- Joined
- Oct 31, 2023
All right, glasses on nerds. It's about time!
New skilling perks, tools and components next Tuesday (archive)
Perks:
So let's break it all down by skill and perk. Level 20 tools. I'm going to assume the new perks are buffed by level 20.
Archaeology
Relevant competing perks:
Scraps (1) - Gain one additional resource when a material cache is depleted.
Seems like a good perk for caches early on until you can get materials for Honed 6 + Refined 4; however, caches aren't exactly recommended early on in the Arch grind, so it's whatever. Useful if it can form a combined perk with Honed 6 or Refined 4.
Preservationist (5) - 5.5% chance to gain restored artefacts instead of a damaged artefact on excavation completion.
Saves a fair bit of materials at endgame, at the expense of XP. Handy for tetracompass farming or general spear tip / staff part grind, or even invention components from disassembling artefacts.
Hasty (5) - During excavation gives a 5.5% chance to gain triple excavation progress, at the cost of not receiving a material.
Same pros as preservationist.
Woodcutting
Relevant competing perks:
Scraps (1) - Gain one additional resource when a tree is felled.
Worse than Refined in almost all circumstances. Useful if it can form a combined perk with Honed 6 or Refined 4.
Good for bloodwood trees and big game hunter trees/vines if it works there.
Naturalist (5) - 2.75% chance to gain a random overgrown idols buff on gather. These buffs lasts 60 seconds.
Overgrown idol buffs:
Golden bamboo at endgame is ~11-12 successful cuts/minute.
Mining
Relevant competing perks:
Careless (5) - While mining, increase your damage by 11%, at the cost of reducing your stamina by an additional 55%.
Great for active mining for ores. Not sure it'd be any better than Furnace 4, however, unless the goal's to just get ores.
Explosive (1) - While mining core rocks, your mining damage is increased by 22%, but rockertunities will no longer spawn.
Combining it with Honed 6 or Furnace 4 makes it great for fully afk mining core rocks. Possibly Honed 6 | Explosive 1 + Furnace 4 | Fortune 3. Possible replacement for Furnace 4 to maximise ores while afk. Useless on alaea crablets which are decently afk.
Naturalist (5) - 2.75% chance to gain a random Mining buff on gather. These buffs lasts 60 seconds.
Mining buffs:
Smithing
Relevant competing perks:
Careless (5) - While Smithing increases your base progress per strike by 55%, at the cost of reducing heat by an additional 55%.
Great for active training. Seems very powerful. Tinker will have to go until Smithing gets an augmentable off-hand.
Thieving
Oblivious (1) - When pickpocketing, avoid being stunned, at the cost of 3x damage.
Not super useful at endgame since fail chance is effectively zero where it matters. Useful for a little while if you're missing Thieving gear. May be good at dwarf traders at endgame if success rate is sufficiently high such that it doesn't become worse XP than alternative options.
Runecrafting
Wild Runes (5) - 5.5% chance when crafting runes to channel the Ourania Altar, providing a random assortment of elemental and catalytic runes in place of those you would have gained at the altar you are using. (Does not work when crafting necrotic runes) XP gained is what would have been expected on craft, number of runes crafted will be the same too, but the distribution of runes will be random.
Sure, I guess.
Polishing (4) - 13.2% chance to upgrade crafted runes to the next tier up. This works on both Regular runes (Air, mind, water, earth, fire, body, cosmic, chaos, astral, nature, law, death, blood, soul, time. in that order) and Necrotic runes (spirit, bone, flesh, miasma in that order)
An existing perk's being made to work with RC. A nice buff for ironman if the tier up benefits from the lesser tier's multiplier.
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Edit: I missed Fishing.
Naturalist (5) - 2.75% chance per rank to gain a random deep sea fishing buff on gather. These buffs lasts 60 seconds.
Deep Sea Fishing Buffs:
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Wow that took long, but at least I got to read up on a whole lot of stuff I'd forgotten about while writing this.
Any use cases I've overlooked? What are your guys' thoughts on the new perks.
New skilling perks, tools and components next Tuesday (archive)
Perks:
So let's break it all down by skill and perk. Level 20 tools. I'm going to assume the new perks are buffed by level 20.
Archaeology
Relevant competing perks:
Honed 6 - 13.2% increased material chance
Refined 4 - 22% chance to not deplete a cache
Fortune 3 - 1.65% chance for a duplicate material or artefact & 0.33% to duplicate restored artefacts (idk if this works)
Imp Souled 6 - 19.8% chance to bank gathered items at the cost of 30 prayer points
Furnace 4 - 22% chance to destroy a gathered material for +100% XP
Refined 4 - 22% chance to not deplete a cache
Fortune 3 - 1.65% chance for a duplicate material or artefact & 0.33% to duplicate restored artefacts (idk if this works)
Imp Souled 6 - 19.8% chance to bank gathered items at the cost of 30 prayer points
Furnace 4 - 22% chance to destroy a gathered material for +100% XP
Scraps (1) - Gain one additional resource when a material cache is depleted.
Seems like a good perk for caches early on until you can get materials for Honed 6 + Refined 4; however, caches aren't exactly recommended early on in the Arch grind, so it's whatever. Useful if it can form a combined perk with Honed 6 or Refined 4.
Preservationist (5) - 5.5% chance to gain restored artefacts instead of a damaged artefact on excavation completion.
Saves a fair bit of materials at endgame, at the expense of XP. Handy for tetracompass farming or general spear tip / staff part grind, or even invention components from disassembling artefacts.
Hasty (5) - During excavation gives a 5.5% chance to gain triple excavation progress, at the cost of not receiving a material.
Same pros as preservationist.
Woodcutting
Relevant competing perks:
Honed 6 - ~13.2% improvement to cut chance
Refined 4 - 22% chance to not deplete a tree
Furnace 4 - 22% chance to destroy a gathered material for +100% XP
Wise 4 - 4% extra XP. Caps at 50k daily
Refined 4 - 22% chance to not deplete a tree
Furnace 4 - 22% chance to destroy a gathered material for +100% XP
Wise 4 - 4% extra XP. Caps at 50k daily
Scraps (1) - Gain one additional resource when a tree is felled.
Worse than Refined in almost all circumstances. Useful if it can form a combined perk with Honed 6 or Refined 4.
Good for bloodwood trees and big game hunter trees/vines if it works there.
Naturalist (5) - 2.75% chance to gain a random overgrown idols buff on gather. These buffs lasts 60 seconds.
Overgrown idol buffs:
- Increased cut rate - cut chance increased from 4-ticks -> 2-ticks, effectively doubling XP rate
- XP boost - +5% Woodcutting XP
- Additional log - 10% chance
- Log banking - auto-banks gathered resources
- Success rate - 10% increase
Golden bamboo at endgame is ~11-12 successful cuts/minute.
Mining
Relevant competing perks:
Honed 6 - 13.2% chance to mine an extra ore
Refined 4 - 8.8% chance to get a geode from certain rocks
Fortune 3 - 1.65% chance to mine an extra ore
Furnace 4 - 22% chance to deal no progress and give +100% XP
Wise 4 - 4% extra XP. Caps at 50k daily
Refined 4 - 8.8% chance to get a geode from certain rocks
Fortune 3 - 1.65% chance to mine an extra ore
Furnace 4 - 22% chance to deal no progress and give +100% XP
Wise 4 - 4% extra XP. Caps at 50k daily
Careless (5) - While mining, increase your damage by 11%, at the cost of reducing your stamina by an additional 55%.
Great for active mining for ores. Not sure it'd be any better than Furnace 4, however, unless the goal's to just get ores.
Explosive (1) - While mining core rocks, your mining damage is increased by 22%, but rockertunities will no longer spawn.
Combining it with Honed 6 or Furnace 4 makes it great for fully afk mining core rocks. Possibly Honed 6 | Explosive 1 + Furnace 4 | Fortune 3. Possible replacement for Furnace 4 to maximise ores while afk. Useless on alaea crablets which are decently afk.
Naturalist (5) - 2.75% chance to gain a random Mining buff on gather. These buffs lasts 60 seconds.
Mining buffs:
- Mining geode enhancer - 10% increase
- Mining critical chance enhancer - 10% increase
- Star sprite buff - 25% chance at extra ore
Smithing
Relevant competing perks:
Tinker 4 - 8.8% chance to double progress
Rapid 4 - 22% chance to double progress, but lose heat twice as fast
Fortune 3 - 0.33% to duplicate product
Breakdown 6 - 5.28% chance to give Invention components of a finished disassemblable product without destroying it
Wise 4 - 4% extra XP. Caps at 50k daily
Rapid 4 - 22% chance to double progress, but lose heat twice as fast
Fortune 3 - 0.33% to duplicate product
Breakdown 6 - 5.28% chance to give Invention components of a finished disassemblable product without destroying it
Wise 4 - 4% extra XP. Caps at 50k daily
Careless (5) - While Smithing increases your base progress per strike by 55%, at the cost of reducing heat by an additional 55%.
Great for active training. Seems very powerful. Tinker will have to go until Smithing gets an augmentable off-hand.
Thieving
Oblivious (1) - When pickpocketing, avoid being stunned, at the cost of 3x damage.
Not super useful at endgame since fail chance is effectively zero where it matters. Useful for a little while if you're missing Thieving gear. May be good at dwarf traders at endgame if success rate is sufficiently high such that it doesn't become worse XP than alternative options.
Runecrafting
Wild Runes (5) - 5.5% chance when crafting runes to channel the Ourania Altar, providing a random assortment of elemental and catalytic runes in place of those you would have gained at the altar you are using. (Does not work when crafting necrotic runes) XP gained is what would have been expected on craft, number of runes crafted will be the same too, but the distribution of runes will be random.
Sure, I guess.
Polishing (4) - 13.2% chance to upgrade crafted runes to the next tier up. This works on both Regular runes (Air, mind, water, earth, fire, body, cosmic, chaos, astral, nature, law, death, blood, soul, time. in that order) and Necrotic runes (spirit, bone, flesh, miasma in that order)
An existing perk's being made to work with RC. A nice buff for ironman if the tier up benefits from the lesser tier's multiplier.
---
Edit: I missed Fishing.
Naturalist (5) - 2.75% chance per rank to gain a random deep sea fishing buff on gather. These buffs lasts 60 seconds.
Deep Sea Fishing Buffs:
- 10% bonus catch rate
- 10% chance to gain an extra catch
- 5% XP boost
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Wow that took long, but at least I got to read up on a whole lot of stuff I'd forgotten about while writing this.
Any use cases I've overlooked? What are your guys' thoughts on the new perks.
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