- Joined
- May 26, 2013
Psycho Fox, or any other of them floaty jumpy games, i guess people enjoy Decap Attack but Psycho always had a special place in my heart, despite the floaty jumpyness :p
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Same for Cato Roboto.Rayman 1 could have been amazing if you weren't required to rescue every electoon just to get to the last level. I can forgive the dickish level design and limited continues if I could just casually get through the game without having to fucking backtrack through fucking Bongo Hills because Rayman doesn't know how to fucking run or grab onto a fucking ledge without a fucking fairy explaining it to him like a fucking child.
Fuck.
I think the prototypes had a lot of great features, but many of them would not have been really interesting to play with. I can see why they were removed and what issues they could have caused. And a lot of cool stuff made it in.The sad part is that Spore was actually good and then EA ruined it for some reason:
It's still wild to me that they tried the absolute god-awful abomination that was trying to ape... moba-like? sensibilities that died well before it came out of the womb, and yet Age of Empires 2 continues to enjoy a slew of neverending expansion-packs to this fucking day because the studio in charge of it just polished up the old game... for people who actually fucking enjoy RTS.Dawn of War 3. If they'd just remade 1 with shinier graphics it would have sold like hotcakes.
The game seems to divide people. It is heavily flawed. But that makes it great for me. Finished it twice, once OG and extended version. Probably will do it a third time. But I definitely agree with the DLC shit. Though, I would argue, it is an industry-wide problem.FFXV
The premise and worldbuilding was absolutely there. You could tell there was this nugget of greatness that just never got developed enough because of restarts and rescopes that always happen in software projects, but that was for many reasons really bad for FFXV.
The fact that people broke into tears during the ending also shows that the story had the right beats but was cut off at the knees before it could be fully developed. There were so many good parts:
- The love story between Noctis and Lunafreya looked like it could have been great and show Noctis growing up with Luna's help and example. It also could have been a good developing relationship where two characters that were arranged to be married grow to like and then love each other because of the journey they go through together.
- Ardyn's characterization was absolutely fantastic. If FFXV could have been fully developed he could have been one of the best FF antagonists ever because he was both entertaining to watch and because he had an understandable reason for being pissed off while hamming it up on the screen in all the right ways.
What was released was like watching random scenes of LOTR out of order - you can tell what you're watching is really good, but it's so disjointed and disconnected that the impact and greatness just doesn't get there and you walk away unsatisfied.
And you know what the worst part is...the team was pulled off of doing DLC that ties up and re-does the ending to instead work on fucking Forspoken....
The only solace is that the re-done ending with expanded explanation of everything looked like it was going to be really good and was instead just novelized so people could at least finally get some closure.
I enjoyed FFXV for what it was and don't necessarily consider it a bad game, but it really could've been so much better. You could tell the finished product was rushed.FFXV
The premise and worldbuilding was absolutely there. You could tell there was this nugget of greatness that just never got developed enough because of restarts and rescopes that always happen in software projects, but that was for many reasons really bad for FFXV.
The fact that people broke into tears during the ending also shows that the story had the right beats but was cut off at the knees before it could be fully developed. There were so many good parts:
- The love story between Noctis and Lunafreya looked like it could have been great and show Noctis growing up with Luna's help and example. It also could have been a good developing relationship where two characters that were arranged to be married grow to like and then love each other because of the journey they go through together.
- Ardyn's characterization was absolutely fantastic. If FFXV could have been fully developed he could have been one of the best FF antagonists ever because he was both entertaining to watch and because he had an understandable reason for being pissed off while hamming it up on the screen in all the right ways.
What was released was like watching random scenes of LOTR out of order - you can tell what you're watching is really good, but it's so disjointed and disconnected that the impact and greatness just doesn't get there and you walk away unsatisfied.
And you know what the worst part is...the team was pulled off of doing DLC that ties up and re-does the ending to instead work on fucking Forspoken....
The only solace is that the re-done ending with expanded explanation of everything looked like it was going to be really good and was instead just novelized so people could at least finally get some closure.
The game being rushed is insane when you consider it being in development for a decade. And the end product was some horrific Frankensteins monster.I enjoyed FFXV for what it was and don't necessarily consider it a bad game, but it really could've been so much better. You could tell the finished product was rushed.
I believe they literally didn't know what they wanted to do, the game feels like they started throwing shit at the wall (the different origins for V, the braindance, etc...There was no unified direction, its different than say the og watch_dogs that knew what it wanted to be but it wasn't because the devs were complete shit, CDPR can actually deliver stuff as seen with the Witcher series, but with this game they dropped the ball big time.Cyberpunk 2077. How can you fuck that up?
Can't do that because of how the display worked on the VB, it was literally a row of red LEDs with a spinning mirror. Think that blue LEDs wouldn't show up for half a decade after that and without those you can't have a full color VB.Virtual Boy's entire library is probably much more playable just by making it full color, or at least black & white instead of a blinding red. Wario Land VB deserves better.
Bethsoft doesn't gets that Fallout wasn't the 1950's with futuristic stuff but what people in the 1950's thought the future would be like. Is how BTTF2 is the future according to the early 90's where you have flying cars, fusion power and a fax on every room but no internet or smartphones...even tho any nerd att knew about BBSs and cellphones were a thing since the mid 80's.I'm not one of those old fans who think's everything after Tactics is bad and Tactics was a low point, and Fallout 3 wasn't a bad game but it wasn't a Fallout game it was just a OK attempt at Post Apocalyptic game with a 50's skin and that's something they over use to kill the soul of the Fallout IP they have made it the 50's rather than the 50's idea of a Post Apocalyptic World.
Wait, are you telling me the genesis mini 2 is FPGA-based?The new version of the game is designed for modified Sega CD hardware so you might have to wait a while before it gets emulated.
06 was cringy shit the moment they decided to go with sonic having a human gf. Its just further proof that SOJ was always the autistic half of SEGA that needed the tard wranglers from SOA to keep the whole thing afloat. Consider that the aspies at the og sonic team wanted the first sonic game to feature madonna as sonic's gf, I shit you not:Sonic 06, if the original planned 2007 release had stayed I am moro than sure that the game could have been something special, the game as it stands now has a lot of interesting and even great level design, but the broken nature of it and the controls being in an obvious unfinished state make it a truly sad thing to see imo.
You can even see how much better it is by just making the controls better with a couple of mods, and it becomes much much better with the inproved physics and slight modifications from project 06.
SimVille was supposed to be that, or like an inbetween in terms of city size. Sims 3 tried to copy some of the ideas there but Maxis was already a shell of its former self and it was half-assed at best.There was the feature in SimCity 4 where you can import The Sims 1 Sims in your city to be observers, and you can use SimCity 4 to create custom terrains for neighborhoods in The Sims 2. The games after that didn't have the said cross-game compatibility, sadly.
For me the biggest problem is that the evolution phases are short af, you just rush thru those. You then reach the civilization stage which is another rush when instead like the alpha show you could've had a short of sim city built inside the game, followed by a "simplanet" when you end up with a planet-sized city, tho maybe that's too large in scope for its day.Spore
Man all you had to do was put SimLife, SimCity and SimSpace from one end to the other and it would had been great.
Not sure how you fuck that up. The community was there. The creators were working fine. What happened?
The citadel DLC was literal fan fiction, felt like written by a fanboy who watched way too many shitty romcoms.Not necessarily bad games but the potential for the Mass Effect series was completely ruined. I'm still mad about it to this day. And I'm not just talking about the ending of the third game.
I'm mostly talking about the Reapers and the sort of cosmic horror/completely alien vibe the first game had for them which was completely removed come the third game. Originally they were portrayed as completely unknowable, supposedly uncreated god-like machines from beyond the Milky Way which were each so complex as to be compared to an entire nation of minds. The game generally shrouded them in mystery, which some would call "hand-waving" but I think it works with ancient alien cosmic evils. Who built them? Or, perhaps too fantastical for an autistic reddit-tier obsessed with science universe as ME, what built them? What are their motives? Can they even be comprehended? Really, I wish they never tried to fully explain these things. True horror lies in mystery. Instead we got perhaps the most retarded explanation for their existance and motives I have ever heard. "We gotta kill all organics to stop them from making synthetics which will kill all organics!!1!". And the answer to it that the stupid devs wanted was for organics and synthetics to learn to sit around a campfire and sing kumbaya. Unbelievable.
There's so many other things that the first game began to develop that either got dropped completely by the third game or were perverted in just as retarded a way as the Reapers. Despite how much I like ME2 and how fun it is, this degradation really gets started there. For example the Collectors make no sense and ruin what we understand about the Reapers in ME1. We're told they cleanse our galaxy of all sentient life and then leave the indoctrinated to rot, yet somehow when this is explained to us it fails to mention the massive army of bugs that they keep around to do their bidding. Did they do this in the previous cycle? Why would these god-like machines even need these things when they could just indoctrinate sentient beings like they did with Saren in the first game? Why didn't they help in the first game?
Also Cerberus is retarded. They make no sense. In the first game they're depicted as something like if the CIA went rogue: they were a part of the Alliance but are doing their own nefarious activities now, usually engaged in weird science experiments and glow-ops. Where the hell did they get an army like we see in ME2 and 3? Imagine if the CIA/some rogue Army group just opened recruiting stations and putting their agents in brightly covered uniforms and sent them to do odd jobs around the country. They would be arrested/killed by the army or police so quickly. How are they not being actively hunted by the Alliance given that they're essentially an enemy army within Alliance space? Oh, they're in the terminus systems you say? How is a quasi human supremacist group with as much secrecy as the United States Armed Forces able to operate there without getting murder raped by Krogan and Batarian mercenaries, all of whom actually have the means and motives to have army sized forces in the area? It's just stupid. I'm not saying they couldn't have used Cerberus like they did in the games, but they really should've been more like a shadow organization that few people have heard of.
Also, the fact you can't be a racist towards aliens other than in ME1 is disappointing, though admittedly they make Renegade Shepard really funny in the sequals. Basically space dirty harry mixed with zapp brannigan.
Also also, the dialogue for Mass Effect 3 sounds like fan fiction half of the time. That sounds like me just trying to insult it but I'm only half joking, the writing in that game (and the story in general, really) reads like something I found off of Archiveofourown or Deviantart. Not only could I have written a better plot, but I think basically anyone who has ever read a book other than Harry Potter or the Hunger Games could've done the same. SOMETIMES there are good interactions, though, especially between Shepard and the crew. Either there were multiple writers involved or a broken clock is right twice a day.
TL;DR bioware created an amazing IP with Mass Effect 1 but messed up both the lore and the feel of the universe in dumb ways in ME2 and completely destroyed it by ME3. I literally don't know or care at all about Andromeda. It sounds like someone wrote fanfiction and somehow got it made into a AAA game. The moral of the story is SJW's, trannies, and diversity hires will always ruin every IP, and EA is the antichrist of video games.
They actually fixed a lot of the gameplay issues of 3 and NV, and the art direction was great. But the story is shit, there's no way around it, even shittier than that of 3 which seems epic now in comparison. The decision to voice the protag and add the retarded ME wheel still baffles me.I'm surprised no one has said Fallout 4
I played it for three hours, put it down and never touched it again. Such a massive, massive disappointment. An incredibly dumbed down combat system that feels almost insultingly stupid. It makes Guardian Crusade look like Final Fantasy X. All substance, no style.The game seems to divide people. It is heavily flawed. But that makes it great for me. Finished it twice, once OG and extended version. Probably will do it a third time. But I definitely agree with the DLC shit. Though, I would argue, it is an industry-wide problem.
I avoid AC7 multiplayer like the plague because I hate 4v4 or whatever games.Ace Combat 7 is one of my favorite games of all time, amazing military power trip game. The multiplayer for it is universally reviled and basically dead but for a handful of people who keep playing it.
What's inexcusable about that is that with a minimum of effort it could have been made much better. As is, the multiplayer consists of free-for-all where you either immediately get spawn-killed or make circles around each other for the whole match.
It should have been based on War Thunder, and that would have worked perfectly fine, because the single-player ALREADY IS War Thunder. What do I mean? War Thunder has ground targets, large team battles, and it actually takes time to reach your destination, the maps are huge. The single-player IS that.
So the game really should have had, to be a complete experience, at least one War Thunder mode. But I'd have said the following modes:
Single Combat: 1v1, one round, maybe option for machine guns only, movie-like "duel in the sky" mode.
Dogfight: Team-vs-team, one life per round.
Aerial Supremacy: Team-vs-team, respawns (typical team deathmatch)
Ground Strike: One team attacks with limited respawns, has to reach a certain number of points for ground destruction (like an Annihilation from campaign)
Land-Air Battle: Both teams have ground targets. Destroy all ground targets to win, or have more points at the end of the clock (planes also counting for points). The "War Thunder" mode.
Just use the maps from the campaign, they already have a decent selection. Fuck.