Runescape - welcome back to 2007 motherfuckers

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I'm not trying to bitch at everything I find with this game and this is probably my last post for a while since my bond's running out tomorrow, but why the hell did they make (offensive) magic only usable when you have a wand/staff equipped?
Also have the dagganoth kings always been immune to any combat style besides their weakness?
That's been a thing since EOC, which made it so you can only realistically use one style at a time. Technically, you can use two different styles if you're dual-wielding, but you'd be at such a disadvantage that it makes no sense. Either way, you're generally not casting magic without using a magic weapon anyway, so it doesn't seem like an issue. I think you still could manually cast a magic spell while attacking with a different style, but I don't really think anyone would.

And yes, the Kings have always been immune to all other damage types, including necromancy, so you can't just sit there and AFK with one style, you have to keep swapping weapons. That's easier now that you can set up your action bars to swap to a specific one when you change weapons. Fun fact: you can AFK the Kalphite Queen with necromancy since she just prays against the other damage types and doesn't pray against necromancy.
 
Fuuuuuuck that. I'm not playing it if that's the case.
Unlike Fresh Start Worlds, you won't have to pay for membership for that character thankfully.

If the rewards are in the form of tradable tokens, I wonder if these will be tradable to Ironmen again... this would be a good opportunity to reintroduce inverted skillcapes again.
 
Unlike Fresh Start Worlds, you won't have to pay for membership for that character thankfully.

If the rewards are in the form of tradable tokens, I wonder if these will be tradable to Ironmen again... this would be a good opportunity to reintroduce inverted skillcapes again.
I don't know if it's possible, but the ideal solution would be to have cosmetics earned in Leagues be granted to all characters on your account, so you wouldn't have to deal with a cumbersome token system. Also, the whole point is to display your personal progress, and trading tokens wouldn't make a lot of sense in that regard. But we'll have to see how it turns out.

Also, inverted skillcapes are still coming, but not with Leagues. It was asked about at Runefest earlier this year, and it sounds like they do finally have a plan worked out for them to make a return in some kind of event, unrelated to anything shown on the roadmap for this year. My guess is it'll be after Leagues and before the Christmas event starts.
 
Another 12 hours of dxp from next week. Restriction-free this time. It ends the day before Leagues.
 
Full list of relics, their tiers, and passives have been released:
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  • Tier 1:
    • Excavator: mining and archaeology boosts
    • Divine Woodcutter: divination and woodcutting boosts
    • Animal Wrangler: fishing and hunter boosts
    • (each of these comes with a special tool)
  • Tier 2:
    • Golden Footed: agility boosts and Goldenhawk Boots that don't require upkeep
    • Five Finger Discount: thieving boosts
    • Farming Frenzy: farming boosts
  • Tier 3:
    • Fairy's Flight: Fairy Mushroom that teleports to fairy rings and spirit trees
    • Assassin's Insight: Skull of Slaying that teleports to slayer masters, monsters, and dungeons
    • Voidwalker: Abyssal Conduit that teleports to all compactable jewelry teleports
  • Tier 4:
    • Production Master: crafting skill boosts and a Brooch of the Elder Gods providing more boosts
    • Rejuvenated: pick another tier 1-3 relic
    • Clue Connoisseur: clue scroll boosts, including unlocking the Globetrotter outfit and giving it infinite charges
  • Tier 5:
    • Barbarism: significant melee boosts
    • Crit Happens: significant magic boosts
    • Bombardment: significant ranged boosts
    • Soulborne: significant necromancy boosts
    • (all of these have shared 100% hit chance, double adrenaline from basics, and 20% reduction in cooldown benefits)
  • Tier 6:
    • Banker's Note: item that lets you bank and note/unnote items anywhere
    • Perkfection: infinite invention mats and other boosts
  • Tier 7:
    • Ascension: Elder God Book that can proc any god book effect more frequently, and attacks can boost your stats to 255 briefly
    • Specialist: Elder Essence of Finality that lets you add any special attack, boosts its damage, and frequently use them without adrenaline
    • Everlasting Faith: infinite prayer, 100% protection prayers that act as Soul Split too, and respawn on death with short cooldown
Looking forward to Monday, I'm excited to see how this all plays out!
 
Looking forward to Monday, I'm excited to see how this all plays out!
Honestly Perkfection is such a no brainer I think you'd have to be retarded to pick bankers note. The prevalence of teleports and banks in this game are such that you really don't need it compared to osrs. I can see the use in grinding stuff but I believe a lot of these perks auto bank or note? Maybe for monster drops but with how quickly you can grind you can probably swing it to get 200k dungeoneering tokens fast and get enchanted notepaper and then you have infinite materials with Perkfection (unless that's only with gizmos but nothing is saying that). Only other thing you'd maybe want from dungeoneering is spirit cape since it's passive and maybe the prayer necklace?
 
Honestly Perkfection is such a no brainer I think you'd have to be retarded to pick bankers note. The prevalence of teleports and banks in this game are such that you really don't need it compared to osrs. I can see the use in grinding stuff but I believe a lot of these perks auto bank or note? Maybe for monster drops but with how quickly you can grind you can probably swing it to get 200k dungeoneering tokens fast and get enchanted notepaper and then you have infinite materials with Perkfection (unless that's only with gizmos but nothing is saying that). Only other thing you'd maybe want from dungeoneering is spirit cape since it's passive and maybe the prayer necklace?
Yeah, people have been talking about how Banker's Note is kind of a noob trap because of how strong it was in OSRS Leagues, so players coming from over there who don't know much about invention would probably take it without realizing it's less useful in RS3. It won't be useless, of course, bank access from anywhere is still good, but when compared with the huge benefits of infinite invention mats and not having to maintain divine charge, seems pretty obvious what the better option is. I don't really understand why one of the listed benefits is getting both materials and coins from disassembling or alchemising manually, when you already have infinite mats. They could have just said "disassembling items acts like alching them" instead.

Going off of the relic and passive benefits, my gameplan is looking like this:
  • Tier 1: Probably Excavator since archaeology is the only 120 gathering skill and boosts for it seem smart. The rest are less of a big deal to me.
  • Tier 2: I don't know if there's a big standout here, but I guess Farming Frenzy. Hitting tier 7 and getting unlimited Advance Time casts will trivialize farming XP at that point, but before then, you'll still have to grind a bit, so the boosts would be nice. The agility boosts seem kind of pointless, and thieving doesn't really give you a lot of good loot most of the time.
  • Tier 3: Assassin's Insight looks like the best option since it gives you a lot of teleports you don't normally have access to. I can eventually grind out Passages of the Abyss for the Voidwalker teleports, and portable fairy rings/spirit trees for Fairy's Flight.
  • Tier 4: I'm thinking Clue Connoisseur to make Treasure Trail-related tasks easier. Production Master has definite benefits, but nothing so crazy I feel like I need them. I also don't think that any of the other tier 1-3 relics are options, so Rejuvenated is out too.
  • Tier 5: Barbarism looks the most fun to me, having halberd range on everything (even more on actual halberds) and built-in vampyrism. Magic is a close second, but ranged and necromancy don't seem that powerful.
  • Tier 6: As mentioned, Perkfection is the obvious winner.
  • Tier 7: Another tough one, I don't think there's a bad option in this tier at all. I suppose I'll see how I feel after playing with my tier 5 choice for a while, whether or not I need the added boosts from Everlasting Faith of infinite 100% protection prayers and built-in Soul Split. If I don't, then I think Specialist has potential for crazy combos, especially since you won't have to farm for the weapons first. Ascension is at the very least an easy "I don't need to think about this" option.
 
Only cool use for bankers note I can think of is having a fat stack of noted food to push endgame bosses early on. E.g. early zuk cape, enrage streaking, zammy

Anyway, I think I'll pass on Leagues. Not that invested to play again.
 
As people have pointed out, an underrated aspect of Perkfection that makes it even better is that disassembling counts as alching, and you have a 66% chance to save the material on disassembly. This means that items that normally would be pointless to buy from shops and alch can actually turn a profit through repeated disassemblies, essentially giving you infinite money thanks to infinite shop stocks. The wiki has already compiled a table of useful items, with the best being magic stones from construction shops (the best of those being the one in Prif since it's only a few steps from a bank). With a bit of effort, you'll have infinite gold to use on buying training supplies from other shops; one method that will be useful is spamming cleansing crystals for prayer XP.

So yeah, there's really no reason to take Banker's Note at all.
 
Poll's already over a quarter of the way there:
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Summarized, here's what the proposal entails if the vote passes:
  • Treasure Hunter will be nuked completely. Not just buyable keys, but daily/challenge/quest reward keys too. Gone.
  • A huge list of direct XP and skilling items will no longer be obtainable or sold. You can read the whole list in the link, but the main points include no more buyable lamps, proteans, dummies, portables, and so on. These will also not be added as in-game drops to maintain game integrity. There will be a grace period to use up the items you still have before they're converted or removed.
  • A year-long game integrity roadmap will be released, showing how they plan to address other issues that have been affecting the game over the years, like UI, the new player experience, Dailyscape, combat, and XP balance. This will be released in addition to their game content roadmap in January, and they say that game integrity updates will not impact content releases.
  • A small amount of buyable bonus XP will remain in the store as the only paid progression option. They view this as an acceptable compromise for players who expressed a desire to continue having means to speed up their skilling while still requiring them to participate in the game. There will also be a per-skill cap on bonus XP to incentivize using it instead of stockpiling large amounts.
  • Earnable and paid cosmetics will continue to be released, but they plan on maintaining visual integrity with future releases, toning down visual clutter and keeping things more grounded with the world of the game. In addition, they will release separate toggles that will let you turn off various aspects of visual customization.
If it hits 100k, all of the above will happen. Anything past that will be taken as a signal of how strongly the community wants this, and will increase their investment in game integrity updates.

I saw some people on the sub speculate that the real reason this is getting spurred along is due to upcoming EU regulations effectively banning lootboxes, and there's definitely potential for that being a major contributing factor. But personally, I think the signs have been there for a while that leadership truly does want to make the game a better experience beyond simply dealing with MTX complaints. At this rate, the poll's basically guaranteed to pass within a day, so we'll see how high the number gets.
 
Does Rs3 even have a large enough playerbase at this point to hit 100k? Will OSRS players care enough to go vote yes for it?
A quick Google says 4-5k or so daily logins, but Leagues may very well be fucking that metric up since that's a separate server (for all I know, not sure how it aggregates). Leagues was definitely a boon of interest both new people and old schools who were curious. Given we're already at 30k and the day isn't even done, even with the natural slowdown these sorts of signature poll things see, I expect it to pass. Really it feels like a formality with how sincere they seemed to be and how they just came out and said they're killing TH if it passes over saying "we propose a few ideas and will let you vote on which best fits".
 
A quick Google says 4-5k or so daily logins, but Leagues may very well be fucking that metric up since that's a separate server (for all I know, not sure how it aggregates). Leagues was definitely a boon of interest both new people and old schools who were curious. Given we're already at 30k and the day isn't even done, even with the natural slowdown these sorts of signature poll things see, I expect it to pass. Really it feels like a formality with how sincere they seemed to be and how they just came out and said they're killing TH if it passes over saying "we propose a few ideas and will let you vote on which best fits".
Note that you can't log in to the same account on regular and Leagues servers at the same time, so there won't be any double-dipping from that, with the exception being people rolling an alt account to do both at the same time. But that's no different from running alts any other time.

I think the timing of this announcement was key. Leagues got a lot more interest into RS3 lately, whether it was from current players excited to try out a popular OSRS mode, old players returning to see what the big deal was, and even OSRS players dipping their toes in for the first time in years (or maybe ever). With all that renewed interest getting a lot more eyes on the game lately, combined with a temporary mode that effectively showcased what a TH-free, cosmetic-free RS3 could look like, it's given them a much bigger push than they might otherwise have had. I'm just surprised that they didn't attempt to poll different aspects and led with nuking TH and MTX skilling entirely, so it really shows their commitment.
 
I'm just surprised that they didn't attempt to poll different aspects and led with nuking TH and MTX skilling entirely, so it really shows their commitment.
The integrity roadmap is a nice gesture too. They mention the decluttering of areas, for example I think BlkWitch posted that her gamejam is putting Melzar's Maze underground to remove the building from the surface while giving it a new identity of this underground mansion/fortress of a mad necromancer, and I think early cuts of Lumbridge without the crater has been shown, as well as maybe combat refresh was mentioned in the video. These sorts of things were always on the bottom of the roadmap, like the current one I think has mentioned something about game health, and a combat update, but they were vague. A dedicated roadmap for changes to core aspects that aren't tied to content drops will be a huge deal.

The future is bright and on top of it we're gonna see diminished fag and wing cosmetics because they're harping on how players want grounded cosmetics that fit the lore and world, combined with North being the goat. I still expect pride to happen, but besides rehashing the same old quest where you find books written by gay characters and the community run pride parade that jmods show up to it's hopefully going to diminish, especially if we get cosmetic toggles. Like can you imagine them trying to march with any sort of conviction when they know people are toggling off their rainbow capes and trails? There are only like maybe three actual pride items including the handheld standard I think? I know the scarf and flowers are in osrs but I can't think of any fag cosmetics that are equips in rs3.

Edit: not like they'd be able to just add equipment that has tranny colors to get around it either; North said to scrap what they worked on and I doubt he'd approve of new items for this purpose :smug:
 
I saw multiple people with troon-colored max capes in Leagues. As long as you let people color stuff, they will let you know they are a faggot.

The only MTX i'm going to miss are portables. But i wish to hold out hope that they will introduce something similar through Invention, as they did mention how they noticed many people complaining about the lack of community during last DXP when portables were disabled.
 
I saw multiple people with troon-colored max capes in Leagues. As long as you let people color stuff, they will let you know they are a faggot.

The only MTX i'm going to miss are portables. But i wish to hold out hope that they will introduce something similar through Invention, as they did mention how they noticed many people complaining about the lack of community during last DXP when portables were disabled.
They said that nothing being removed would be re-added through gameplay, so outside of things that are already possible to acquire like elite skilling outfits and slayer masks, I wouldn't expect to see portables return. What's more likely is that they would implement more dedicated skilling hubs that provide the same or similar benefits to portables, things like the Artisans' Workshop for smithing or the Ranger's Workroom for fletching. That way, players can continue to congregate and skill together like before, in areas that it makes logical sense to instead of a thousand people crammed into Lumbridge market or Fort Forinthry.
 
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