- Joined
- Jan 7, 2024
OSRS Ironman is fun but depending on your age you likely wont have time to get the most fun out of it. I played it through most of my 20s but now that I'm in my early 30s I couldn't justify that time investment. It's not something you can play "just for fun", you have to want to get to the endgame. My tastes have changed to "just for fun" being more important since I don't play games as much, there's a lot better games for that niche.I was one of those that stuck around. I was never fine with the MTX though. I first started playing when I was in elementary when I overheard fellow classmates were talking about an online video game where you could "get drunk at a bar and punch women." I stuck with the main game since 2008 and played it off and on over the years. My first account got phished because I was a newer naive internet user that fell for a fake giveaway and my second account was banned during a 3 month break for macroing after a data breach. I've played an ironman since then mostly to get away from the microtransactions but then Hero's Pass soured me to RS3.
I'm just disappointed with Runescape now. I'd like to play OSRS but I'm having a hard time motivating myself to do so.
Once you get to a certain point the biggest problem of both games seems to be upkeep. Almost everything fun eats supplies and the challenge becomes doing everything using the least amount of supplies to avoid the inevitable grind to make more. It should never get to the point where you have to grind for 2 hours to get 1 hour of "fun". Hero's Pass could've addressed this.
For Hero's Pass they should've scrapped any PvM buffs and done cosmetics, untradeable PvM supplies or supplies for the relevant skill, and currencies for legacy content that provides buffs players reluctantly still grind today. With the legacy content currencies, add resource packs to the relevant shops so no "step" is wasted even if you have everything. Then copy Halo MCC's Pass system where Passes never expire, eliminating fomo. If they want to take it a step further after "finishing" a Pass let the player progress indefinitely for relevant supplies. If they want to let people buy "steps", disable that when the last cosmetic is earned so they can't buy an infinite amount of supplies with IRL money. Even if they kept the grind to hundreds of hours per track and did a Premier track with extra goodies, I'd be fine with it.
The balance of legacy content currencies would be to lower the grind, not completely eliminate it. Maybe doing a whole pass gets you 60% to the relevant skill's buffs. Doing the legacy content activity would still be faster if you want the buff sooner, but being able to knock out 60% of something you don't want to do by doing something you'd want to do would make the other 40% go down smoother.
An example would be a Pass with a Mining/Smithing theme. Between the cosmetics you get extra currency for the Burial Smithing activity, stone spirits, or currencies for other Mining/Smithing buffs locked behind shops.





