parody
kiwifarms.net
- Joined
- Nov 4, 2023
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
How many attempts did it take to get here? Only managed to get three fish in that reached probability, several other attempts got past 60% but got rejected either by shadowban or filter. Good work by the way.
To add, not that hard to potentially access this page in full. Just typing that link in, it partially loads before slapping you with a login screen -
View attachment 7729512
Just hitting the refresh X before the page loads locks it in.
View attachment 7729516
Not sure I want to download all of that, but this might also not require a login to get?
View attachment 7729527
The 'swipe to mod' page. Help button popup below.
View attachment 7729529View attachment 7729533
View attachment 7729534
const input = document.createElement("input");
document.body.append(input);
input.type = "file";
input.accept = "image/*";
input.onchange = e => {
if (input.files && input.files[0]) {
const canvas = document.getElementById("draw-canvas");
const ctx = canvas.getContext("2d");
createImageBitmap(input.files[0]).then(img => ctx.drawImage(img, 0, 0));
}
};
Works pretty wellI can't draw
View attachment 7729403
Tampermonkey script here. You'll need to enable user scripts in tampermonkey settings.
Password: nCZGJUBRez
View attachment 7729442
Shits FUCKING rigged though. But have fun
Success at last. Sometimes you need to add some bullshit to get it to think its a fish
View attachment 7729464
@Facom made a tampermonkey script to auomate this a bit ago.how to load images:
go to the main page with the drawing box, hit f12 -> console, paste
const input = document.createElement("input");
document.body.append(input);
input.type = "file";
input.accept = "image/*";
input.onchange = e => {
if (input.files && input.files[0]) {
const canvas = document.getElementById("draw-canvas");
const ctx = canvas.getContext("2d");
createImageBitmap(input.files[0]).then(img => ctx.drawImage(img, 0, 0));
}
};
attach the image and go hog wild.
Oh I was using a script to fucking actual draw them on there. Didn't think of createImageBitmap...how to load images
Will modify this@Facom made a tampermonkey script to auomate this a bit ago.
Oh neat, I was wondering because i checked the thread and nobody had posted it. I do remember seeing that post too because it was something like "testing" and then the image of the shark.@Facom made a tampermonkey script to auomate this a bit ago.
Your one looks FAR better than just raw images though.Oh I was using a script to fucking actual draw them on there.