Sid Meier's Civilization

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
We making civs? I'll pick out the ones I think deserve inclusion in loose grouping of importance.
I think that it'd be nice if civs could just upgrade in time, maybe with three groupings (ancient, medieval/exploration, industrial/modern) for characters.

MIDDLE EAST (6)
Arabian
Egyptians (I feel like Nubia can in some sense fall within Egypt)
Mesopotamian: A civ that starts as Sumer then evolves into Babylon or Assyria
Some hybrid civ that can represent both Eastern Rome (Justinian and Theodora) and the Ottomans (Suleiman and Roxelana); “Anatolians” and mix with Hittites?
Persians
Phoenicians (includes Carthage and Jews/Israelites as their direct descendants)

ASIA (4)
China: Qin Shi Huang
Indian: Chandragupta or Ashoka
Mongolian: Genghis Khan
Japanese: Tokugawa

ANCIENT EUROPE (4)
Celts
Greek: (the Hellenistic/Macedonian world is Greek as far as I'm concerned, so is Byzantium just Medieval Greece)
Romans

AMERINDIANS (4)
Aztecs
Comanche
Incan
Iroquois/Iroquoians

AFRICANS (1)
Ethiopians

MEDIEVAL AND MODERN EUROPE
Americans
British
French
Germans
Norse
Russians
Spaniards

OTHER
Polynesians: Kamehameha


That’s just 27 civs. fifty percent more than Civ 6 had at launch, but it’s really hard when you count the ancient and modern versions of the same people as different things. It prioritizes cultures that existed in a fashion through pretty much all history. Americans are an exception because it’s impossible to justify a game of world history not including the winner.

EXPANSION PACK: MODERN EUROPE
Dutch
Habsburgs
Italians
Poles
Portuguese
Yugoslavs

EXPANSION PACK: THE STEPPE
Cossacks
Huns
Scythians
Magyar
Turks
Aryans

EXPANSION PACK: AFRICA
Ashanti
Ghanaians
Kongolese
Malagasy
Malian
Zulu

EXPANSION PACK: THE INDIANS
Apache (Apache/Navajo/other Southwest hybrid)
Cherokee
Algonquian (Shawnee, Huron, Powhatan, etc)
Guarani/Paraguayan (hybrid civ)
Mapuche
Muskogeans (Muskogean/Missisippian hybrid)
Sioux
Haida/Tlingit type civ

EXPANSION PACK: THE AMERICANS/COLONIALS
Argentinians
Boers
Brazil
Colombians
Mexicans

EXPANSION PACK: ASIANS
Khmer
Koreans
Sikhs
Vietnamese
Indonesians
Mughals, as separate from Indians
Harappans
 
Last edited:
  • Like
Reactions: Jerri's Kid
Civs should also have their leaders change from major era to major era. I think of there as being three such (ancient, medieval/early colonial, industrial/modern).

Ex:
Augustus —> Cesare Borgia —> Garibaldi
Boudicca —> Queen Elizabeth —> Churchill
Rurik —> Ivan the Terrible —> Stalin
Charlemagne —> Richelieu —> Napoleon

Duo leaders would be cool

I think leaders should generally be success stories. Certain leaders are very famous but destroyed their countries idiotically and left behind primarily negative effects. A despot like Stalin fits because he won. A despot like Hitler does not because he lost.
 
At its core Civ is a board game so I wouldn't change the core gameplay too much. Saying 'make the ai good' is easy, implementing AI that can outplay people is hard.
If I was to improve, I'd give it a means of detecting problems (such as, troop numbers drop by certain % or science drops by certain %) and change tack to address this. The amount of times ive seen the ai just not start mass producing and buying units when they're losing wars is absurd, there's no sense of self preservation. Likewise I see them with a district I pillaged unrepaired for dozens of turns.
I liked the individuality each civ had in 6 (some like Sparta and Norway are militaristic civs which deliberately do not want to conquer cities so they can keep farming them) and that's something that should return. In truth, you've got to have the oddball picks otherwise it'd be the same faces every game.
Given they have gameplans thought out, the AI can have plans built out for each leader that maximise their strengths. Could even throw some historical references in like AI Boudicca hating any romans automatically

A bit more of a grounded visual style, less irreverent quotes and a Saxon-era England would be great too
 
This is probably an unpopular opinion but bring back stacks. Its supposed to be showing the entire world, keep "micro-fight" RTS bullshit out of it.
 
Spread Islam, win in the medieval period.
 
Civilization call to power came out just over 25 years ago.
4K Ai enhanced rifs of the Civ call to power cutscenes
It's kinda interesting how some of the future wonders are now a thing. Like The Agency is what the NSA is eventually is now, Global E-Bank is crypto currency, and Nanopedia is essentially Amazon's Alexa.
 
  • Like
Reactions: Mr.Miyagi
I am so annoying in Singleplayer Civilization 6 that Gilgamesh, my friend, declared war on me out of spite towards Yerevan (Armenia). This goes against his entire AI imperative.

This happened twice now. The first time, I fended off his donkeys and he paid me 7 Gold as apology. This second time, Armenia genocided his towns closest to me.

What happened to city ruins? Defeated cities are Thanos-snapped now, leaving only a ring.

Fuck, and here I thought my autism would HELP me get back into this game. But no, between this and the icons for newer units being smaller than the icons for older units, I'm too baffled to continue.

---

So yeah, that was a few days of "maybe I should play this game again" and note-taking that ended on turn 109.
 
  • Feels
Reactions: Tealeaf and T-21
I am so annoying in Singleplayer Civilization 6 that Gilgamesh, my friend, declared war on me out of spite towards Yerevan (Armenia). This goes against his entire AI imperative.

This happened twice now. The first time, I fended off his donkeys and he paid me 7 Gold as apology. This second time, Armenia genocided his towns closest to me.

What happened to city ruins? Defeated cities are Thanos-snapped now, leaving only a ring.

Fuck, and here I thought my autism would HELP me get back into this game. But no, between this and the icons for newer units being smaller than the icons for older units, I'm too baffled to continue.

---

So yeah, that was a few days of "maybe I should play this game again" and note-taking that ended on turn 109.

This should help with some of the newer mechanics but also yeah the game can be a bit much when you're just starting out again after a long break.
 
  • Like
Reactions: Foxxo

This should help with some of the newer mechanics but also yeah the game can be a bit much when you're just starting out again after a long break.
"Any civ can pursue any victory"


This makes me wonder; if the Kongolese under the King guy destroy the Civ that gave them their Religion, can they then pursue a Religious Victory in their place?
1714330080976.png
 
I wound up uninstalling this game. Just could not get into it. My biggest gripes were:

1) It goes so hard in on history that it winds up feeling completely ahistorical. Like, I can see why we can't have unique agents for every faction (who the fuck would be a Great Scientist for Kongo), but I'd almost rather have randomly generated character names than have Aristotle in my China or Confucius in my Aztec Empire or whatever. It just feels like random shit being thrown on my screen.

2) Ages go by way too fast relative to the speed of warfare.

3) As discussed on this forum before, the writing sucks, it lacks gravitas, is too snarky, doesn't teach anything. Have a better experience playing random autistic Paradox games mods (the actual vanilla games don't count, Paradox has the same issue with their current writing).

Gardening a city is fun, but I can do variations on that in tons of games.
 
I relapsed into my Civ V addiction and can’t imagine doing anything else other than managing my little cities with my little dudes inside of them.
It’s so calming after trying to solo queue in ranked FPS games for the past bit
 
It's coming in 2025
Well, there's no way of knowing how it will play but I can't help but notice that the aesthetic seems to be taking cues from multiple entries. The Art Deco feel of Civ 5 is back and revamped but now it seems to be mixed in with a bit more of the diorama feeling you'd get from Civ 2. Also, notice the use of multiple narrators and the focus on individuals throughout time, with large and small figures interacting with each other. They might be going for more of a Great Person and Specialist focused game play loop than previous entries.
 
Well, there's no way of knowing how it will play but I can't help but notice that the aesthetic seems to be taking cues from multiple entries. The Art Deco feel of Civ 5 is back and revamped but now it seems to be mixed in with a bit more of the diorama feeling you'd get from Civ 2. Also, notice the use of multiple narrators and the focus on individuals throughout time, with large and small figures interacting with each other. They might be going for more of a Great Person and Specialist focused game play loop than previous entries.
What gives me hope is the realistic art style shown off so far. I'm really hoping it's not bait and switch because the map really needs to looks beautiful this time around. Something like this:
Screenshot_1397.png
 
This is probably an unpopular opinion but bring back stacks. Its supposed to be showing the entire world, keep "micro-fight" RTS bullshit out of it.
I think that Realism Invictus mod for CIV4 has a good idea. Different tiles have different supply values and going over them gives you maluses, with certain technologies increasing the supply limit. This, plus adding very strong outflanking bonuses could very easily allow both stacking units and countering stacking.
 
  • Agree
Reactions: Kane Lives
Not a freebie, but there's an ongoing Civilization Anniversary event that gives discounts to Civilization series until 22nd June. Base game of Civ VI is dirt cheap and so is Civ V Complete bundle.
I'm surprised no one mentions about the discount until now. In case any of you haven't "own" it on Steam.
 
Back