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Didn't Garry dunk on vibe coding in the past? Guess the money was too tempting in the end.Now down to 47% with one of the top 3 reviews being a lengthy negative dismantling of everything wrong with the "game"
It was shit and limited. At least Doom Eternal now has proper mapping tools.Doom 2016's custom map mode
So are most of the games just low effort mobile-type slop?





This has been covered a bunch iirc, but just in case it's not in the thread.I'm confused on why Garry mixed source 2 engine stuff with proprietary things that supposedly people deem as knockoff stuff from Unity. Did he make the choice to do a kitbash engine with Source 2 and other engines or did Valve only give him special use of source 2 in a limited state? Cause let me know if i'm wrong, but Source 2 isn't technically out yet for third parties to use, except for a select few that Valve greenlights?
I roll my eyes at the same complaints getting brought up again and again, because I get it. But it's burying actual criticism. eg. I agree that the game seems to lack any kind of unique vision or tone. The sausage people were a good start, but since the backlash, they seem to be going all in on vanilla with extra bland.Feels like a game with no real vision and any sort of myopia that it does have has zero thought put into it. The sandbox is shallow and doesnt allow you to have any real "permanent" mods ala damage numbers or extra tools from start up, all the games are at most "eh", its not going to steal players from Roblox or Gmod because it requires a graphics card with the street value of a human kidney, and if anything of value is actually made from the Frankenstein engine will be ripped and sold on the actual store. S& would have had success if it was just Gmod 2, no game platform system, no additional C#, just the sandbox with a deal with Valve to import all assets from Alyx.
New blogpost.
If the best game in the world is made using the help of AI we're not going to tell you that you can't post it.