RimWorld - a game about worlds on the rim of the galaxy, not licking buttholes

Use roofing for fire breaks, about two tiles wide. Its free except for dotting a wall every 10 or so spaces. You can even use wood walls if you surround it with enough roofing. Section things off to what you are willing to let burn and remove from home.
 
Use roofing for fire breaks, about two tiles wide. Its free except for dotting a wall every 10 or so spaces. You can even use wood walls if you surround it with enough roofing. Section things off to what you are willing to let burn and remove from home.
Alternatively, a 3-tile wide flagstone path works and it doesn't require repairs. Just remember to remove the home zones they generate because pawns will try to clean it no matter how far it is.
 
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I've been having a lot of fun with the ships
almost done upgrading my sauser
 
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I've been having a lot of fun with the ships
almost done upgrading my sauser
I wonder how the map generator deals with holes in the ship.
I know it always tries to make space for your ship, no matter how mountainous or ruinous, but does it make space for just the outermost border, not accounting for holes, or does it allow the map to generate unlandable stuff where the hole could theoretically be.
Maybe Ill experiment by creating an extremely thin donut ship. See what happens.
 
I wonder how the map generator deals with holes in the ship.
I know it always tries to make space for your ship, no matter how mountainous or ruinous, but does it make space for just the outermost border, not accounting for holes, or does it allow the map to generate unlandable stuff where the hole could theoretically be.
Maybe Ill experiment by creating an extremely thin donut ship. See what happens.
The only problem i encountered with is that drop pods from traders ships land in these holes.
But it gave me idea that you can use these holes for a farming land that would be pretty secure from outside.
Alas this im not redesigning my whole ship for this.
 
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Recently got the Biotech DLC. It seems promising! However, I don't want to start a new game so all my colonists are the plainest baseline humans there are. I might have to hand out some genes via developer mode just to get my gene-lab going. Alternativly I could wait for a raid and hope to extract em' from the prisoners but my weapon system is too good, I haven't been able to take prisoners in ages lol
 
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Recently got the Biotech DLC. It seems promising! However, I don't want to start a new game so all my colonists are the plainest baseline humans there are. I might have to hand out some genes via developer mode just to get my gene-lab going. Alternativly I could wait for a raid and hope to extract em' from the prisoners but my weapon system is too good, I haven't been able to take prisoners in ages lol
Genepacks are sometimes found with traders, which can be supplemented with mods. The Alpha Genes mod adds a lot of new genes but also adds quests where abandoned Biotech labs can be raided with genepacks as loot.
 
why do you have child lovers?
what did you do?
aoc in rimworld is 16

and what mod adds the story bit?
It's a random event referencing Darling in the Franxx. I dont remember which mod in particular, but it's one of the random event mods.
 
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