Sargon's wife's son
kiwifarms.net
- Joined
- Feb 23, 2019
Hello my fellow Kiwis and welcome to sagans wife sons game design for stupid people
today we're gonna talk about how to design TTRPG's but first let's go over some frequently asked questions the people in my social circles constantly asked me
Q&A
Q can you just shamelessly copy D&D as long as you change enough stuff
A absolutely you cannot copyright game mechanics which Wizards of the coast is finally figuring out but you're still gonna have to win the lawsuit but you have great standing because most suits filed by these big TTIP G companies have went in the favor of the little guys
Q if I worked on a project with someone and they're trying to screw me over can I sue them
A if you can prove what you did on the project yes you entitled to money if it's ever published this happened to me on one occasion and This is why in all seriousness you should practice good social hygiene and not associate yourself with those types of people
Q is it expensive to pay people to make your 3D models for war games
A I've never worked on war games but I did pay someone for 3D models for one of the games I designed it's usually around 100 bucks for a good 3D artist
prices can vary depending on how many you're getting made for the overall models themselves
first of all the first thing you're going to need is a good setting for your TTRPG a lot of people think you need a dice system first but that's not true whatsoever the dice system is the second thing you create if you don't have a good setting worth playing or an interesting concept I'm really not going to consider your overall mechanics of the game.
That being said if you're just starting out TTRPG design just shamelessly copy someone elses system and modify it to your own liking people have copied systems I've worked on and I really don't care.
The people who tell you need to do everything from scratch well those people have never actually tried to design 700 different tables hundreds of unique combat designs and then had to sit there with five people going over them and having to change them every three weeks because one was broken
if you really do wanna get into TTRPG design design I would suggest starting out by homebrewing a few classes for simple RPG's like D&D that's how I got my start
I think everyone on Kiwi farms already knows to avoid anybody who is one of the pronoun people homeos never had a problem with lesbians and leftists in general they all toxic and not fun one more group furries every for every TTRPG player I've ever played with and designer I've worked with was an insufferable cry bully
today we're gonna talk about how to design TTRPG's but first let's go over some frequently asked questions the people in my social circles constantly asked me
Q&A
Q can you just shamelessly copy D&D as long as you change enough stuff
A absolutely you cannot copyright game mechanics which Wizards of the coast is finally figuring out but you're still gonna have to win the lawsuit but you have great standing because most suits filed by these big TTIP G companies have went in the favor of the little guys
Q if I worked on a project with someone and they're trying to screw me over can I sue them
A if you can prove what you did on the project yes you entitled to money if it's ever published this happened to me on one occasion and This is why in all seriousness you should practice good social hygiene and not associate yourself with those types of people
Q is it expensive to pay people to make your 3D models for war games
A I've never worked on war games but I did pay someone for 3D models for one of the games I designed it's usually around 100 bucks for a good 3D artist
prices can vary depending on how many you're getting made for the overall models themselves
first of all the first thing you're going to need is a good setting for your TTRPG a lot of people think you need a dice system first but that's not true whatsoever the dice system is the second thing you create if you don't have a good setting worth playing or an interesting concept I'm really not going to consider your overall mechanics of the game.
That being said if you're just starting out TTRPG design just shamelessly copy someone elses system and modify it to your own liking people have copied systems I've worked on and I really don't care.
The people who tell you need to do everything from scratch well those people have never actually tried to design 700 different tables hundreds of unique combat designs and then had to sit there with five people going over them and having to change them every three weeks because one was broken
if you really do wanna get into TTRPG design design I would suggest starting out by homebrewing a few classes for simple RPG's like D&D that's how I got my start
I think everyone on Kiwi farms already knows to avoid anybody who is one of the pronoun people homeos never had a problem with lesbians and leftists in general they all toxic and not fun one more group furries every for every TTRPG player I've ever played with and designer I've worked with was an insufferable cry bully