IridiumDragon06
kiwifarms.net
- Joined
- Feb 4, 2022
Fallen London does some interesting things with language. I found my first meeting with the Tiger Keeper in the Labyrinth of Tigers memorable, because of how the game carefully sets up what you should expect with its consistent Adjective Noun naming convention.
There is also a lot of weirdly interconnected lore, and the F2P-with-paid-premium mechanics play really well into the themes of the SMEN plotline itself.
I also think that the nature of the game does show the weakness of the AAA full-animated everything-voiced model. If you remember back to Elder Scrolls 3, then most of your interactions with NPCs were text boxes, with important lines and cutscenes voiced. This meant that the game could be hugely reactive, because it's very cheap to write new dialoge of an NPC reacting to your actions, and save the voice and cutscenes for the fixed stuff. Likewise, Fallen London can, for the price of some art assets and some writer time (which, IIRC, was mostly a single writer doing the work more-or-less off-hours because it seemed so off-brand, and thus ended up a really good paen to obsessive madness to complete a goal), include an entire branch which did draw a lot of people into the game on the strength of its reputation alone, even if most players never do more than dip a toe in.
There is also a lot of weirdly interconnected lore, and the F2P-with-paid-premium mechanics play really well into the themes of the SMEN plotline itself.
I also think that the nature of the game does show the weakness of the AAA full-animated everything-voiced model. If you remember back to Elder Scrolls 3, then most of your interactions with NPCs were text boxes, with important lines and cutscenes voiced. This meant that the game could be hugely reactive, because it's very cheap to write new dialoge of an NPC reacting to your actions, and save the voice and cutscenes for the fixed stuff. Likewise, Fallen London can, for the price of some art assets and some writer time (which, IIRC, was mostly a single writer doing the work more-or-less off-hours because it seemed so off-brand, and thus ended up a really good paen to obsessive madness to complete a goal), include an entire branch which did draw a lot of people into the game on the strength of its reputation alone, even if most players never do more than dip a toe in.