- Joined
- Apr 28, 2021
this last one is pretty funny the more you think about it.
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Never heard of it, honestly - doomstacking was one of the most criticized features of Civ 4, iirc. I think people were just more upset how it swung from one extreme to another since 1UPT is equally unwieldy.Seems like the removal of unit stacking was met with a ton of criticism, not sure why.
SMAX > 3 > 6 > 4 > CMBE > 2 > 5 > 1What would everyone say is the order of best civ is nowadays. It seems like everyone is leaning towards
4 with mods>5 with mods > 4 > 3 > 5 > 6 > 2 > 1
4 with mods > 5 with mods > Alpha Centauri (if you can't handle the obtuse UI and navigation, Civ 4 has a mod called Planetfall that's a spiritual successor) > 3 with mods > Colonization (modded) > 4 > 5 > 3 > 6 > Colonization (unmodded) > Beyond Earth > 2 > 1What would everyone say is the order of best civ is nowadays. It seems like everyone is leaning towards
4 with mods>5 with mods > 4 > 3 > 5 > 6 > 2 > 1
That's not a bad list at all.4 with mods > 5 with mods > Alpha Centauri (if you can't handle the obtuse UI and navigation, Civ 4 has a mod called Planetfall that's a spiritual successor) > 3 with mods > Colonization (modded) > 4 > 5 > 3 > 6 > Colonization (unmodded) > Beyond Earth > 2 > 1
I've not played since 2021 but I felt it was very tightly balanced and the AI was actually capable of competing, and the experience was much more cohesive and realized than the direction Civ 6 went. I'm planning on picking it up again because Vox Populi is planning on integrating the 4UC submod into its base later this year.That's not a bad list at all.
What's the general feeling on Civ V with the community patch and Vox Populi?
Given the popularity of EU4 and that Civ has already done a colonization I'd say you're far from the only one interested in it. Personally I'm not interested in pre-Iron Age or post-Victorian periods in Civs and Civlikes either; Medieval and Colonial periods tend to be the ones that interest me the most in 4xs.I'm the only person who cares about the era but I'd like to see Old World done with the Age of Exploration. It could even be called New World. It's one of only three eras (along with very ancient history and the Dark Ages) where the premise of 4X really fits with real history.
I think there is potential in a type of Dark Ages/Medieval game, 4X or RTS, based on the premise that everyone is a barbarian tribe attacking Rome (or the equivalent empire elsewhere, like China and Persia). Think the Atilla: Total War experience, but the game is explicitly designed around the assumption you're a barbarian faction.Given the popularity of EU4 and that Civ has already done a colonization I'd say you're far from the only one interested in it. Personally I'm not interested in pre-Iron Age or post-Victorian periods in Civs and Civlikes either; Medieval and Colonial periods tend to be the ones that interest me the most in 4xs.
Actually Jon Schafer of Civ 5 fame tried making just that. It was called At the Gates; it had some interesting ideas, but unfortunately fell flat due to his inability to make an AI or even finish the game. Given how much of a dumpster fire its dev cycle was it honestly makes me wonder how he even got into a lead position with Civ 5 to begin with.I think there is potential in a type of Dark Ages/Medieval game, 4X or RTS, based on the premise that everyone is a barbarian tribe attacking Rome (or the equivalent empire elsewhere, like China and Persia). Think the Atilla: Total War experience, but the game is explicitly designed around the assumption you're a barbarian faction.
It would be very much like a typical game except instead of having barbarians to go swat it would very much just flip it around to being the feeble standing armies and cities of the old empire.
A game would involve a scramble at the start (with a large migratory population/army) to stake out a decent territory and then settle in for the long campaign.
In RTS form I pictured it being a bit like how Age of Empires III has treasures and guardians to collect and sockets to fight over to build trading posts/monasteries on. Here it would be sockets for things like cities and castles that can shoot back, require some amount of military effort to take.
I ain't playing a game where THREE FIFTHS of the civs have female leaders.Seems to be going the route of Old World in mixing Paradox with Civlikes, though more Vicky than CK2. That said the leader/civ choices shown are abominable. Three-fifths of the civs are led by women, including Sapho for Greece and Jeanne d'Arc for France, and of course two subsuharan civs including a mandatory black lady and Shaka with his speakchuckers. How hard is it to get a non-pozzed Civlike?
Sappho is probably the absolute worst choice too. A lesbian poet for one of the most warlike peoples around? They couldn't have gone with some Spartan chick? And why Joan of Arc when there's <Insert your King Louis of choice>, Charlemagne, and Charles Martel? Hell if they want to do a different take on France they could give us Pepin the Short and his administrative wizardry.I ain't playing a game where THREE FIFTHS of the civs have female leaders.
erm, sweatie, those are all old scrotes, and that's a big yikes from me, and Joan of Arc is muuuch needed non-binary rep too, so jot that downAnd why Joan of Arc when there's <Insert your King Louis of choice>, Charlemagne, and Charles Martel? Hell if they want to do a different take on France they could give us Pepin the Short and his administrative wizardry.
I think my biggest disappointment with the Civ narrators is they never got Christopher Lee to narrate one.They are doing the First Looks again with even the same narrator from Civ VI.