Sandbox Gaming Autism Thread - Praise be Ulillillia

I almost wish I could get this much enjoyment and value out of a single game for several decades. I nearly envy people who can boot up a game like Factorio and just be like, "Oh, nice. I won't need to buy another game until fucking 2047."
 
Magnasanti is a masterpiece if you ask me. Such meticulous creation, invoking that alien feel similarly to Paolo Soleri's original visions of arcologies. The hunt for optimum efficiency as seen in the video is unsettling and inhumane, really makes you thonk and all.

Also this thread is in desperate need of more pannenkoek.
This is also a masterpiece, even if unintentional one, but mostly because of how it steadily escalates from nifty old game tricks to borderline madness, incomprehensible to mere simpletons.
 
terraria is one of those games that are like a black hole, where the concept of time no longer exists. i might get sucked back in when the next update drops.
I backed my old saves for building up somewhere and started playing it modded, but after the sheer fucking insanity that is Tremor+Calamity post-Moonlord I think I'm done with Terraria for a good while.

Sandbox-wise I haven't played much but I'm looking for something good to play in that area soon. Not sure if Subnautica would count, but I really want to make as big and autistic of an undersea base as I can eventually.

Edit: Actually I just remembered, I still have Stardew Valley installed. I haven't touched it in a while, but iirc I was going into my third or fourth in-game year with a whole year or two insanely planned out for profit and finishing my farm exactly the way I want it.

Edit 2: Also just remembered, Starbound modded with a few things like Castlevania decor and Frackin' Universe probably still holds up well, and I had numerous ideas before about building over an entire world and having a kickass space station in the same system at the same time.

I might just sink free time into that eventually. I had it all planned out a long time ago even, back in unmodded Starbound. The theme I had was basically increasing insanity. Average base up top, hidden lab beneath, all high tech, gradually going down, but then slowly progressing into old, dilapidated tech, broken machines, and rusty metal, then caverns, and finally straight up solid flesh and eldritch stuff down to the core.
 
im on a disgaea binge. I literally got into disgaea because of ulillillia btw. i saw one of his grinding vids and knew that game was totally my shit. i also have never "beaten" it or played the story past chapter 1. item world forever. this is how i know i have the :autism:
 
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Also this thread is in desperate need of more pannenkoek.

This is also a masterpiece, even if unintentional one, but mostly because of how it steadily escalates from nifty old game tricks to borderline madness, incomprehensible to mere simpleton
I enjoy the work pannenkoek puts into his videos, commentated or not. It's unfortunate that the sheer amount of work he put into Watch for Rolling Rocks 0.5x drained him and demotivated him from doing another commentated ABC video.
 
Has anyone played Dig or Die recently? I picked it up on Steam a long time ago in Alpha for like $2.99 then got frustrated because, well, it was a game in Alpha. Kind of liked it since it was Terraria where all the enemies could also destroy blocks. But it was very rough in gameplay terms. Too rough for somebody like me who's usually a console peasant.
 
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I almost wish I could get this much enjoyment and value out of a single game for several decades. I nearly envy people who can boot up a game like Factorio and just be like, "Oh, nice. I won't need to buy another game until fucking 2047."

I think that when I get a game like factorio or rimworld. Then I play through like twice and I'm like "Well shit, I think I've seen everything... why bother doing it differently?"

Sandbox games are more... straightforward optimization puzzles to me than the open ended make your own adventure they're supposed to be. Although I have to say, I do enjoy solving those optimization puzzles...

EDIT: Holy necro... oh well too late now.
 
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I don't supposed anyones been playing Kingdom Come : Deliverance? Basically crossing Skyrim with Red Dead Redemption quest arc and Mount and Blade style combat. It's a bit buggy and unoptimized even after patch 1.8. But forgivable considering the size and scope of the game.

 
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I don't supposed anyones been playing Kingdom Come : Deliverance? Basically crossing Skyrim with Red Dead Redemption quest arc and Mount and Blade style combat. It's a bit buggy and unoptimized even after patch 1.8. But forgivable considering the size and scope of the game.

It just felt like an Elder Scrolls game with absolutely no dungeon-crawling to me. I had a very difficult time even having fun with it because the combat was so few and far between, and then months after I gave up with it, it turned out my version of the game was bugged so that bandits never even spawned. I was wondering why I could spend hours and hours roaming around in the woods and never have a single thing happen to me. Now I know.

It's no Skyrim, not even close, but it's definitely something unique. I just don't know if that uniqueness is really enough to justify it, because if you take out the quirky, "realistic" combat system, there really doesn't feel like there's a Hell of a lot to it. If you're a history buff or a Mount & Blade fan then you're probably gonna' love the game, but if you're going into it expecting an experience like Elder Scrolls, The Witcher, or Fable, you're really going to get frustrated pretty quickly.
 
I have heard some people claim GTA was a sandbox game. If so, I have put so much time into Vice City back in the day that I feel embarrassed about it on afterthought.
 
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I don't supposed anyones been playing Kingdom Come : Deliverance? Basically crossing Skyrim with Red Dead Redemption quest arc and Mount and Blade style combat. It's a bit buggy and unoptimized even after patch 1.8. But forgivable considering the size and scope of the game.

I think KC: D has one of the best designed open worlds ever. I've seen so many auto-generated landscapes representing forests or plains or whatever that it really stood out to see one so deliberately crafted after a real place and time. I hope they don't fuck the sequel up and try to fix their spaghetti code better on release.
 
I think KC: D has one of the best designed open worlds ever. I've seen so many auto-generated landscapes representing forests or plains or whatever that it really stood out to see one so deliberately crafted after a real place and time. I hope they don't fuck the sequel up and try to fix their spaghetti code better on release.

THQNordic just bought WarHorse studios...

I like the ideas behind the game. The historical setting and the mechanical side of things. Sometimes the implementation is a bit hit and miss though. But it's still more than AAA studios will try to do these days.
 
I miss Jace's Sims 3 streams. He managed to take a game about life simulation and turn it into a tactical marine sim.
 
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I don't supposed anyones been playing Kingdom Come : Deliverance? Basically crossing Skyrim with Red Dead Redemption quest arc and Mount and Blade style combat. It's a bit buggy and unoptimized even after patch 1.8. But forgivable considering the size and scope of the game.


Funny you mention it now, when it just was revealed the studio got bought out by THQ Nordic and so, this was the only good game we'll get, now.

Edit: Ah shit, didn't see your response... That's what I get for responding before reading the whole thread.
 
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