Sid Meier's Civilization

examples of some not-necessarily-evil reptilians aliens:

Sakkra of Master of Orion series (they reproduce quick).

Chamachie (pronounced カマキー) in Ascendancy (sciencey).

🦎
 
Hear me out, Firaxis. You know what would be the best "continuity mode", period? Not changing your civ at all.
I feel that'll be the next step followed by making that the default mode. Got a real laugh out of the way JP tries to emphasize how much India content ther is without being racist.
 
I feel that'll be the next step followed by making that the default mode. Got a real laugh out of the way JP tries to emphasize how much India content ther is without being racist.

The only reason its not is because they do not want to look like they are conceding to the "evil chud gamers".
 
I would like to remind everyone of the amusing fact that Beyond Earth will always have a higher peak player count than VII
civviipeak.webp
civbepeak.webp
 
One odd thing about Master of Orion 2 is that aliens may introduce themselves with what sounds like declaring war. Like Klackons here.

moo2 screencap 1.gif


As you see it's meaningless as there's no war or even hostility.

moo2 screencap 2.gif


(was playing as Psilons BTW)
 
I played 6 again recently and im still disappointed about how bad at war the AI is.

I'm still playing heavily modded Civ 6 with Late Game AI, Take Your Time & AI strategy tweaks.

Essentially it makes research slower by a factor of 4-7x, strips the AI of some of their BS Turn 1 perks like 3 starting settlers & 5 warriors, but gives them crazy production perks that scale up with each era.

Since research is so slow, the AI is often forced to churn out nothing but military units because there isn't anything else to build. On water maps, this sometimes results in every tile of their empire being covered in military units to the point where new builds start getting teleported to random islands.

The old AI problems still exist though with lack of aggressiveness. Sometimes I'll find one of their cities or capitals being beaten up by barb ships, then sneak attack & steal it with one of my own. Then fret that the AI is going to recapture it next turn because the city is then at low health under my command but surrounded by land units.

But the AI never attacks to retake it or even fights my own land units I buy from the city, I've been able to clear out entire islands of AI units one by one as they just stand there like bumps on a log or retreat.

I'm sure the sheer volume of units messes up some of the AI behavior, but it's annoying that the Civ 6 AI still isn't a military threat when given overwhelming numbers & odds.
 
I'm still playing heavily modded Civ 6 with Late Game AI, Take Your Time & AI strategy tweaks.

Essentially it makes research slower by a factor of 4-7x, strips the AI of some of their BS Turn 1 perks like 3 starting settlers & 5 warriors, but gives them crazy production perks that scale up with each era.

Since research is so slow, the AI is often forced to churn out nothing but military units because there isn't anything else to build. On water maps, this sometimes results in every tile of their empire being covered in military units to the point where new builds start getting teleported to random islands.

The old AI problems still exist though with lack of aggressiveness. Sometimes I'll find one of their cities or capitals being beaten up by barb ships, then sneak attack & steal it with one of my own. Then fret that the AI is going to recapture it next turn because the city is then at low health under my command but surrounded by land units.

But the AI never attacks to retake it or even fights my own land units I buy from the city, I've been able to clear out entire islands of AI units one by one as they just stand there like bumps on a log or retreat.

I'm sure the sheer volume of units messes up some of the AI behavior, but it's annoying that the Civ 6 AI still isn't a military threat when given overwhelming numbers & odds.
Yeah, i sometimes see it just decide to leave my ranged units alone instead to charge my city and get shredded in a meat grinder.

It's such a shame because combat and war in civ6 is pretty well fleshed out with siege units, support units and sieges being great ways to win wars without massive advantages in tech or numbers, then the way pillaging works means war can pay even without capturing cities. But the AI is so braindead it makes that not fun as it cant even fix its own districts between wars
 
It's such a shame because combat and war in civ6 is pretty well fleshed out with siege units, support units and sieges being great ways to win wars without massive advantages in tech or numbers,
I don't know what version of 6 your playing but my experience was that it is so disproportionately slotted in the defender's favor because of the way damage calcs work that winning an offensive war necessitates having either a massive tech or numbers advantage.
 
The biggest point people miss about Civ 6 Warfare is that it isn't about taking cities. Big cities are a large investment to take, players put a lot of investment into them, they should be hard to take. Smaller settlements are pretty easy to sweep up comparatively, and are great for expanding your border or negotiating peace afterwards.

The point of Wars in Civ 6 is LOOTING. You get tons of faith, gold, and science from looting districts and resources. With policies you can get a crazy amount. You run your army rampant through their territory getting several hundred of various resources, you get them to pay your tribute afterwards, they have to spend 20 turns rebuilding while you just got a huge leg up.
 
Why is religious play so sterile in civ games? The history of religion as it relates to nation states is fascinating. Jihads, crusades, protestant rebellion, eradication of catholics from japan, two popes competing to be The pope.

The closest thing I've seen is old world, where your relationship to the leader of a religion greatly affects how followers of that religion see you (which can be competing heads of state, some of your generals, even your children or spouse).

I feel like each of the civs game just have weird religion mechanics. Like sure, picking follower and leader beliefs is marginally interesting, but it just doesn't seem to have strong relationship to how belief shaped civilizations. Religion is often something where you can really see the depth of virtue and depravity, where humanity is expressed in its most extreme form, yet civ takes the opposite route making it one of the emptiest shells. I don't get it. Why?
 
Back