Sid Meier's Civilization

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The title about Civ VII being canceled from Husky is 100% clickbait, despite some of the recent staff layoffs.

The TL; DW is that Husky does a thought experiment about an alternate reality where the Civ VII release was delayed due to poor quality. He makes comparisons to Football Manager 2025, who apparently had their annual release canceled because the project lead played 2 hours of their build and deemed it unacceptable/boring, so pulled the plug on the whole thing.

Husky talks about the differences between annual releases from sports titles vs the half decade cycles at least between Civ drops.

He also absolves any responsibility for the Civ VII failure on any of the wagies at Firaxis and places the sole blame for pushing ahead on a bad & unfinished game on the suits.
 
He also absolves any responsibility for the Civ VII failure on any of the wagies at Firaxis and places the sole blame for pushing ahead on a bad & unfinished game on the suits.
The suits don't play or understand the games. Neither do the neon-haired wagies making them. I think who has the greater culpability is obvious.
 
In Ascendancy (that "Civilization in Space" vidya), it can take up to 4-ish hours to do 1000 days because of all the micromanagement.

:thinking:

(Each planet in that vidya has a map with colored squares projects can be built on. Such as Laboratory, Industrial Megafacility, etc.)
 
I maintain that any civ-style game that deals with civilization-switching needs to be about the people (i.e. Iraqis being a continuation of all of the civilizations that came before them), and that you can never lose the game (Greeks and Israelis reviving their states despite being defeated) until you are totally annihilated as a people.

Unfortunately this runs against modern dogma of multicultural nation-states, so it is a hard sell.
 
you can never lose the game (Greeks and Israelis reviving their states despite being defeated) until you are totally annihilated as a people.

Only tangentially related, but Spartacus (1960) was on TV last night and I watched it in its entirety for the first time in modern memory.

- The connection to your post is that Spartacus/Kirk Douglas in the film is portrayed as being Thracian. Reading about Thrace on Wikipedia, the territory & its people just sort of disappear around the turn of the millennia around the birth of Jesus Christ. There doesn't seem to be any actual genocide, just complete assimilation eventually after years of Hellenic & Roman rule. Their language finally disappears around the 6th century. They have vague ties to modern Bulgarians but no direct archeological lineage.
- I didn't realize Spartacus the IRL Thracian was an actual historical/mythological character. I'd also never heard of the Servile Wars in the 1st century AD where slave revolts formed armies against Roman legions themselves.
- The narrative stories between Spartacus (1960l & Russell Crowe's Gladiator are remarkably similar, even though the aughts remake isn't as faithful to IRL Spartacus hagiography. Both Kirk Douglas & Crowe are slaves early on, go to fight school, train, fall in love, have a fellow black slave gladiator colleague, fight in front of Roman senators, lead revolts, face off against these same corrupt Roman aristocrats later on, etc.
- The 1960s version mostly looks like it's shot in the deserts of North Africa even though its events are mostly set in the IRL town of Capua, which is just north of Rome. In Crowe's version, the initial gladiator training school is set in the desert backwater outreaches of the realm before moving the setting to Rome & The Colosseum itself.
- Both versions have a main Gladiator School owner main character who later interacts with the elites of Rome. The 1960s version is played by Peter Ustinov.
- If the 1960s version was made today, it would be accused of being woke. The movie starts off with Douglas being born a slave & being a disobedient adult slave miner in the open air mining hills of Libya. The scenes of the hundreds of slave miners are exclusively white. Then Douglas is purchased by a Gladiator School owner and brought to the peninsular mainland to Capua to train as a gladiator slave. His main rival in Gladiator School is a tall black slave who gives him sass when Douglas tries to befriend him. The tall black physical specimen seems to be the only POC gladiator slave in camp. Douglas ends up having to face off against the tall black trident gladiator in his first ever gladiator match before Roman dignitaries. The black trident slave wins and is about to kill Douglas down on the ground with a trident to the throat before bloodlust cries from the crowd. The black trident gladiator instead ignores the cries, throws his trident at the Roman elites like Katniss Everdeen and dies trying to climb up into their elevated box trying to reach them.
- Later, having his life spared, Spartacus initiates a slave riot in Capua by drowning the Gladiator head trainer in a vat of boiling stew. Dozens of gladiators fight & kill the Roman guards. Many flee the compound. Spartacus eventually returns to Capua after the dust settles, to find the remaining slaves as spectators in the gladiator arena forcing old Roman nobles to fight each other with knives for their entertainment. Douglas steps in stopping the spectacle, talking down the vengeful slaves into allowing the old Romans to live because he never wants to be part of a one-on-one Gladiator deathmatch again because the black trident dead gladiator would've wanted it that way after sparing Douglas' life and sacrificing his own.
- TL; DR - Even the 1960s version of Spartacus shoehorns in a noble negro character into a story of exclusively white Romans & gladiator slaves. Where the martyr inspiration for the entire Third Servile War slave revolt is a nog with a heart of gold who spares Douglas' life after he loses.
- In the aughts Crowe version, Maximus also meets a black slave character who applies medicine to his shoulder wound upon first becoming a slave after escaping execution from Roman traitors. And later fights alongside him on his path to fight Commodus in Rome. But it's actually amazing that the black character in the aughts version is less woke/less important to the story in many ways than the 1960s one.
 
Just to show how old the site and culture is, I never had an account there but eagerly lurked daily on the site and forum… back in Civ 2 days in the 90s, and fell out of lurking by Civ 3… in the early 00s.

Those were the days.
My cringy early 2000s era account still exists and I use it every few years if I really want to talk about Civ. Sometimes you can go back!
 
He also absolves any responsibility for the Civ VII failure on any of the wagies at Firaxis and places the sole blame for pushing ahead on a bad & unfinished game on the suits.
100% the game was released a year too early.

The two major problems with Civ 7 is the monetization and that it's unfinished. Systems weren't balanced, UI wasn't even given a once over, and it's obvious the game was suppose to have a fourth age that wasn't close enough to complete to push out. It was an Early Access release that was priced like a Live Service Game. I put that entirely on 2k.

I majorly disagree with the culture changing, and it gets an appropriate amount of flack, but it is at least an attempt to address a legitimate issue in Civ. Some Civs languish in different time periods of the game. I don't think it was a big issue for most Civs by 6, but it is at least a thing that's been talked about in the franchise for multiple games.

There is some legitimately good new ideas in the game:

I've grown to not hate the age transitions/legacy paths. It gives you more to work on than just building up cities for the first few hundred turns of a game. You can just ignore ones you aren't situated to or don't like. I'll do maybe once push for religion in Exploration, if my culture isn't bad I can get a milestone from Civics, and one from Missionaries with out too much micro. That gets me a 2 point bonus in Culture.

Military victory not requiring capturing capitals is great. That was the biggest weakness still left in the game, having a successful ideological war and then developing the hydrogen bomb is a much better victory condition. Capturing capitals was always so tedious.

Establishing a World Bank is a fun idea for an economic victory. Mechanically it's a but boring, but I'm 100% convinced the Modern Age was never supposed to have a victory condition, they were all tacked on to the Legacy Path that was suppose to lead into the Nuclear Age. I for one hope that when we do get the fourth age, the previous victory conditions are end of era bonuses that carry on(you get a 1% of ever give gold per turn, you get Influence discount if you developed hydrogen bombs) Each age could have an extra legacy path bonus, like road bonus Exploration Age Economy bonus(all roads lead to Rome) into Exploration or developing the East Indes Trading Company at the end of Treasure Fleets.
 
Endless Legend II has released to early access today, to very positive but very limited reviews.
EL2.webp
 
I like the first one and a lot of stuff Amplitude has done before. However, they have been falling off lately. Humankind was bad and Sega dropped them as their publisher.
If EL2 turns out well after the early access I would think Sega dropping them would be good.
 
I like the first one and a lot of stuff Amplitude has done before. However, they have been falling off lately. Humankind was bad and Sega dropped them as their publisher.
I thought Amplitude bought themselves back from Sega?

They wanted to go independent rather than work for Sega is how I read things as it happened.

I didn't love EL or Humankind that much, but I really want an Endless Space 3 so I'll probably be supporting them.
 
So I read the article, and it doesn't state a number that they paid. Sega must be strapped for cash if it is parting with a studio and letting them keep all its IP. Or they don't think there is much juice left in the IP. Or they didn't want to deal with French labour laws.

I feel we are net getting a full picture around the departure. You almost never hear of studios buying their way back to being independent.
 
So I read the article, and it doesn't state a number that they paid. Sega must be strapped for cash if it is parting with a studio and letting them keep all its IP. Or they don't think there is much juice left in the IP. Or they didn't want to deal with French labour laws.

I feel we are net getting a full picture around the departure. You almost never hear of studios buying their way back to being independent.
None of the articles I've read through have managed to produce a concrete number, but I should note that Sega has been scaling back in Europe the past few years. They sold Relic and gutted CA (before Hyenas and again after Hyenas) so it's possible they're trying to reduce their non-Japanese holdings in general.
 
None of the articles I've read through have managed to produce a concrete number, but I should note that Sega has been scaling back in Europe the past few years. They sold Relic and gutted CA (before Hyenas and again after Hyenas) so it's possible they're trying to reduce their non-Japanese holdings in general.
I can imagine they are feeling antsy with the direction of western developers. Hyenas just wasted money and would have tanked any brand they were associated with. CA was also a dumpster fire with regards to PR after Warhammer 3 dropped. Taking loss after loss for a couple of years. They probably saw Amplitude going in the same direction as CA and just cut them loose. What is telling is that Sega let them keep the IP. Companies almost never do something like that. Unless they offer up a massive amount of money. Which does not seem to be that case here.
 
I can imagine they are feeling antsy with the direction of western developers. Hyenas just wasted money and would have tanked any brand they were associated with. CA was also a dumpster fire with regards to PR after Warhammer 3 dropped. Taking loss after loss for a couple of years. They probably saw Amplitude going in the same direction as CA and just cut them loose. What is telling is that Sega let them keep the IP. Companies almost never do something like that. Unless they offer up a massive amount of money. Which does not seem to be that case here.
In mild fairness to Amplitude Sega hasn't been known for the most sound business practices when it comes to video games lately, they've been coasting on Sonic since the turn of the millennium. Relic, CA and Amplitude all have making strategy games in common in addition to being Euros, so it could be they just want to scale back from what they see as a niche genre they have little experience in.
 
So Civ7 was a total fail it seems? I stopped paying attention after the initial release.

I just got Civ4 today, as a Civ5 and 6 player Im looking forward to all the mods and hopefully finding a Civ game I wanna sink more than 30-40 hours into. I only have enough time to do that with one game and 4 seems like the play thanks to all the mods.

Unless 5 and 6 have better modding scenes then I thought.. all ik about is Vox Populi.
 
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