cooked insect meat at -3)

Life at the Tranch soon becomes rather uneventful. Alpacas get sheered, smokeleaf is being grown, everyone heads to bed and Penny slowly recovers. 20220801102625_1.jpg

A Gauranlen pod sprouts nearby! We can use it to plant a tree that spawns dryads that can help us. But...since the Tranch is great at fucking up opportunity, I'm going to leave it (until we get someone who can focus on plants). Never let it be said I'm not at least partially committed to my dumb challenges.

Penny heals fast enough that no mental break is suffered. *sigh again*

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One windmill can't supply enough power to keep things charged (just like their one Chinesium generator IRL is barely working for them), which is causing problems with our food starting to rot, but the stove is electric and they can't cook without it. We're only halfway to geothermal, and we don't have the steel to make another windmill. Mwahahahahaha! I have engineered a bad situation! Ahahahah! (What actually happens is I just turn off the stove and everyone's room coolers to charge the batteries up. This leaves the lamps and the meat-freezer's cooler going)

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Randy's a nice guy though. He sent me some Fairyskin Pants, normal quality. Swell dude.

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A group of three travelers are passing by. But they're from a hostile faction, so clearly they are here to do harm to our stunning and brave Tranchers! Rally the defenses!

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Drurk manages to drop one with her magic missiles, but I forgot how long the cooldown was. Jen's crossbow is too slow to shoot them fast enough, and Drurk ends up in melee combat while Kevin provides melee support. Penny rushes in to assist, he was off mining. Luckily Kevin and Penny combined managed enough damage to make them flee, leaving two of them to die and the third actually dead.

Final resul: Jen and Drurk out of commission for a while, leaving Penny and Kevin as the only ones active. Also, our animals ate the packaged survival meal and the energy drinks the invaders dropped. Look, we stood our ground, they were coming right for us! Jen even has a scar on his right eye now!

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Another enemy shows up to log on our turf. He wants wood. However...he's in the part of our map that's actually a nearby Alpha Biome. I have a mod that adds biome transitions, and we're next to what's called a Gallatross Graveyard. It's not terrible, the mod notes it's close to Arid Shrubland as long as you don't fuck with the aforementioned Gallatross. So in other words...if he wants to mess with them, he's welcome to it.

So, you know how I got those turkeys? Well, I came to a decision. We can't hatch the eggs (since we don't have the resources to build a barn and an egg box), and they produce eggs too slowly to be useful. So...the turkeys get slaughtered, as we are getting low on non-survival meal food.

So, everyone is wounded, but they're healing, we got out of the worst of the mental break risks, and we have the electricity ever since Penny mined some steel and we could make another Windmill. Things are going go-

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Oh, fuck you, Randy.

We get a solar flare. All electrical devices are shut down. That includes my fucking freezer. At least the turkey corpses shouldn't spoil any time soon. But as an extra kick in the dick, what we had left of the Chaomeat (about a third of what got butchered off of it) spoils right as the fucking flare ends. I can hear that prick laughing in the distance.

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So here we are at the end of Jugust, and the beginning of Septober. But we have a couple decisions to make:

Vote 1: Do we betray the Mage that came into our Tranch, capture her, and make her one of us, pissing off the Goblin Clan that will at least trade with us and opening ourselves to reprisal? Or keep to what we promised, let her leave, and harvest the alien they'll send to us instead?

Vote 2: I didn't show this on screen, but we got a call from a Deserter of the Fallen Empire that was introduced in the first post. We could welcome her in as well, but this will make the Empire our enemy, and they have shit like power armor, energy weapons, and other things that would rock us. We would lose all access to Royal Titles, lose easy access to psychic powers, and lose the end-game quest where we can entertain a visiting noble in exchange for passage off-world.

The fate of the Tranch is in your hands...
 
My votes: "Betray" the mage and capture her. After all, you're really just liberating her from her oppressive patriarchal society! You just need to make her see that.

Welcome in that deserter, because you're liberating her from another oppressive BIGOTED society that kept her down!
 
I'd vote for pissing fucking everyone off in the worst possible way because that's what the tranchers would do IRL but I don't want to end this session prematurely, it's entertaining. I'm even considering buying Rimworld.

Harvest the alien and don't welcome the deserter. The stage isn't ready for a Troon Waco yet.
 
  • Winner
Reactions: The Foxtrot
I'd vote for pissing fucking everyone off in the worst possible way because that's what the tranchers would do IRL but I don't want to end this session prematurely, it's entertaining. I'm even considering buying Rimworld.

Harvest the alien and don't welcome the deserter. The stage isn't ready for a Troon Waco yet.

For anybody interested in buying it, don't bother waiting for a sale. It never goes on sale, and when it does, never for much. Consider if the entertainment I provide (which, admittedly, is quite heavily modded) is worth the forty or so bucks it goes for normally. Base game is good too...but I like stuff.
 
I'd say they should yoink the mage but leave the nobles alone, fulfilling both tenants of Real Communism™: "liberating" the oppressed and shamelessly brown-nosing the rich and powerful in the hopes of securing personal prestige biding your time to overthrow the bourgeoise.
 
2-1 for betraying the mage, 2-1 for leaving the nobility alone. The Empire is a great faction for off-loading prisoners and slaves you have no use for, and I've never pissed them off in a game so it'd be all new territory (then again, so is some of this anyway, thanks mods).

We're still pretty low on food, especially after Randy killed my fucking meat supply (thanks, dickhead), but we're luckily able to buy some Pemmican from a travelling visitor in exchange for offloading our shit weapons and a couple bone sculptures. This'll get Kevin making new ones, yay.

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Luckily, we have some peach trees nearby that once harvested, provide enough for quite a few meals. This'll be handy.

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And capture of the Mage Drurk is successful. We had a 75% chance at best and Randy took pity on us. Time to begin the process again...

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With this done, we begin the "Secret Fair". We construct Skylanterns out of wood and let them go. Hopefully, we won't attract more attention from Earl...we don't, but we do randomly trigger "Dust to Dust", a ritual reward that causes the whole map to be cleared of corpses. Magical!

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Finally, on 1st of Septober, year of our Lemmy 5500, I finally manage to convert our first prisoner, Opare. When the fuck did I betray that beggar again? Back in the first post?

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To simulate tranch incompetence (and also to feed the animals), I open the fence gate and let them all rush out. They eat their fill of the grass growing around the area. Now I just have to get them back in...

I noticed that the Mage, Drurk, has no resistance, meaning the moment we break her to joining our religion, I mean, transgender way of life, she'll be instantly recruited. Maybe we'll make her the moralist. Yeah. Make the powerful teleporting mage your high priestess. That...can't go wrong, right?

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Ah yes, my favorite inspiration, and it lands on the artist with 15(!) Artistic. We'll see what Kev comes up with when he's rocking INSPIRED

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Suddenly, raider! Just one guy with a club. He is tough, though, and we don't have the Mage's Magic Missile to completely ignore him. Also, his ideology is a Supremist ideology, which doesn't actually mean anything but I'm going to pretend they think they're better than the Tranchers, which is going to rile them up and prevent me from even considering a capture of this guy.

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I don't know why he allowed Penny to shoot him four times before he actually attacked. Maybe they're dumb, and the Tranch is a way to dump all their idiot clan members on someone else. Regardless, the hits to his left leg and torso (which got him in the pelvis) reduce his movement speed to 35%, and leave him with severe pain. The next few bullets get him in the torso as well, and he drops after one last shot from Kevin to his chest.

Kevin does make a Masterwork! It is called "Crazy Terrorist" and is as follows: "This piece bears an artwork of a district. The image is bordered by dozens of yams. Almost every shape in the image seems to be dynamic." I can only imagine, with that title, Kevin wishes to fill a city building with yams, just stuff it full of yams til it's bursting. Is Kevin o...I can't say that with a straight face, he's not okay.

Now Penny gets an inspiration to plant a bunch. I make an extra zone of Haygrass, figuring it can't hurt. Penny will now only be sowing until she finishes her inspiration. INSPIRED!

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For extra fun, the Empire rings us up and says "Hey, uh, I got this Shellos? That's uh, suffering from paralytic abasia, and I want you to take care of it for a couple weeks. I'll give you psychic powers if you do." Jen gets the call and says yes, because POKEMONS! and because I want to spread the love around a bit as far as Psionics, which reminds me.

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In order to get said powers, you need to do a bestowing ceremony to go up in rank with the Empire. There are other ways, but for the Empire path, this is how you do it. Penny vomits during the ceremony, as he has food poisoning caused by Jen never cleaning the fucking stove. But, he ends up with the Stun power, which is great for keeping an enemy at bay while everyone else shoots/stabs them.


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As the struggle to survive mounts, and we slowly run low on food (and no, no eating the alpacas, they're venerated), a gift appears. A cheetah in the animal pen! Immediately, orders are to hunt it down. This does not pass without incident, and Kevin and Penny both take wounds...

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But worst of all is the mage going berserk in her cell, and trying to bash down the door.

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And she manages to do so, and even kills one of our young alpacas that I named "Kupla". To make matters worse, a cheetah hunts Penny down while he's fighting Drurk. Luckily, they put aside their differences for the moment, and team up to beat up the cheetah. This helps, as the cheetah does more damage to her than to Penny, allowing me to recapture her. But, I have to stuff her in the kitchen for now, until we get the door fixed...

So that's two cheetah attacks and a berserk all in one day. Goddamn...

Recovery is slow, and we have no real way to dispose of bodies, and it seems like the "Desperate Hunger" mod doesn't seem to make them want to eat bodies. Unless I just haven't been letting it go long enough. Whatever, we'll make it work as we desperately forage for our meals.

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Speaking of meals, some "Royal Aves" (they look like chocobos) wander in, with packs on them. We can tame or kill to get those packs. We're desperate...it's killing time! Kevin goes out to hunt them and immediately pisses them both off, forcing him to run like hell as he has no backup. Luckily, he managed to wound them enough where he has a slight edge in speed. But it isn't the birds themselves that are interesting, it's what they're carrying, including...

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Mechanite Slurry, our first taste of Pawn Morphing. It's said to be randomized and painful, so we'll just hold onto it, for now...

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Finally, the mage breaks, and we can promote her immediately to Machine Philosopher, aka High Priestess. This gives her a few extra abilities, the ability to "Convert" (Cause a non-ideology member to take a massive hit to their certainty), Counsel (remove a bad memory), Reassure (Boost an ideology member's certainty) and Preach Health (small boost to immunity and healing speed).

Another cheetah tries to hunt Drurk. Emphasis on TRIES, as the magic power she holds means the pussy is dead before it can get close to range.

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Jen asks for a style change, as their old look no longer fits his beliefs. It would appear Jen has de-transitioned if that fucking beard is anything to go by. Jen also ends up having a mental break because of Drurk snapping that young alpaca's neck, and goes on a food binge! Fantastic...

And no one's cleaning, so food poisoning is running rampant since there's blood all over the stove.

A fourth cheetah hunts Kevin. Unsurprisingly, with our mage now on the board, this doesn't go well. It's barely something worth registering at this point.

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Finally.

With Geothermal power, and how close the steam vent is to us, we can easily fix our power problems and have more than we use basically forever. I decide to make beer brewing our next objective, since, well, why wouldn't the Tranch make their own shitty rotgut?


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Also finally, we recruit the first prisoner we had. She is a Desensitized, Pessimistic, Misandrist medical assistant, with medicine being just about all she's good at. Her clothes are also crap so she immediately strips naked thanks to my Outfit policy. We'll need to make her some new clothes. But, finally, FINALLY, we have someone who will actually clean things up. Which is good, I was getting tired of staring at trash.

(I know, I know, "then why are you playing as the tranch, hur hur")

Beer brewing is researched quick. So, next stop, Drug Production! It gets completed also quickly, since we have two dudes doing research. So with the basics done, let's take care of a pressing matter, researching tabletop games.

What's left of the season passes uneventfully at this point, the Royal Tribute Collector shows up from the Empire, but we don't have any slaves or gold to offer, so they chill out for a bit and then leave.

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The last thing that happens is an exotic goods trader comes, and we trade as the season turns to Winter. And the androids (as they are from an android enclave) are willing to buy our Alpacas...it's time to get rich. We sell off a good chunk of our herd for no mood penalty, going back to our original breeding pair, as well as selling a bunch of sculptures, and buy up all the gold he has. This gives us some extra silver, and brings today's session to a close.

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BUTTTTTTTTTTTTTTTTTTTTTTTTTTT...there is one last thing.

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We have a chance to alter the weather around here for the good of the Empire, and get rewarded. We can get the following rewards, in exchange for our weather being Rainy Thunderstorm for the entire season, and some change. The rewards are as follows:

Honor + 3 and Painstopper: Honor is used to rank up in the Aristocracy and grant us psychic powers. Honor + 3 would upgrade anyone who isn't Penny to be able to get one power, and make them a Yeoman. Note: Kevin is Greedy, and if he gets high enough, he will refuse to do any work, I am pointing that out because I know how you fuckers operate. The Painstopper is a brain implant that makes you feel no pain, which can be a double edged sword and requires one of us to "install" it.

Eltex Shirt (Good): Eltex apparel increases how often you can use psi-powers. It also satisfies any "noble apparel" requirements for that slot. Only of use to Penny at the moment.

Psychic Shock Lance: This gives me two shots of a lance that can instantly knock someone out with sheer psionic pain, plus possible brain damage. It can only be used twice, and it's gone for good afterward.

So, which reward should I take, or ignore this quest entirely? You vote, we report!
 
I vote for the shirt. The fair folk of Tran Ranch have it hard enough as it is, so let's give Pennywise that psych boost.
 
I second that shirt vote. You can definitely make good use of that right away.
 
Go for the psychic shock lance. You could potentially get a few prisoners out of your next raid. Even unskilled labor would be a big help considering you’re struggling with dumb labor like cleaning.
 
Psychic Shock Lance: This gives me two shots of a lance that can instantly knock someone out with sheer psionic pain, plus possible brain damage.
I mean, that would make the victim as much of a retard as the rest of the Tranchers, so why the fuck not? And if it melts the lucky poor fucker's prefrontal cortex entirely, well, that just means those troons will have to eat their vegetables for once!
 
  • Agree
Reactions: Maskull
I'd vote for the lance. Not only for the chance of a good prisoner from a raid, but they're useful if a raider is carrying some nasty gear like an orbital bombardment targeter.
Why yes, Randy has done that to me before. Twice in the space of two game days. I'm paranoid about those fucking things now.
 
  • Thunk-Provoking
Reactions: Mooger Meng
I'd vote for the lance. Not only for the chance of a good prisoner from a raid, but they're useful if a raider is carrying some nasty gear like an orbital bombardment targeter.
Why yes, Randy has done that to me before. Twice in the space of two game days. I'm paranoid about those fucking things now.

At least Randy isn't shy about the fact that he's out for your blood.
 
At least Randy isn't shy about the fact that he's out for your blood.
Wouldn't play with any other petite god though. Only Randy would let me recruit a level 17 shooter then immediately hit her with a drop pod, removing both arms and a leg.
 
While the prospect of a troon with power is unsettling, I feel like the honor might be good. Never know when you might need another knockout man.
 
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