Law Roblox ‘exploits child labor,’ creates ‘addictive’ gaming experiences, lawsuit claims - Roblox’s market dominance in the video game sector is so large that an estimated 75 percent of children between ages 9-12 in the U.S. use Roblox monthly.

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Roblox, a video gaming tech company based in San Mateo, was slapped with a new lawsuit accusing the company of exploiting child labor through its youthful players, as well as deceptive advertising.

Roblox’s market dominance in the video game sector is so large that an estimated 75 percent of children between ages 9-12 in the U.S. use Roblox monthly, according to the lawsuit filed last week in U.S. District Court Northern District of California San Francisco Division.

“The loyalty of millions of children turned Roblox into a wild success during a time when many other similar businesses have suffered and/or failed. Roblox systematically takes advantage of them and exposes them to unsafe, unregulated, and grotesque virtual experiences. It is also designed to harm children with addictive conduct and deceptive commercial advertising,” the lawsuit states.

Attorneys filed the class action lawsuit on behalf of parents, including Raymond and Laura Noel, to seek compensation for Roblox’s allegedly “deceptive and unfair conduct” and “put an end to this illegal scheme.”

“Robux” are digital currency spendable only in the Roblox platform. For example, 400 Robux cost $4.99. According to the lawsuit, in the first nine months of 2023, consumers purchased $2.39 billion worth of Robux.

Most children rely on adults, such as their parents, to buy Robux. Raymond and Laura Noel live with their children in Kern County, California. The couple has spent thousands of dollars on Robux digital currency for their children, the suit states.

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David Baszucki, founder and CEO of Roblox, presents at the Roblox Developer Conference on August 10, 2019 in Burlingame. (Photo by Ian Tuttle/Getty Images for Roblox)

Roblox was beta tested for several years and launched for computer play in 2006. The company released its platform for iOS in 2012, Android in 2014, Xbox in 2015, and PlayStation in 2023. Its popularity rapidly grew during the COVID pandemic, attorneys said.

Attorneys claim that the company knowingly designed its platform and games to be addictive. “The design of the Roblox platform was specifically intended to addict users—especially children—and encourage play for longer periods of time,” the lawsuit states.

The plaintiffs are represented by attorneys at Bullock Ward Mason, Andrus Anderson, and Sterlington PLLC. San Francisco-based attorney Jennie Lee Anderson claims that Roblox unlawfully profits from children’s labor. Millions of youthful users can purchase items inside the Roblox virtual universe, program their own games, and play games created by other users.

Attorneys wrote in the lawsuit, “In fact, the entire digital world of Roblox is user-generated.”

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(Photographer: Gabby Jones/Bloomberg via Getty Images)

Tina Bullock, one of the lead attorneys representing the plaintiffs, told KRON4 Wednesday, “On behalf of all families impacted by video game addiction and Roblox’s exploitation of children, we look forward to uncovering the full truth, holding Roblox accountable for the harm they are causing, and ensuring changes are made to protect children going forward.”

When creating a Roblox account, the user must enter their birthday. Children under age 13 comprise the largest demographic of users, Anderson wrote. Many games include group and private chat messaging. Users can also exchanges messages between their accounts.

Earlier this month, Roblox announced it launched AI-powered automatic chat translations. The new feature gives users worldwide “the ability to easily communicate with each other, regardless of what language they speak. Built on Roblox’s proprietary artificial intelligence technology, the real-time chat translations power instantaneous translation of text chat messages among users in the 16 languages,” the company wrote on its website.

Daniel Sturman, Chief Technology Officer at Roblox, said, “Our custom large language model is so fast we’re able to do real-time translations from any one of 16 languages to any of the others as people type to help them connect in real time, no matter where they’re from.”

The company said over 70 million of its users are “connecting and communicating” through its games every day, with 19.7 million “new friendships formed on Roblox daily.”

David Baszucki, founder and CEO of Roblox, said that the company’s goal is to get one billion daily active people on the platform, the Verge reported.

A Roblox spokesperson told KRON4 on Wednesday that the company disputes the lawsuit’s allegations.

The spokesperson wrote, “Roblox is committed to providing a positive and safe experience for people of all ages. Respecting ‘The Community’ is one of our core values, and we are proud of the positive difference that building on Roblox, with free tools, has made in the lives of many within our developer community. For the experiences that monetize, the majority are created by developers who are over 18 years old. We also maintain community standards, key features and educational materials to promote safety and civility on our platform for our developer and user communities.”

When asked if parents should be concerned about allowing their children to use the platform, the Roblox spokesperson said, “We have a safety-first culture at Roblox and work tirelessly to promote safety, civility, and a welcoming environment for all on our platform. We have a robust set of safety features specifically to protect the younger members of our community, including a strict set of Community Standards enforced by a combination of proactive content moderation and community reporting. We also offer a suite of parental controls that can be used to limit or turn off chat completely, restrict what experiences children can access, and how much they can spend.”

Roblox’s “Community Standards” set expectations for how users should behave.

Its website has a “Parents, Safety, and Moderation” section that lists ways parents can monitor their child’s account activity. While logged into the account, parents can view the following histories and activities:
  • Direct and small group chat (Chat feature found in the lower right corner of the apps). There you can see individual chat histories
  • Private message history (Messages)
  • Friends and Followers (Friends)
  • Virtual item purchase and trade history (My Transactions and Trades)
  • Recently played experiences (Home, Keep Playing or My Recent)


Lawsuit details are archived in attachments.

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  • Informative
Reactions: Gog & Magog
Most children rely on adults, such as their parents, to buy Robux. Raymond and Laura Noel live with their children in Kern County, California. The couple has spent thousands of dollars on Robux digital currency for their children, the suit states.
Mr. and Mrs. Noel are idiots.
Earlier this month, Roblox announced it launched AI-powered automatic chat translations. The new feature gives users worldwide “the ability to easily communicate... instantaneous translation of text chat messages among users in the 16 languages,” the company wrote on its website.
:wow: Now pedophiles can groom kids in over 16 languages.
David Baszucki, founder and CEO of Roblox, said that the company’s goal is to get one billion daily active people on the platform, the Verge reported.
These guys are delusional! :stress:
 
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I was browsing LinkedIn a year ago, and I came across a Roblox post for a principal economist with a PHD in Econometrics with 10 YOE in e-commerce.

They were willing to pay 450k before stock options for this position. They are selling literal crack to children on the internet.
 
Between Skibidi toilet, Tiktok and Roblox, if you are making a child, PLEASE eliminate any smartphone from their hands until the age of 18.
 
Children playing a video game too much! SUE SUE SUE! PROTECT THEM FROM BAD INFLUENCES AT ALL COSTS!

Children being told by deviant teacher to cut off their dicks? ARREST THE PARENTS SO THEY CAN'T STOP IT!

Modern "law", ladies and gents.
 
Even monitored and limited play of Roblox with no purchases or chat fucks kids up. It’s literally fucking crack to them.

I blocked it from all devices. Child initially angry but has noticed how much happier they are without it.

Parental settings are pretty damn limited with no option to block any. So dodgy/groomer/scam/scary ones slip through, despite selecting the lowest age setting.

Watch your fucking kids online. Better yet, don’t let them go online.
 

Judge allows Roblox illegal gambling suit to proceed​

The company is accused of letting online betting platforms prey on children.​

Roblox asked a federal judge in California to dismiss a suit from two mothers who allege the platform allowed an illegal gambling ring to prey on their children. Instead, the judge has allowed the case to proceed — though some of the claims, including RICO allegations, have been dismissed.

The company argued that the plaintiffs’ claims were barred by Section 230 of the Communications Decency Act, which prevents any “interactive computer service” — in this case, Roblox — from being held liable for third-party content published on its platform. The court, however, held that Section 230 doesn’t apply here because Roblox isn’t being held liable for content published on its platform. It’s being accused of “facilitating transactions between minors and online casinos that enable illegal gambling, and for allegedly failing to take sufficient steps to warn minors and their parents about those casinos.”

In their complaint, Rachelle Colvin and Danielle Sass accused Roblox of facilitating access to and profiting off of “virtual casinos that exist outside the Roblox ecosystem.” To access these casinos, Roblox users — the vast majority of whom, the complaint notes, are children — buy a digital currency called “Robux” through the Roblox website, which they can then use on gambling websites Satozuki, Studs, and RBLXWild. “Throughout this process, Roblox keeps track of all these electronic transfers and has knowledge of each transfer that occurs in its ecosystem,” the complaint says.

Roblox filed a motion to dismiss, effectively arguing that the children didn’t actually lose any money when they bought Robux and used them to gamble. The company compared Robux purchases to “purchasing cinema or amusement park tickets” since the users were paying “for the pleasure of entertainment per se, not for the prospect of economic gain.” This argument didn’t persuade the judge, who noted that movie or amusement park tickets don’t lose their value once they’re purchased.

“Those tickets do have economic value, even if they cannot be exchanged for cash,” the March 26th order, filed in the US District Court for California’s Northern District, reads. “Similarly, when someone purchases Robux on the Roblox platform, they do so because they can exchange Robux for in-game experiences that are of value to them. There is no reason to distinguish the movie or the roller coaster ride in the real world from an in-game experience in the virtual world.”

There’s also the issue of what these in-game experiences entail. Roblox countered by saying the kids got what they bargained for when they used their Robux in online casinos. “But these are children we’re talking about,” the judge wrote. Turning Roblox’s amusement park analogy on its head, the judge wrote that this situation was more akin to “a casino setting up shop outside an amusement park and luring a child away to wager and lose the tickets to an illegal gambling operation—tickets that the casino can then exchange for cash.”
 
  • Winner
Reactions: WelperHelper99
Even monitored and limited play of Roblox with no purchases or chat fucks kids up. It’s literally fucking crack to them.

I blocked it from all devices. Child initially angry but has noticed how much happier they are without it.

Parental settings are pretty damn limited with no option to block any. So dodgy/groomer/scam/scary ones slip through, despite selecting the lowest age setting.

Watch your fucking kids online. Better yet, don’t let them go online.
I know nothing about roblox, but I know some young members of the family are into it and now I'm wondering if I should do something.

I'm going to do my research, but could you or anyone tell me more about it?
 
I sell so many roblox cards a day its not funny. easily twice the amount of Xbox/xbox live, steam or playstation gift cards.
 
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