Runescape - welcome back to 2007 motherfuckers

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Last year, i think i was able to figure out almost every single egg location on my own. This year, none. The only one that made any sense to me was egg 12, and even that more of a lucky guess.
I don't know if this means i'm retarded, or if the clues this year were way too vague.
 
Is out in early access for 30 bux.

Last year, i think i was able to figure out almost every single egg location on my own. This year, none. The only one that made any sense to me was egg 12, and even that more of a lucky guess.
I don't know if this means i'm retarded, or if the clues this year were way too vague.
I very much agree on the clues being vague. Clues 1 and 4 are so vague they were both things I only just managed to stumble on while looking for other clues.
 
1745018369623.webp

so was surprised to see the new easter event referencing Blood Meridian of all things, what with a man in a cowboy hat named Glanton accompanied by a bald albino. You do go to the desert with them but unfortunately only to make raisins and not to scalp some Kharidians
 
Some more stuff has been added to the page.

Spongebob's still working on making trash abilities less trash. I swear he was working on this over a year ago.

Removing Tuska's corpse / Anima islands d&d and moving rewards to raids / removing the TARDIS and Elon + penguins from the desert etc.

A bunch of graphical reworks.
 
I couldn't find a more appropriate thread for this.

I saw a nonce lurking around frequently a couple of weeks ago. His username was something really fucking creepy. It took Fagex a whole week to get to it and turn his name to gibberish (not even a ban. My friend got perma banned for far less - trivial humour a couple of years ago.

Checked my ignore list and he's back at it and changed his name a few times. Didn't know what schmeckle meant. Turns out it's a kike word for penis.

s75c5IIZ.webp
 
I couldn't find a more appropriate thread for this.

I saw a nonce lurking around frequently a couple of weeks ago. His username was something really fucking creepy. It took Fagex a whole week to get to it and turn his name to gibberish (not even a ban. My friend got perma banned for far less - trivial humour a couple of years ago.

Checked my ignore list and he's back at it and changed his name a few times. Didn't know what schmeckle meant. Turns out it's a kike word for penis.

View attachment 7276519
Fagex is very bad with non-english swear words or phrases. There are a ton of people with inappropriate names in the server i frequent, with the most notable one being a guy whose name translates to "Violent assrape".
 
Nerfs to loot coming next month (12th May)

https://secure.runescape.com/m=news/roadmap-check-in-may (a)

Game Health Update - Elder God Wars/Raksha + Wilderness Flash Events


When we first began exploring an update focused specifically on profitability, we took a step back to evaluate the broader state of RuneScape’s economy. While we’re always keeping an eye on the ebb and flow of wealth generation across the game, one trend has become increasingly clear: the Elder God Wars bosses are a significant outlier, particularly when it comes to their common loot pools. Their consistent value has raised the bar for bossing revenue and as a result, we’ll be making targeted adjustments to some of these loot tables on May 12.

We know that economic changes like this aren’t always welcome news. But these kinds of updates are vital for the long-term health and sustainability of the game. We're focused on creating a balanced, rewarding experience for everyone, and that means addressing areas where systems are no longer functioning as intended.

We will be listing all of these changes ahead of the launch but to give a general idea of what is impacted :
  • Ongoing Balance Efforts- This is not a one-time change, but part of a continuous initiative. We're actively assessing the economic impact of various systems and making adjustments to support long-term sustainability and overall game health.
    • It's no surprise that nerfs are rarely welcomed, and we've historically been cautious about making direct changes. However, this can lead to challenges when intervention is needed. Despite the belated short-term discomfort, we believe these adjustments are crucial for the long-term well-being of the game.
  • Negative changes will exclusively impact common drops, not rare/unique drops.
    • Some rare drop rates have been buffed slightly.
      • In-game inflation has been a long-standing issue, largely driven by alchables and common boss drops—areas we aim to address with these changes.
      • The value of certain items, like skilling supplies, has been heavily impacted due to previous balancing decisions. These changes aim to curb supply slightly, giving prices a chance to gradually recover.
  • This update will impact the following bosses
  • Arch Glacor
    • Normal - Lower the amount of loot drops when doing less mechanics, reduced the loot multiplier scaling per mechanics & reduced charm drops. ( approx value -45% to 60%)
    • Hard - Reduced the average quantity of common loot drops. ( approx reduction 10% to 30%)
      • Normal Arch Glacor mechanic scaling had been overly generous for where its difficulty had ended up.
  • Kerapac
    • Normal - Reduced the average quantity of common loot drops. ( approx reduction 30% to 35%)
    • Hard - Reduced the average quantity of common loot drops. ( approx reduction 8% to 10%)
  • Zamorak
    • Reduced the average quantity of common loot drops. ( approx reduction 50% to 60%)
      • Zamorak's original drop balancing had always included a full run of the dungeon and without it is far more generous then intended.
  • Zamorkian Undercity
    • Reduction in Salvage quantity ( approx reduction 50% specifically on salvage drops)
  • Wilderness Flash Events reward bags.
    • Reduction in Salvage, Bones, Ashes, Magic Logs, Bakriminel Bolts quantities
    • Replaced necronium salvage with orikalkum salvage.
    • Slightly improved chance for Dark Onyx Core, Weapons & Brawlers gloves
  • Raksha
    • Replace Spirit Weed/Golden dragonfruit with Arbuck & Ciku Seed
    • Reduced the average quantity of salvage loot drops.
    • Reduced the average quantity of other common loot drops.
  • Zuk (minions)
    • Reduced the average quantity of Onyx Bolt and salvage drops.

I don't know what idiot felt Raksha's common loot needed a nerf...
A shame my iron isn't at a level it could farm most of those bosses. Oh well, such is life.

Zamorkian* undercity btw
 
I appreciate the graphics devs putting their Game Jam time to updating chunks of the overworld slowly but surely. I think it's one of the game's biggest graphical issues, the fact that there are a couple decades' worth of updates that over time have resulted in a somewhat disjointed art style. Going from a completely new area to something that hasn't been updated for twenty years is jarring to say the least.

What's more, it seems they're finally working on decluttering the overworld by moving or removing things that are either taking up space or don't feel like they belong in that position. Mod Blkwitch's updates to south of Falador includes moving Melzar's Maze underground, moving the Clan Camp to the GE, and moving Armadyl's tower to...somewhere else. Either way, it should make that area look more cohesive and pleasant.

Also liking the concepts for an updated Yanille, a city that's been more or less untouched since probably the Runescape HD update. The flowering garden castle aesthetic really appeals to me, and hopefully they can make the Wizards' Guild look suitably magical too.

And aside from removing Tuska and that patch of ice in the middle of the desert from that one penguin quest, Mod Ramen replied positively to a thread yesterday about moving Shattered Worlds out of the Lumbridge Swamp to someplace more fitting. It's a slow process, but hopefully the game world will be looking better as time goes by.
1746163180326.webp1746163230605.webp1746163247024.webp
 
I forgot to mention, there's a big newspost about improved player support (lol, lmao even).
(archive)
what the fuck happened to Stu in the thumbnail
-
I was doing quests on my ironman and couldn't stand how black-washed they've made the game.

A negress Jmod - Mod Dragon's behind the self-insert negress daughter of the niggerfaggot Saradomin
s92cqYdZ.webp
She (Adrasshit something) uses the alias 'Hebe' - a white Iceyene warrior woman based on Greek mythology or something from an earlier age. It almost feels like early drafts of Extinction had Adrasshit as a white/Iceyene-like daughter, but black-washed her somewhere along the way.

Diversity hire for those sweet, sweet karma points. Burn in hell.
I blame Mod Jack, as usual. I hate white liberal guilt with ever fibre of my being.

I love this forum for being one of the few places I can speak my mind, unfettered, without getting mega-cancelled by faggots.
-
Always dread modern character visual 'upgrades'.
Cap'n Izzy (Agility cape guy) got black-swapped with Pieces of Hate
Queen Ellamaria got fuglified with the homosexual fort
Thok got pajeet-i-fied with the mega-faggot vantablack Charon's quest (Desperate Times)
Amascut etc are getting visual 'upgrades' soon...
-
Edit: while I'm at it.
The one named background Archaeologist NPC in the game I've seen is a literal coal nigger that 'would rather be drawing than digging'.
Yeah, it's not a big character, but what the fuck was the point of this thing besides to score some retarded diversity credit.
 
Last edited:
PvM is tough in this game when you get to the 'end game' stuff. I started doing Arch Glacor on hard mode and you just eat shit if the boss does frost cannon while Devotion is on cooldown. And the tick system is a massive pain in the ass, I've died so many times from abilities not registering being clicked. I've had to get my shit back from Death so many time I'm almost embarassed when ever I end up in his office

Skilling is nice tho 9/10
 
I started doing Arch Glacor on hard mode and you just eat shit if the boss does frost cannon while Devotion is on cooldown.
Use a combination of disruption shield, powerburst (double HP), reflect and deflect magic instead of devotion. Save devotion for back to back frost cannons. Shield dome if you're low on adren.

You might have a latency issue. The servers nearest to you which have <200 pop are usually fine.
Ability queueing might help, but it has a slew of downsides for more intense combat. Give it a try if you haven't yet.
Another thing worth trying is switching to French or German servers if you're in Europe. It'll change all the game text, so be sure you know what you're doing.

At least you aren't paying 15m per death reclaim :p
That forced a lot of us to git gud.
 
Use a combination of disruption shield, powerburst (double HP), reflect and deflect magic instead of devotion. Save devotion for back to back frost cannons. Shield dome if you're low on adren.

You might have a latency issue. The servers nearest to you which have <200 pop are usually fine.
Ability queueing might help, but it has a slew of downsides for more intense combat. Give it a try if you haven't yet.
Another thing worth trying is switching to French or German servers if you're in Europe. It'll change all the game text, so be sure you know what you're doing.
I'll give that a shot thanks. I almost forgot about high latency servers, I got so used to them in OSRS I would die if I switched to a low latency server while doing Vorkath because I was so used to the lag I'd overshoot where I'm walking
At least you aren't paying 15m per death reclaim :p
That forced a lot of us to git gud.
Holy fuck I'd walk away from the game at that point. I'm only paying about 23k right now. Are those high tier gear prices or were the prices just really high back then?
 
Are those high tier gear prices or were the prices just really high back then?
A bit of both. Normal endgame gear would be 5-10m reclaim (depending on the style) even after protect item.

Add in a couple of weapon switches and it skyrocketed. 15m was generally 1 or 2 combat scenarios which involved full armour switches. Solak being the most casual example.

It was still better to reclaim it rather than collect it from the grave since grave reclaims took a fat bite off everything degradeable. (20% flat or something utterly stupid). Ring of Death was popular, but in half the deaths it just ended up adding extra costs to reclaims since we'd bring a few ring switches (ring of vigour while we begged fagex for years to make its effect permanent, and asylums).
Oh yeah, we couldn't tele out of most bosses back then. So RoD was the 'suicide without breaking bank' ring.
Half the battle to get death costs down was against redditor retards that had as much PvM experience as camping Vindicta in subjugation.

>Fagex designs interesting weapon switches at endgame
>Die to server lag or whatever
>15 gorillion gold reclaim. Fk Jewgex
>"Just don't bring expensive switches" -le noob via reddit.com


If you didn't camp RoD during raids, you'd probably be traumatised.
  • p2 lets Tuz pounce, stun and sever your head before you could blink
  • Idiot in the dps (usually p2) has incite on and lures a raging tank (BM) over the dps pile (he can hit well over max HP with his autos at this point)
  • The DPS aggroing Yaka onto the DPS
  • 'Free pls. Sanded. Y didn't u free?'
  • BT not tagging Yaka on tendril quick enough so the tendril hits the DPS
  • Choking the snake with gigaDPS revo asphyx on stun pool
  • JW running around like a muppet
  • Planks still on the floor during mirage
  • NT: 'Who the fuck tagged sand pool? Free pls. Sanded.'
  • 'Why did no one kill jellies?'
  • 'Why did you grab poison. I'm pt'
  • 'CPR? CPR!? CPR!?! pt dead. who the fk was cpr'
Dug up some select memes shared around in 2017/2018
b.webp
 
Last edited:
Holy fuck I'd walk away from the game at that point. I'm only paying about 23k right now. Are those high tier gear prices or were the prices just really high back then?
Death costs used to be considerably higher in terms of percentage of value of your gear. Considering how the high-end gear cost in the hundreds of millions, dying with a full loadout of high-end gear could still cost hundreds of thousands of gold even if you weren't taking a bunch of switches, if not millions. It was a big thing keeping a lot of people from attempting bossing, as you'd probably need to spend millions of gold on death costs alone just trying to learn a boss in the first place, and then hope to make it up in the long term through rare drops. However, it also served as a gold sink, though not a great one considering how inflation continued to get worse, so it couldn't just be removed entirely.

Eventually, Jagex finally addressed the issue through implementing a tax on all sales on the Grand Exchange, which both helped curb inflation somewhat and allowed them to drastically lower death costs, so now you're paying tens of thousands instead of millions. There are still economic issues that they're wanting to address, a big one being the absurd amount of alchables coming into the game (IIRC, making up about half of all gold added daily). There was going to be an update that lowered common drops on a bunch of bosses next week, but they postponed it to collect more feedback after backlash. Some of the nerfs did seem a bit heavy-handed, especially since they were all drops instead of just alchables, so we'll see where that ends up.
 
Death costs used to be considerably higher in terms of percentage of value of your gear. Considering how the high-end gear cost in the hundreds of millions, dying with a full loadout of high-end gear could still cost hundreds of thousands of gold even if you weren't taking a bunch of switches, if not millions. It was a big thing keeping a lot of people from attempting bossing, as you'd probably need to spend millions of gold on death costs alone just trying to learn a boss in the first place, and then hope to make it up in the long term through rare drops. However, it also served as a gold sink, though not a great one considering how inflation continued to get worse, so it couldn't just be removed entirely.

Eventually, Jagex finally addressed the issue through implementing a tax on all sales on the Grand Exchange, which both helped curb inflation somewhat and allowed them to drastically lower death costs, so now you're paying tens of thousands instead of millions. There are still economic issues that they're wanting to address, a big one being the absurd amount of alchables coming into the game (IIRC, making up about half of all gold added daily). There was going to be an update that lowered common drops on a bunch of bosses next week, but they postponed it to collect more feedback after backlash. Some of the nerfs did seem a bit heavy-handed, especially since they were all drops instead of just alchables, so we'll see where that ends up.
Every time I get back into this game they start nerfing shit like crazy. I feel like I'm cursed
 
Every time I get back into this game they start nerfing shit like crazy. I feel like I'm cursed
To be fair, they were only looking at some bosses that were giving out too much loot for their level of difficulty (like normal Arch-Glacor and Kerapac), so it wasn't a nerf across the board. And some level of adjustment is definitely needed, especially in the aforementioned alchable realm. That said, some of the suggested nerfs seemed bizarre, like a huge nerf to Zamorak because "balancing was done around doing a full dungeon clear" when they built in the skip from the start, or nerfing Raksha's commons when it's already a boss that has absolutely pathetic drops.

Either way, I wouldn't worry about it too much. If you're not bossing regularly, it probably won't affect you too much. Since they're taking more time for feedback, the final changes might be less harsh as well.
 
To be fair, they were only looking at some bosses that were giving out too much loot for their level of difficulty (like normal Arch-Glacor and Kerapac), so it wasn't a nerf across the board. And some level of adjustment is definitely needed, especially in the aforementioned alchable realm. That said, some of the suggested nerfs seemed bizarre, like a huge nerf to Zamorak because "balancing was done around doing a full dungeon clear" when they built in the skip from the start, or nerfing Raksha's commons when it's already a boss that has absolutely pathetic drops.

Either way, I wouldn't worry about it too much. If you're not bossing regularly, it probably won't affect you too much. Since they're taking more time for feedback, the final changes might be less harsh as well.
EGWD and Zam should absolutely have commons nerfed. Zam loot was designed around full runs (lol) after all.
 
Back
Top Bottom