- Joined
- Oct 8, 2019
Nigger, what the fuck is this suppose to mean?What'd they fuck up, Jim Sterling?
Not saying there's nothing wrong with the game, but that is very orange man bad of you
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Nigger, what the fuck is this suppose to mean?What'd they fuck up, Jim Sterling?
Not saying there's nothing wrong with the game, but that is very orange man bad of you
Why was it badNigger, what the fuck is this suppose to mean?
A 1920s setting would have been perfect for the next game in the series, but the devs liked their story too much for that to happen and opted for a direct sequel instead. What's interesting to me is that the devs have taken another setting that would have been great for a game in the series, 1940s Los Angeles, and used it for an upcoming game about managing a film studio. It's a kind of game that's been tried before of course, but this looks less like seeing characters flail around like in The Movies, and much more in line with the gameplay of This is the Police.
At first glance, it looks interesting - but I would not be surprised to learn that the devs fall into the same pitfalls of yore. One of my main problems with the story of This is the Police was how rapidly it swung between whacky hijinks and super serious mode. Some stuff in their trailer, like how you can indulge a movie star's vices to curry favour with them, seems to suffer from the same problem:
It goes straight from "referential humour" to "realistic and mundane" to "wacky fantasy" to, well, I don't think the last one needs to be explained. I'll give the game a once-over when it releases, but sadly I expect it to be another game with good ideas but poor execution.
???Leaving aside the craziness of a black woman in 1972 not only being in university
I get you, I agree, making it an American doesn’t make sense and does t add anything.Her being enrolled alone isn't unrealistic. The insane part here is the combination of her being enrolled + on a exchange programs in some latin american shithole + not leaving when the civil war starts + taking up cleaning lady job + being somehow trusted to do that job enough by random high rank people to be allowed to do so alone on literal nothing.
Alone in the Dark on PS3/360/PC. If that game only had 9-12 months more development time...
It was an open world horror game, with vehicles, side quests and several men's restrooms to explore.
View attachment 4415332
There's often several solutions to obstacles and if you come up with a solution it will probably work. This one just shows metal conducting electricity.
View attachment 4415336
There's also realtime lighting, not that fancy, but some enemies(the ooze) cannot move into the light and this creates an interesting puzzle. In a pitch black sewer environment, how can you use what you have to create light in such a way that you don't cast a shadow? (that's one of the oooh moments in the game)
Fire! Just light shit on fire, fire that spreads!
View attachment 4415328
Is there a wooden door in your way and you don't have a key? Light it on fire! Be careful with that. Like I said, it spreads to other flammable materials...
View attachment 4415356
Or if you have something heavy you can just break the door to pieces, pieces that can then be used as melee weapons. I had a great moment where I got corned by enemies, ran into a bathroom, kicked the toilet stall into pieces and used one to beat the shit out of the enemy pursuing me.
This also works for metal doors except it is a slow process. They don't splinter or break, instead they dynamically deform depending on where you hit them.
Crafting before crafting was gay.
View attachment 4415340
Despite all of this the game is not good... I still love it though, it was almost there.
I've played alone in the dark, that game was unironically extremely kino but people hated it because it was associated with the alone in the dark franchise. Had they named it lightbringer it would have been way more sucessful I think, that game was genuinely way ahead of its time.Alone in the Dark on PS3/360/PC. If that game only had 9-12 months more development time...
It was an open world horror game, with vehicles, side quests and several men's restrooms to explore.
View attachment 4415332
There's often several solutions to obstacles and if you come up with a solution it will probably work. This one just shows metal conducting electricity.
View attachment 4415336
There's also realtime lighting, not that fancy, but some enemies(the ooze) cannot move into the light and this creates an interesting puzzle. In a pitch black sewer environment, how can you use what you have to create light in such a way that you don't cast a shadow? (that's one of the oooh moments in the game)
Fire! Just light shit on fire, fire that spreads!
View attachment 4415328
Is there a wooden door in your way and you don't have a key? Light it on fire! Be careful with that. Like I said, it spreads to other flammable materials...
View attachment 4415356
Or if you have something heavy you can just break the door to pieces, pieces that can then be used as melee weapons. I had a great moment where I got corned by enemies, ran into a bathroom, kicked the toilet stall into pieces and used one to beat the shit out of the enemy pursuing me.
This also works for metal doors except it is a slow process. They don't splinter or break, instead they dynamically deform depending on where you hit them.
Crafting before crafting was gay.
View attachment 4415340
Despite all of this the game is not good... I still love it though, it was almost there.
Planet Zoo would have been pretty cool if most of the content wasn't spread out across seventeen $10 DLCs.
This doesn't have any political/espionage angle to it but it sounds like something you might find interesting, in terms of being a period piece where a woman snoops on people.It's even better: in the game this is a AMERICAN UNIVERSITY STUDENT NEGRESS! Leaving aside the craziness of a black woman in 1972 not only being in university but also doing a exchange to a country and not immediately GTFO'ing out of a civil war but somehow doing a job as a cleaning lady to "survive" instead of just asking to leave and the embassy helping her out. My idea would have a actual local woman not this.
As the BroTeam clip said: "Shit is so pretentious it gave me a film school degree."
FWIW ATS does include roads other than interstates. SCS try to capture the "feel" of a road when they build it. If there's a particular turn or landmark that gives the road character, that will be included. You get the impression reading their blog that SCS are very, very passionate about their work. For example this road on Route 66:The scale was always going to be an issue. I've entertained the idea that things like American Truck Simulator could have racing built in, at least as DLC or an exploitative spinoff using similar maps, but I don't know that it would really work. I assume the truck simulator games achieve 1/20 scale because they stick purely to interstates (eliminating most actually interesting urban and rural roads) and by having everything strictly off the road itself be just wallpaper.
When planet Zoo came out I had Kidney Stones and spent an autistic amount of time building a hyper detailed food court.Planet Zoo would have been pretty cool if most of the content wasn't spread out across seventeen $10 DLCs.