Roblox has a data breach - These documents include statistics on Roblox, janny manual and other documents

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Back when I was playing it in early 2009/10 it was geared more towards young adults, but the moderation was ass because they'd either do too much or too little. Things like getting banned for a few days became common, and in around 2014/15 iirc they removed the forums (think blockland forums but free, so it was a lot shitter) just so they wouldn't have to moderate it anymore. The moderation pretty much ruined any appeal to people over 17/18 years old and it made the community the shitshow of children it is now. One thing that always kinda pissed me off was how if your game made any money for the company and featured violence and gore, it would stay up, but if someone not well known made a game even barely referencing violence it would be taken down for "violent content", even if your game just had one splash of blood, or used red circles on characters to represent being shot, it'd be taken down. It's really gotten shitty from what I heard, so I imagine these days the only people playing the game are the same children who get put in front of auto play on their iPads for hours at a time.
It's a shame what Roblox has became, because I remember all of the neat and wacky ideas for games back in the early 2010s. A huge part of Roblox died for me the moment the insert tool broke, and then they raised the price floor on clothes to a whopping 10x what it used to be despite backlash. They never really cared about their userbase due to how they would never listen to any form of criticism and enforced anything no matter how hated it was. Hell, the emotionally sensitive forum Janny they put in charge of one of their forums should've been a sign too.
 
I'm just wondering if the leaked documents contained any logs from meetings, particularly ones pertaining to the more shady side of the site. Things from pedophiles on the platform (ranging from regular users, to major game devs, to on one occasion, one of their own moderators), to the exploitative practices present in many of their platform's titles and development teams, to how they've dealt with critics.

Here's a pretty decent article that sums up a ton of the shit that's happened with this site, and their baffling incompetent negligence that borders on active malice.

Some legal firms are already smelling the blood in the water, and will be looking for an opportunity to go in on ROBLOX for these issues - and internal logs could potentially be valuable evidence to be able to do just that.
It's a shame what Roblox has became, because I remember all of the neat and wacky ideas for games back in the early 2010s. A huge part of Roblox died for me the moment the insert tool broke, and then they raised the price floor on clothes to a whopping 10x what it used to be despite backlash. They never really cared about their userbase due to how they would never listen to any form of criticism and enforced anything no matter how hated it was. Hell, the emotionally sensitive forum Janny they put in charge of one of their forums should've been a sign too.
I'd say that site went from "decent easy-access game-dev platform for kids/teens" to the awful money-grabbing shithole it is today when they removed tickets. It made the site go from one where a kid could make a bunch of the platform's currency just by making a game that a lot of other kids played, to one where the only way to make money from a game is to have in-game purchases that people buy. So every game is now some soulless generic skinner box designed to convince small children to shell out large sums of digital currency.
 
I'm not surprised at this point by anything except the lack of lawsuits and or parents driving to offices to beat peoples asses.
Since these are the same people employing actual child labor and lowballing and scamming them at that, given their main revenue streams are a bunch of games and worlds made in a shocking amount by kids.
 
Back when I was playing it in early 2009/10 it was geared more towards young adults, but the moderation was ass because they'd either do too much or too little. Things like getting banned for a few days became common, and in around 2014/15 iirc they removed the forums (think blockland forums but free, so it was a lot shitter) just so they wouldn't have to moderate it anymore. The moderation pretty much ruined any appeal to people over 17/18 years old and it made the community the shitshow of children it is now. One thing that always kinda pissed me off was how if your game made any money for the company and featured violence and gore, it would stay up, but if someone not well known made a game even barely referencing violence it would be taken down for "violent content", even if your game just had one splash of blood, or used red circles on characters to represent being shot, it'd be taken down. It's really gotten shitty from what I heard, so I imagine these days the only people playing the game are the same children who get put in front of auto play on their iPads for hours at a time.
Enabling developers to monetize it what really began the downfall IMO, similar to Youtube. Now, in both cases the administration is absolutely shit, but opening the floodgates for microtransactions was just asking for a community demolition.
 
Enabling developers to monetize it what really began the downfall IMO, similar to Youtube. Now, in both cases the administration is absolutely shit, but opening the floodgates for microtransactions was just asking for a community demolition.
Putting what should be monetized in the hands of children (iirc literally anybody can put "robux passes" in any game they create.) was like putting a 12 gauge in the hands of Chris-Chan and expecting everything to be okay and above board.
 
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Guess the race and religion of whoever wrote this document by what they listed and how many times they listed it LMFAO
 
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