I didn't have any problems with it. There was one level where you had to get a thing or if you fight the boss you will just take damage like crazy. That was the only difficult part for me. It's like a weird prototype of GTA 3 but with aliens in it.
I didn't have any problems with it. There was one level where you had to get a thing or if you fight the boss you will just take damage like crazy. That was the only difficult part for me. It's like a weird prototype of GTA 3 but with aliens in it.
Yeah but when I played it my first time, I was still but a wee lad. So basic bitch problem solving wasn't my forte, and I would end up stuck confused, or have fun wondering around the parts of the maps I could.
Rockstar added a subscription service to a game they've been coasting on since the Xbox 360 & PlayStation 3 days.
I don't know how much lower they can go than that, but I certainly dread whatever scams they have cooked up with GTA VI (rising development costs & time my ass, I know we would've gotten it sooner if they didn't start depending on GTA V so damn much). As someone that feels that GTA V had too short of a campaign and too few side activities (rectified by Red Dead Redemption II, but that was a passion project helmed by people who left Rockstar during and since its development, so I consider it an anomaly), I wouldn't be shocked if they dedicated even fewer resources to GTA VI's campaign in favor of GTA Online 2. You think I'm being paranoid, look at how Rockstar let three of their legendary titles get butchered by incompetents, twice in the case of San Andreas.
I'd be happy to be proven wrong, but the years since GTA V's initial release have done nothing but sour my views on Rockstar.
What sucks is Rockstar cancelling the Midnight Club series
It was superior to NFS and it always innovated and pushed for the best features of arcade racing video games
I heard 2K might take over the dormant franchise but then again I’m not sure I can have my hopes up if they can do the franchise justice if they do reboot it from the dead
GTA Online is still lucrative, despite no licensing for cars. If that audience is willing to spend money on P2W military, futuristic weaponry, it's not far fetched that some of that community would spend money on upgrading their car or lowrider based on the extravagant prices R* has on there.
Rockstar really just don't make games anymore, they need to expand their dev size to be able to make more than one GTA game every 10 years and/or find good devs to outsource other ips like Bully and Midnight Club to.
Rockstar really just don't make games anymore, they need to expand their dev size to be able to make more than one GTA game every 10 years and/or find good devs to outsource other ips like Bully and Midnight Club to.
I wish they'd remake LA Noire, such a good concept for a game that was bogged down because the writers didn't know what they were doing. You really need someone who can write like Raymond Chandler to get that style. Not to mention the concept was flawed with the game wanting you to read character facial emotions when it's a game with 7th gen graphics and it's not like any of that game's performances would be worthy of an Oscar.
I never played it but I remember this kid describing the game in Elementary school and what he was describing (something to do with "there was a mission where I needed a firetruck but I already blew them up") made me picture something in my head that was much closer to GTAIII than the actual game was, although the looking at footage of the game later I saw how similar to GTAIII it was, but the idea as a kid of a 3D game where you can wander around anywhere and do anything was a mind blowing concept.
Not sure how much of the games and series they actually produced, but Rockstar San Diego used to be Angel Studios before being bought out by them, and had involvement in the Test Drive series. The series wasn't owned by them and hasn't seemingly had any connection to Rockstar since, but it's sad to see that series seems dead in the water too. Almost ten years since a title.
except GTAO is a bloated garbage
anyway, one problem with R* is that the only people from community which they hear to are GTANet/GTAForums admins, since they're sucking up to them; no wonder that #SaveRDO fell on the deaf ears
The stock market in V is unbelievably broken. Five assassination missions can get you $800 million if you know what you're doing.
I believe it was $2 billion at one point, but R* patched it as it "broke the game."
They could've made this work with GTA Online, especially with the assassination missions added to The Contract. If they were concerned with players "breaking the economy," maybe add a soft cap to how much they could collect at once.
I don't think being a child is a mental illness, but extremely young ones do have a tendency to unintentionally try to maim themselves so you have to keep them away from a lot of the stuff that you'd have to do for a suicidal person.
Not sure how much of the games and series they actually produced, but Rockstar San Diego used to be Angel Studios before being bought out by them, and had involvement in the Test Drive series. The series wasn't owned by them and hasn't seemingly had any connection to Rockstar since, but it's sad to see that series seems dead in the water too. Almost ten years since a title.
Yeah they also made Midtown Madness and the miracle Resi 2 port for N64. Plus Smuggler's Run and Midnight Club with R*. They also apparently did the CGI in The Lawnmower Man movie lol, so it does not surprise me they've mainly contributed to making Rockstar's proprietary game engine.
Rockstar seems to have gone down the Ubisoft route where they just put all hands on deck for their major releases. They threw so many teams on RDR2 for example that it's just listed as being made by 'Rockstar Studios'.
Each studio does feel like they've lost their identity now. North used to be the GTA team, San Diego was their racing games and Red Dead team, Leeds was their portable GTA studio, and the Canadian studios did their wildcard projects like Bully and The Warriors. Now it's all a hodgepodge of anyone available doing whatever. Imagine going from developers of top tier games to being a porting studio..
What sucks is you can still see some of the old game DNA in GTAV. There's street races (Midnight Club), drug running missions (Smuggler's Run), some stealth (Manhunt), hunting and wildlife (Red Dead), and the gunplay was ripped straight from Max Payne 3. Would be nicer to get full games of all these again than a couple of side missions in a GTA.
R* has practically left Red Dead Online on life support. Compare the amount of updates RDO received from GTA Online. July 5 would be ONE YEAR without any sustainable update. They are literally milking GTA Online while ignoring their other franchises.
R* has practically left Red Dead Online on life support. Compare the amount of updates RDO received from GTA Online. July 5 would be ONE YEAR without any sustainable update. They are literally milking GTA Online while ignoring their other franchises.
Rockstar got compalcent and that's why GTAO need competition
except there none
>ubisoft is making ubigames
>volition's saints row reboot is literally SR3 but with "relatable" criminals
>benzies' everywhere... frenchie Chris Klippel leaked some pics which supposed be that game
Rockstar seems to have gone down the Ubisoft route where they just put all hands on deck for their major releases. They threw so many teams on RDR2 for example that it's just listed as being made by 'Rockstar Studios'.
This is an overreaction. Everyone outside of Ubisoft and Activision take 5 years between releases now. Yeah, GTA Online is repetitive shit but it isn't like Rockstar is putting the full force of their 9 studios behind it.
As far as RDO vs GTAO go...I mean, barely anyone seem to play Red Dead Online. I feel for its fans, and Professional is correct in that Rockstar should at least say the game is dead if it's dead...but the fact they prioritize the game that has 43x the amount of concurrent players (based on Steam Charts at least) shouldn't be surprising.
I'll write Rockstar off when they make a completely shit game. RDR2 wasn't perfect but it was still a hell of a lot of fun.
Serious Question to people who complain about RDO not getting updates: Did you ever actually play the game? And if so, what updates do you want exactly? Do you just want them to finish the storyline? Do you just want more shit to buy?