Business SEC says Roblox part of ‘active investigation'

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Roblox Corp., the video-game service used by millions of young people, is part of an active investigation by the US Securities and Exchange Commission, according to information obtained by Bloomberg News.

Responding to a Freedom of Information Act request, the commission said in a letter Friday that it couldn’t share correspondence between staffers referencing Roblox, saying it could cause “harm to the ongoing enforcement proceeding.”

“We have confirmed with Division of Enforcement staff that there are responsive emails between Enforcement staff referencing Roblox and that these emails are a part of an active and ongoing investigation,” the commission said.

Bloomberg News couldn’t confirm the subject of the investigation. Roblox didn’t respond to requests for comment, and the SEC declined to make any additional comment.
Hunterbrook Media reported in November that Roblox was under investigation by the SEC, citing Freedom of Information Act requests.

Hunterbrook cited an October letter from the commission saying it was withholding documents “which could reasonably be expected to interfere with enforcement activities.” Its affiliate, Hunterbrook Capital, had a short position in the shares.

In October, the now-defunct short-seller Hindenburg Research published a report on child-safety concerns at Roblox and also alleged that the company had inflated its metrics, including the number of users who regularly play Roblox games and the amount of time they spend on average on the platform.

“We totally reject the claims made in the report,” a Roblox spokesperson said at the time. “The authors are, admittedly short sellers (and have an agenda irrespective of the substance of Roblox’s business model and results).”

Hindenburg Research announced it was disbanding in January.

The video-game company has faced scrutiny over children’s safety on the platform. Since 2018, At least two dozen people have been arrested by police in the US, accused of abusing or abducting victims they’d met or groomed using Roblox, Bloomberg News reported in July.

In 2024, Roblox implemented at least 40 safety changes to its platform, including barring children under age 13 from participating in social chatting games.
The San Mateo, California-based company has said safety is its priority.

Shares of Roblox fell 11% on Thursday after the company reported slower-than-expected growth in daily users of its service. It reported 85.3 million active users as of year end.
 
I don’t even really know what it is, some Minecraft thing? I dunno.
edit: looks like a cartoony Second Life?
Competitor to blockland that had a weird resurgance in popularity slightly before the pandemic (which led to shit like action figures based on fucking memes people made of roblox screengrabs) that then immensely exploded in popularity again during the pandemic.
Roblox's playerbase seems to be a mix of people that played it when it was new that came back for shits and giggles (20s-30s) and small kids who found out because it was popular. Like VRchat and other social games the last few years it's devolved immensely into coomers and groomers.
 
Competitor to blockland that had a weird resurgance in popularity slightly before the pandemic (which led to shit like action figures based on fucking memes people made of roblox screengrabs) that then immensely exploded in popularity again during the pandemic.
Roblox's playerbase seems to be a mix of people that played it when it was new that came back for shits and giggles (20s-30s) and small kids who found out because it was popular. Like VRchat and other social games the last few years it's devolved immensely into coomers and groomers.
Admittedly it was popular before the pandemic and the coomer shit was always there, although not nearly as visible. The pandemic is where the same kids that had been playing Roblox for years started getting a whole lot of time playing it and fucking around on adjacent communities (like on Discord), which allowed the coomer/groomer pedophile shit to come to the surface which led to the problem we had now. One example would be the Phantom Forces situation; it was always a popular game, and the devs had been weirdos since its development began (they used Discord for communication which brought a shit ton of degeneracy) but the game remained great and their degenerate actions never reached the public eye. Fast forward and the pandemic happens, people have a whole lot more time to play the game, after a while (around the end of 2020-2022) the "contractors" (part of dev team) start to fuck up the balance of the game severely and multiple of them get kicked out for pedophilia, some great maps are removed because the mapmaker was a pedophile, youtubers are constantly bitching about the game declining, and just a month or so ago it was exposed that those contractors had secretly been kept on, and nearly everyone on the dev team was either a pedophile, or zoophile, or both including many of the original developers.

Honestly you could say the same thing (pandemic made degeneracy/retardation increase and quality decrease) about damn near everywhere on the internet. I didn't use this website before the pandemic so I don't have firsthand experience but you could probably say the same about this website, too.
 
All this is well and good but parents need to stop letting their kids just do whatever on the computer. By all means they can play some vidya but it shouldn't be anything where other players can "connect" with them in any way. Older teenagers are one thing but people just do not pay any attention whatsoever even when they're being asked to pay for in-game content and the kid will be like 10. It's so retarded. I hate people.
 
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