Shit that reminds you that you’re getting old - Re: Fwd: Re: Re: Re: Re: Re: Re: Fwd: Damn young’uns

Another thing I can still recall is when it was normal to not be carrying an electronic device almost 24-7.

(When carrying an electronic device that was not a calculator to school could mean it getting confiscated.)
I remember being an *adult* and it being normal not to own, much less carry, an electronic device.

For my first date with my long-ago-ex-husband, scheduled for a Saturday night, I had to cancel last-minute. The only way I had to let him know was to call the restaurant, leave a message at the host stand, and assume he'd get it. (He didn't, as he was waiting for me outside and for some reason didn't check inside.) I felt bad, even before I knew he didn't get the message, so I also called his work number, which was the only number I had, because we'd exchanged [actual, cardstock] business cards, and left a message. He did not get that message until Monday back in the office. We rescheduled for the next weekend...but not until Tuesday, because he left me a message on my home phone Monday, and I worked late and didn't hear it until I got home late that night and so called him back the next day.

Quaint times.

My car is so old I still have to use this, even though I’ve never used an ACTUAL cassette tape. Oh, well. :\
Not car-related, but I still have a couple hundred cassette tapes. Which I could play on my extra (compact) stereo with dual cassette player I bought in 1995...that hasn't been hooked up in a decade.
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Surprisingly yeah. Probably not for a whole lot longer though
I like it when 16-bit games use passwords instead. No volatile RAM powered by a battery then.

But that can mean long passwords, like with that Ganbare Goemon game that was localized in USA as The Legend of the Mystical Ninja.
 
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I don't understand why "pixel art" and awful graphics games like Minecraft are a thing. CGI began in my early childhood and there was an endless drive for more and better graphics. When the sec Warcraft came out in 1995, the graphics blew my tiny mind. My brother fed the newly purchased CD into our PC and after all the menus, installation etc, this thing opened before us:


We watched it open mouthed, blown away, it was incredible, we'd never seen anything like it before.

Graphics should always aim to improve. This nostalgia crap is just aggravating.
 
CGI began in my early childhood and there was an endless drive for more and better graphics.
I haven't played any (new) video games in around ten years (with the exception of 2k) and when I see a suggested YouTube video featuring a video game now and get a look at where Graphics are I am amazed, I mean I have a hard time now believing these are games and not real life. For me the world of Gaming has been frozen somewhere in time around the PS Triple.
 
I don't understand why "pixel art" and awful graphics games like Minecraft are a thing. CGI began in my early childhood and there was an endless drive for more and better graphics. When the sec Warcraft came out in 1995, the graphics blew my tiny mind. My brother fed the newly purchased CD into our PC and after all the menus, installation etc, this thing opened before us:


We watched it open mouthed, blown away, it was incredible, we'd never seen anything like it before.

Graphics should always aim to improve. This nostalgia crap is just aggravating.
From an artist standpoint, it's because we're trying to replicate the graphics we grew up with. That's why we make retro-inspired game art. It's also easier to get into, with low poly renders being less-intense on a low-end PC.

on a personal end, id rather stylized art over realistic. I'm sick of the real world.
 
I don't understand why "pixel art" and awful graphics games like Minecraft are a thing. CGI began in my early childhood and there was an endless drive for more and better graphics.
It's feature-complete. Compare the CGI from your early childhood (Shrek/2001?) to traditional cel and paint animation.
 
It's feature-complete. Compare the CGI from your early childhood (Shrek/2001?) to traditional cel and paint animation.
Also this effortless infinite polygons (so long as you have some ridiculous video card) shit all looks exactly the same anyway. These cunts aren't even doing anything with it.

I'm fine with 16-bit or even 8-bit graphics that DON'T LOOK LIKE RETARDED SHIT DESIGNED BY A RETARD!
 
I haven't played any (new) video games in around ten years (with the exception of 2k) and when I see a suggested YouTube video featuring a video game now and get a look at where Graphics are I am amazed, I mean I have a hard time now believing these are games and not real life. For me the world of Gaming has been frozen somewhere in time around the PS Triple.
I will agree that sometimes CGI does go too far. I have a degree of faceblindness, and a while ago some friends of mine made me watch Love and Robots with them. I was enjoying it until a particular episode came on where I couldn't tell whether the characters were real humans on a blue screen, or if they were completely computer generated. My friends are normal (within a reasonable limit of "normal") so they were able to easily see that it was CGI, but it freaked me out so badly that I will never watch Love and Robots again without significant financial incentive.
 
Speaking of aging, I think more and more types of food cause mild indigestion as one grows older.
Stomach acid production declines with age. The higher the pH in the stomach, the more things don't get digested properly and might irritate your bowels. On top of that, the lower esophageal sphincter is most likely sensitive to acidity in the stomach and when the environment grows more basic, the chance of it opening when it shouldn't (leading to reflux) increases. You could try bitters, and if that doesn't help, betaine HCl with pepsin.
 
I remember being an *adult* and it being normal not to own, much less carry, an electronic device.

For my first date with my long-ago-ex-husband, scheduled for a Saturday night, I had to cancel last-minute. The only way I had to let him know was to call the restaurant, leave a message at the host stand, and assume he'd get it. (He didn't, as he was waiting for me outside and for some reason didn't check inside.) I felt bad, even before I knew he didn't get the message, so I also called his work number, which was the only number I had, because we'd exchanged [actual, cardstock] business cards, and left a message. He did not get that message until Monday back in the office. We rescheduled for the next weekend...but not until Tuesday, because he left me a message on my home phone Monday, and I worked late and didn't hear it until I got home late that night and so called him back the next day.

Quaint times.


Not car-related, but I still have a couple hundred cassette tapes. Which I could play on my extra (compact) stereo with dual cassette player I bought in 1995...that hasn't been hooked up in a decade.
View attachment 5998699

I still have some cassettes. About half were stolen along with other stuff. But I have every INXS album up until X on cassette. The Swing is their best album. My favorite INXS song is Johnson's Aeroplane. I realise if I said that to a zoomer I might as well be speaking Klingon. I still have the first album I ever owned. I got Storm Front by Billy Joel for Christmas of 1989. How has this much time passed? :(

I need to check a second hand shop for a cassette player. My old GE has a misaligned door and you need to put a rubber band around it.
 
This nostalgia crap is just aggravating.
I'm fine with 16-bit or even 8-bit graphics that DON'T LOOK LIKE RETARDED SHIT DESIGNED BY A RETARD!
I think people making "pixel art" now may miss the point of why there's "pixel art" in the past: low resolution and system resources.

It's also easier to get into, with low poly renders being less-intense on a low-end PC.
Don't "retro"-style games usually somehow have current system requirements?
 
I think people making "pixel art" now may miss the point of why there's "pixel art" in the past: low resolution and system resources.


Don't "retro"-style games usually somehow have current system requirements?
Yes, pixel stuff developed precisely because of the hardware limitations of the day, but it’s also still immediately recognizable as belonging to a certain game/franchise: you will never mistake the art style of a TMNT game for, say, a Double Dragon or Streets of Rage. Now look at four brown hellscapes of a battlefield and tell me which one is COD, nu-Halo, Battlefield, etc. As to modern games having modern system requirements, they have to be able to interface with the hardware and OS the same way as everything else, so yes, they do need modern hardware/driver compatibility at a bare minimum.

Speaking of vidya and tech need shit, how many generations are we from nobody knowing why the fuck the ‘Save’ icon is a clipped-corner blue square with a white rectangle in it? A: and B: drives were on the way out in the 90s, and basically extinct by the very early 00s. Figure old Gen Z are about the last people who might recognize that symbol as a picture of a floppy disc.
 
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