Sid Meier's Civilization

1724373955032421.png

this last one is pretty funny the more you think about it.
1724744096483090.png
 
I do wish they'd reintroduce portraits changing with the ages from III, and something like the throne room (II) or palace (III), it's the little touches that stick with a player. I liked the events VP added to V as well, though you need a huge variety to avoid it getting repetitive.
 
Seems like the removal of unit stacking was met with a ton of criticism, not sure why.
Never heard of it, honestly - doomstacking was one of the most criticized features of Civ 4, iirc. I think people were just more upset how it swung from one extreme to another since 1UPT is equally unwieldy.

As for the religious stuff, it is one of the few improvements Civ 6 made over 5 as religious units can now battle, so your Inquisitors can zap the missionaries before they get a chance to spread.
 
  • Like
Reactions: Gaius Cumulus
Looks like some gameplay of Ara has been released, and it actually looks more like a Civilization 7 than Civ 7 is shaping up to be.


Seems to be going the route of Old World in mixing Paradox with Civlikes, though more Vicky than CK2. That said the leader/civ choices shown are abominable. Three-fifths of the civs are led by women, including Sapho for Greece and Jeanne d'Arc for France, and of course two subsuharan civs including a mandatory black lady and Shaka with his speakchuckers. How hard is it to get a non-pozzed Civlike?
 
Last edited:
What would everyone say is the order of best civ is nowadays. It seems like everyone is leaning towards
4 with mods>5 with mods > 4 > 3 > 5 > 6 > 2 > 1
4 with mods > 5 with mods > Alpha Centauri (if you can't handle the obtuse UI and navigation, Civ 4 has a mod called Planetfall that's a spiritual successor) > 3 with mods > Colonization (modded) > 4 > 5 > 3 > 6 > Colonization (unmodded) > Beyond Earth > 2 > 1
 
4 with mods > 5 with mods > Alpha Centauri (if you can't handle the obtuse UI and navigation, Civ 4 has a mod called Planetfall that's a spiritual successor) > 3 with mods > Colonization (modded) > 4 > 5 > 3 > 6 > Colonization (unmodded) > Beyond Earth > 2 > 1
That's not a bad list at all.

What's the general feeling on Civ V with the community patch and Vox Populi?
 
That's not a bad list at all.

What's the general feeling on Civ V with the community patch and Vox Populi?
I've not played since 2021 but I felt it was very tightly balanced and the AI was actually capable of competing, and the experience was much more cohesive and realized than the direction Civ 6 went. I'm planning on picking it up again because Vox Populi is planning on integrating the 4UC submod into its base later this year.
 
I'm the only person who cares about the era but I'd like to see Old World done with the Age of Exploration. It could even be called New World. It's one of only three eras (along with very ancient history and the Dark Ages) where the premise of 4X really fits with real history.


Civs could be full countries, but I prefer the idea of them being colonies/cultures and Indian tribes. Both sides are playable. Game runs to about 1900 in our time. Indian campaigns (from player's perspective) start long before colonization, colonist campaigns start after. Some examples of colonist civs would be things like having Puritans, Quakers and Cavaliers instead of just "British" (corresponding to New England, Pennsylvania and Virginia/Carolinas respectively), or the Spanish perhaps having a conquistador leader they select instead (Cortez, Pizarro, de Soto, etc.).

Old World launched with 8 civs, Civ VI (on, I assume, a much larger budget) launched with 18. I can just imagine there being about three or four cultures for British and Spanish, two for French and Dutch respectively, one for Portuguese. This is assuming we're talking solely the Western Hemisphere and not India and Africa as theaters of colonization. The Swedes, Danes, Scots (separate from Britain), Poles and Russians had very unimpressive presences in America.

Anyways, I picture short lists like this if I wasn't even trying to be realistic about content (or if civs were very similar to each other with slight differences):
British
- Puritans
- Cavaliers (includes the Caribbean/Catholic Maryland colonies)
- Quakers

Spanish
- New Spain
- New Granada
- La Plata
- Peru

French
- New France
- Saint Domingue (French Caribbean)

Dutch
- VOC

Portuguese
- Brazil

Algonquians
- Powhatan
- Shawnee
- Huron

Iroquoians
- Iroquois
- Cherokee

Muskogeans
- Creek
(maybe Seminoles)

Plains
- Comanche
- Sioux

Oasisamerica
- Navajo
- Pueblo
- Apache

Mesoamerica
- Mexica
- Maya
- Tlaxcala? i dunno

South America
- Inca/Quechua
- Mapuche
- Guarani

???
 
Last edited:
  • Like
Reactions: Gaius Cumulus
I'm the only person who cares about the era but I'd like to see Old World done with the Age of Exploration. It could even be called New World. It's one of only three eras (along with very ancient history and the Dark Ages) where the premise of 4X really fits with real history.
Given the popularity of EU4 and that Civ has already done a colonization I'd say you're far from the only one interested in it. Personally I'm not interested in pre-Iron Age or post-Victorian periods in Civs and Civlikes either; Medieval and Colonial periods tend to be the ones that interest me the most in 4xs.
 
Given the popularity of EU4 and that Civ has already done a colonization I'd say you're far from the only one interested in it. Personally I'm not interested in pre-Iron Age or post-Victorian periods in Civs and Civlikes either; Medieval and Colonial periods tend to be the ones that interest me the most in 4xs.
I think there is potential in a type of Dark Ages/Medieval game, 4X or RTS, based on the premise that everyone is a barbarian tribe attacking Rome (or the equivalent empire elsewhere, like China and Persia). Think the Atilla: Total War experience, but the game is explicitly designed around the assumption you're a barbarian faction.

It would be very much like a typical game except instead of having barbarians to go swat it would very much just flip it around to being the feeble standing armies and cities of the old empire.

A game would involve a scramble at the start (with a large migratory population/army) to stake out a decent territory and then settle in for the long campaign.

In RTS form I pictured it being a bit like how Age of Empires III has treasures and guardians to collect and sockets to fight over to build trading posts/monasteries on. Here it would be sockets for things like cities and castles that can shoot back, require some amount of military effort to take.
 
I think there is potential in a type of Dark Ages/Medieval game, 4X or RTS, based on the premise that everyone is a barbarian tribe attacking Rome (or the equivalent empire elsewhere, like China and Persia). Think the Atilla: Total War experience, but the game is explicitly designed around the assumption you're a barbarian faction.

It would be very much like a typical game except instead of having barbarians to go swat it would very much just flip it around to being the feeble standing armies and cities of the old empire.

A game would involve a scramble at the start (with a large migratory population/army) to stake out a decent territory and then settle in for the long campaign.

In RTS form I pictured it being a bit like how Age of Empires III has treasures and guardians to collect and sockets to fight over to build trading posts/monasteries on. Here it would be sockets for things like cities and castles that can shoot back, require some amount of military effort to take.
Actually Jon Schafer of Civ 5 fame tried making just that. It was called At the Gates; it had some interesting ideas, but unfortunately fell flat due to his inability to make an AI or even finish the game. Given how much of a dumpster fire its dev cycle was it honestly makes me wonder how he even got into a lead position with Civ 5 to begin with.
 
Seems to be going the route of Old World in mixing Paradox with Civlikes, though more Vicky than CK2. That said the leader/civ choices shown are abominable. Three-fifths of the civs are led by women, including Sapho for Greece and Jeanne d'Arc for France, and of course two subsuharan civs including a mandatory black lady and Shaka with his speakchuckers. How hard is it to get a non-pozzed Civlike?
I ain't playing a game where THREE FIFTHS of the civs have female leaders.
 
I ain't playing a game where THREE FIFTHS of the civs have female leaders.
Sappho is probably the absolute worst choice too. A lesbian poet for one of the most warlike peoples around? They couldn't have gone with some Spartan chick? And why Joan of Arc when there's <Insert your King Louis of choice>, Charlemagne, and Charles Martel? Hell if they want to do a different take on France they could give us Pepin the Short and his administrative wizardry.
 
  • Like
Reactions: Gaius Cumulus
And why Joan of Arc when there's <Insert your King Louis of choice>, Charlemagne, and Charles Martel? Hell if they want to do a different take on France they could give us Pepin the Short and his administrative wizardry.
erm, sweatie, those are all old scrotes, and that's a big yikes from me, and Joan of Arc is muuuch needed non-binary rep too, so jot that down
 
I use IGE in Civ V to build up a large empire, then fracture it and play within the remains.

If that could happen more organically, that would be cool.
 
Back