- Joined
- Jan 16, 2023
Hear me out, Firaxis. You know what would be the best "continuity mode", period? Not changing your civ at all.
They added a "continuity mode" that reduces how much is changed between ages.
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Hear me out, Firaxis. You know what would be the best "continuity mode", period? Not changing your civ at all.
They added a "continuity mode" that reduces how much is changed between ages.
Cool, the age civ switching system still sucks though and so does the game.
They added a "continuity mode" that reduces how much is changed between ages.
I feel that'll be the next step followed by making that the default mode. Got a real laugh out of the way JP tries to emphasize how much India content ther is without being racist.Hear me out, Firaxis. You know what would be the best "continuity mode", period? Not changing your civ at all.
I would like to point out that even AoE III did civ switching better than Civ 7.Hear me out, Firaxis. You know what would be the best "continuity mode", period? Not changing your civ at all.
I feel that'll be the next step followed by making that the default mode. Got a real laugh out of the way JP tries to emphasize how much India content ther is without being racist.
I would like to remind everyone of the amusing fact that Beyond Earth will always have a higher peak player count than VIIView attachment 7681059View attachment 7681061
The shill has given up on posting about civ7 as well then
I played 6 again recently and im still disappointed about how bad at war the AI is.
Yeah, i sometimes see it just decide to leave my ranged units alone instead to charge my city and get shredded in a meat grinder.I'm still playing heavily modded Civ 6 with Late Game AI, Take Your Time & AI strategy tweaks.
Essentially it makes research slower by a factor of 4-7x, strips the AI of some of their BS Turn 1 perks like 3 starting settlers & 5 warriors, but gives them crazy production perks that scale up with each era.
Since research is so slow, the AI is often forced to churn out nothing but military units because there isn't anything else to build. On water maps, this sometimes results in every tile of their empire being covered in military units to the point where new builds start getting teleported to random islands.
The old AI problems still exist though with lack of aggressiveness. Sometimes I'll find one of their cities or capitals being beaten up by barb ships, then sneak attack & steal it with one of my own. Then fret that the AI is going to recapture it next turn because the city is then at low health under my command but surrounded by land units.
But the AI never attacks to retake it or even fights my own land units I buy from the city, I've been able to clear out entire islands of AI units one by one as they just stand there like bumps on a log or retreat.
I'm sure the sheer volume of units messes up some of the AI behavior, but it's annoying that the Civ 6 AI still isn't a military threat when given overwhelming numbers & odds.
I don't know what version of 6 your playing but my experience was that it is so disproportionately slotted in the defender's favor because of the way damage calcs work that winning an offensive war necessitates having either a massive tech or numbers advantage.It's such a shame because combat and war in civ6 is pretty well fleshed out with siege units, support units and sieges being great ways to win wars without massive advantages in tech or numbers,
Use battering rams my dudeI don't know what version of 6 your playing but my experience was that it is so disproportionately slotted in the defender's favor because of the way damage calcs work that winning an offensive war necessitates having either a massive tech or numbers advantage.
I did. And catapults. Once you get out of the ancient era warfare in 6 is a slog, and it's still a bit of a slog in it.Use battering rams my dude