Any advice on how to write a story for a video game?
I know that video games are notorious for their bad writing so I've been searching for advice or ideas on how one can write better stories for games.
I also know that the ones that have good stories like Undertale usually have elements that can't be replicated in other mediums (e.g. the save mechanic).
I have some story ideas for a game that I am trying to make and I want to hear some thoughts on it.
Video games have horrible writing because they do it ass backwards. The game level is made first and then the script is made to fit the mission/level design. If a level doesn't work or needs to be taken out, they need the script to easily remove segments in order to keep the main plot consistent. This is why side-quests have nothing to do with the main story.
One game to really look into for writing a game is Bioshock. Every level holds a theme, the level speaks for the script more than the script itself, the objects in the level speak for the story more than anything, and all the script does is hammer in points that most people would miss if they are flying by, or to give the player the mission goal.
This does depend on the game. Something that's going to take after Dark Souls doesn't need much of a script, but rather characer interactions, bosses, background explainations (how did this level become the way it is), and the ability to connect the locations together.
If you do something like an RPG, remember that the main character is meant to be given choices, because it's a role playing game. A JRPG has a set character with a set narrative that doesn't really change and this is very narrative heavy and written pretty much like how an anime would with all the drama and chained events and stuff.
To say it again in a different way: you're going to have to plan the game part first, and THEN you can add the story in after, but your story might not get the exact locations or events that you want, so make sure that you focus on theme and a level by level mentality.
Feel free to ask more if you need anything more specific. I simply don't know what genre you're going for.
Question: what is the minimum word count to qualify as a novel? I've read all kinds of numbers and it seems to be between 30K and 50K. Possibly more depending on genre. For some reason, fantasy novels absolutely need to be as thick as a phone book.
Fantasy books are thicc now because of the world building and because fantasy readers these days think that the bigger the book then the more stuff that will happen in the book. It's mostly due to Game of Thrones doing it and all the publishers are trend-chasers. Before it was YA dystopia for everything and now it's something they call New Adult(college kids) mixed with diversity and representation in fantasy worlds. It's as gay as it sounds, so don't aim for such a trend, just do your thing and have your own audience in mind.
As for the size, between 300 and 400 pages (meaning around 90k - 120k words) but that also depends on the genre because each publisher has a different idea of what people read. Sci-fi has a focus on novellas and shorter end novels that are more like 300 pages long, so use that for a rule of thumb and just check out the genre you're going into and if you're going to submit to a publisher.