Well, I have bought the physical edition of Civilization VII for the Switch.
First Impressions
There's no box-art on the inside cover, and nothing that describes the game on the outside cover. Nintendo truly is the last company to care about Switch games.
The physical edition is essentially a scam. It's the exact same cartridge size as Pokémon Brilliant Diamond, a game which had the immense controversy of disguising its entire postgame and soundtrack as a Day-1 patch so it could ship on a less-expensive cartridge... and just like back then, it prompts you to a Day-1 patch here, even though Friaxis has outright said that there's no Day-1 patch for consoles yet because their porters are retarded (as in, physically slow).
After I blow that off and start the game, a screen pops up, demanding that I install the patch; fortunately, I can just press "Later" and continue. After a twenty-second black screen, Take-Two puts its DRM agreement in my face, and simply scrolling through that is a laggy experience. Part of the DRM agreement mentions microtransactions. The game will not let you play at all if you don't press "A" to accept the agreement. Afterwards is a Privacy Policy agreement that you must also accept before you can do anything.
After the Privacy Policy agreement is accepted, the game puts you through a rigmarole of accessibility windows on a black screen. Are you just red-colorblind, red-and-green-colorblind, or completely colorblind? How lop-sided is your hearing? How deaf are you? Do you need subtitles? (Why isn't this stuff just in an Options menu in-game?) Amazingly, while you can change the colorblindness options, the window for audio accessibility settings doesn't even work; you just have to move on by pressing "X". It's a complete waste of time in its patchless state.
The title screen animation is very nice, though it stutters a little. It flies by a lot faster than Civ 6's still-screen bullshit. Gwendolyn Christie narrates the silly-but-hyper-realistic cutscene after the title screen animation, which shows one Vietnamese peasant tilling up a sword, seeing himself and others in past lives across the world, and then completely missing that Vietnam has stolen NASA's space program and is doing the first Moon mission.
The actual title screen has one of the leaders you have unlocked (in my case Benjamin Franklin) staring at the menu options, fidgeting about as he (or I suppose she for some people) waits for you to fucking choose something. There's no Civilopedia access from this screen, though; the options are "New Game", "Load Game", "Multiplayer", "Collection" (view the DLC you've bought), "Additional Content" (view the DLC you can buy), and "Options". Once I try selecting "Collection", it prompts me to install the Day-1 patch AGAIN; when I decline, it takes me to the Storefront, which is hilariously empty.
New Game
I select "New Game", and SHOCKINGLY the game doesn't ask me for the Day-1 patch again. I immediately notice that the leaders all have
levels beneath their portraits, which all start at 1 (of course). Yes, these bastards start out somewhat-bad, and you have to play as them to unlock
Mementos that you can slot into them, presumably getting to mix-and-match them at a certain level of grinding. Aside from taking a half-second to load, the leaders all look very nice, which is weird because a bunch of the portraits have unflattering or oddly-lit angles. The available options at first are:
- Amina of Zazzau, because all sub-Saharan African cultures are exactly the same to Friaxis
- Ashoka after he converted to Buddhism
- Augustus (after he became Emperor, of course) <- okay, he looks kinda off-putting.
- Benjamin Franklin right after he called himself "American" at British Parliament
- Catherine the Great -
honestly, I'm surprised that Russia is in this game
- Charlemagne of the Franks
- Confucius, who has only two lines for his Leader abilities - he's the Tall leader, despite China being China
- Frederick the Great
-
The Dark One - hilariously, her second trait is that she is more justified than other leaders in declaring revenge wars
- Hatshepsut - Thank God it's not Cleopatra again
- Himiko of Wa - she's basically one of the first confirmed rulers the Chinese found in Japan
- Ibn Battuta - I already spoke about him; his traits remind me of Civ VI America
- Queen Isabella of Castile, after Columbus raped Hispañola
- José Rizal, the national hero of a nation that isn't in the fucking game (though I'm sure it'll be in the DLC Atomic Age)
- Lafayette, after the French Revolution instituted Constitutional Monarchy (and before everything went to pot)
- Machiavelli - his traits basically encourage him to be an asshole
- Pachacuti, Inca-Man
- Trung Trac, one of the two Vietnamese queens who ruled between China's first and second rapes of Vietnam
- and Xerxses, though honestly I'd prefer if he looked like the Xerxes in 300.
One thing I dislike about the UI in this part is that, if you press "L" to scroll left while already at the leftmost menu, you go back to the title screen and your setup is lost. I imagine that pressing "R" to scroll right while already in the rightmost menu immediately starts the game; it doesn't work for me without the Day-1 patch, though, because the last menu is locked to me. I'm not allowed to pick my Age to start in, nor the Difficulty, nor the map type. Hopefully the patch I'm being arm-twisted into installing will allow me these basic features.
I chose Xerxes (because he was the last one), and it listed two "Geographic Choices" for him: Persia (because he ruled Persia), and Maurya (because India is next to Persia). Immediately I notice that Aksum (Coptic Ethiopia) cannot become the Abbasids in the Exploration Age, so I guess there's that historical tid-bit. Civ VII appears to load quicker than Civ VI, but the introductory page during the loading is horrific, with icons slowly popping in like pictures on DSL.
Starting the New Game
The "Welcome to Civ VII" tutorial enters the screen like it's from a mobile game. The split-second screen I see before this tutorial pop-up looks heinously generic; it almost looks like the Steam Store preview of any other grand-strategy-game on the market right now, such as Old World or Humankind.
Page 1 of this bullshit is innocuous enough. I have advisors! As in, multiple advisors, and not just that old lady from VI! (I hope.) Also, there's a Civilopedia; it's weird that I can't access this from the main menu, but honestly my expectations were so low that I didn't think this game would have it.
Page 2 of this bullshit justifies the new Ages mechanic. Sigh. Page 3 explains the Legacy Paths, which I already know from IGN articles to be just a stricter version of the Ages system from Civ VI: Rise and Fall. It also says that
you cannot win the game early; you
must be in the Modern Age to win the game, and you
must engage with the Legacy Paths system in the Modern Age before you can be eligible for victory.
- I know from that same IGN article that Legacy Paths are also used as a tiebreaker, in the event that the Modern Age ends without a winner. I also know from a different article that this system is fucked for console players; completing a Legacy Path milestone advances history towards the next Age or the end of the game, and completing an entire Legacy Path in the Modern Age (thus letting you aim for Victory) also advances history towards an immediate end of the game, but the PC players of the real Day-1 patch don't have to worry about the latter thing.
Page 4 of this bullshit basically restates page 1.
The fog-of-war is back to being darkness in this one. The unexplored hexes are a black-stone hexboard, which is stylistically neat; they're not beating the "wannabe board game" allegations with this one, though. I think it's not quite as nice as the sea-monster map in VI, but it's infinitely better than the CPU-fucking gray fog in V. The explored tiles sort-of look like they've been placed on this mess.
The pooled resources in VII are Gold (of course) and Influence (from Stellaris). The other, "transient" resources are Science, Culture, and... Happiness. Yes, you harvest Happiness in this game. I hope that the Atomic Age DLC lets me build goyslop tile improvements to enhance my Happiness farming. The Gold icon now has a reverse of a 7 stamped on it, which is very nice, but otherwise the Resource icons look a bit corporatized. Also, Food is Corn again. Production is no longer even tangentially orange, for orange is now the color of Happiness, which looks a bit too much like a Facebook/Instagram emoji for my tastes.
No longer do you start with a Warrior to go with your first Settler, who is now called a "Founder". Unit menus now have big squares that list their HP and Movement Points as fractions, which I'm sure some Excel-spreadsheet-user is gleeful about. My Founder founds the first city, Parsa (Persis or Persopolis or something), and immediately I notice that the buildings look rather nice for the year 4000 B.C.; oh well, maybe the spaceship he fell out of to land on this map gave him some building kits. BCE is gay, by the way. It implies we're going to have a third era at some point. What would we call years then? "ACE"?
Also, I have a Settlement Cap in this game; 4, because I'm Xerxes. I sure hope that's not a hard cap. I hope Wide players aren't slitting their wrists about this.
My City's First Steps
I am prompted to Produce something. There's a command to "View Hidden" options, so I take that, and... well... it shows me seemingly every option available to the Antiquity Age. The Advisors from V are back; my goodness, I was missing their little inputs. Unfortunately they don't have actual bodies, and the "Economic Advisor Recommendation" text pokes right off the text box, with just some awkward cropping to hide the second half of the "n".
The icon for the Warrior is a gladius. This gives me a bit of a stroke, because I haven't researched metalworking yet. Also, the icon for Offensive Power is three meteors. Scouts have no power listed in this game, but I imagine that they have Defensive Power like the Founder; if so, they probably have 10 (just like him), or maybe 20 (to match the Warriors). Scouts and Warriors are both disgustingly cheap, so I'm worried that I might be in a Demo Mode due to refusing the Day-1 patch. I also notice that, to build a Settler, my City (which has a starting Population of 1) needs a Population of
5 or higher.