Sierra founders got 'bored' in lockdown so they're making their first new game in more than 20 years - Absence makes the heart go yonder!.....how dare you say that to me.

You'd have to include Ken as well, as he was the programmer who brought her designs to life. Now, as for your "objective fact", was she one of the most influential people in the industry? Absolutely. One of the "greatest minds" and "coolest people" in the industry?
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I wouldn't go that far.
Most of Roberta Williams' designs included constant death and dead-ends, but then again, all Sierra games tended to do that.

I don't really know of the Williams' history beyond their involvement with Sierra but if they've been married since the 1970s, they must be doing something right.
 
Most of Roberta Williams' designs included constant death and dead-ends, but then again, all Sierra games tended to do that.

I don't really know of the Williams' history beyond their involvement with Sierra but if they've been married since the 1970s, they must be doing something right.
I think a lot of Sierra games can be beaten within 45 minutes to an hour with a guide, so back in those days they had to artificially inflate gameplay hours by doing stuff like that. Which worked, because without cheating you genuinely had to use your brain to figure out the obtuse stuff to get through the game. Beating a Sierra point and click game without a guide was like a badge of honor in the early 90s.
 
Roberta Williams? This is all I think of when I hear her name (she's on the right):
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For what it's worth, I actually talk to one of the old Sierra Devs, Al Lowe. I shot him an email once during lockdown and surprise surprise, he actually responded and was super nice. He's still active online, and is always a super friendly guy to talk to. He wrote several books about Larry that I didn't even know existed until he emailed me.
 
Most of Roberta Williams' designs included constant death and dead-ends, but then again, all Sierra games tended to do that.

I don't really know of the Williams' history beyond their involvement with Sierra but if they've been married since the 1970s, they must be doing something right.
Yeah my main takeaway is good on them for keeping their shit together
tbh I kind of totally fucking hate their games
 
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I think a lot of Sierra games can be beaten within 45 minutes to an hour with a guide, so back in those days they had to artificially inflate gameplay hours by doing stuff like that. Which worked, because without cheating you genuinely had to use your brain to figure out the obtuse stuff to get through the game. Beating a Sierra point and click game without a guide was like a badge of honor in the early 90s.
The guide was the Sierra hotline to get tips, I don't remember what it cost per minute but the games were intentionally tweaked to get people to call it.
 
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OOF. Although the fact that their design philosophy is antiquated could be a huge factor in this.
 
I played it for a few hours when it came out. From what I remember of CCA, it seems like a pretty faithful remake. Just with graphics. Same solutions to the silly mazes you're meant to get lost in and everything (good fucking luck if you don't know about the vending maze in advance though since now there's a lot more to look at than one line of text).

For what it's trying to do, totally fine. But Colossal Cave Adventure... it's important, but in retrospect not exactly a 9/10 game in the first place. It wasn't worth finishing when I was playing text adventures in the 90s even to understand all the plugh memes and shit, let alone something that'll hold an audience now.

I respect that they appear to have stuck to it as a historical artefact and didn't try to "fix" shit though.
 
For what it's worth, I actually talk to one of the old Sierra Devs, Al Lowe. I shot him an email once during lockdown and surprise surprise, he actually responded and was super nice. He's still active online, and is always a super friendly guy to talk to. He wrote several books about Larry that I didn't even know existed until he emailed me.
If only he'd make the sequels to Torin's Passage that were planned but never happened because the point and click genre died.

ETA: Predictably, he doesn't control the rights anymore. He would have made a total of 5 games in the series.

I originally planned Torin’s Passage for 5 games, each covering a significant period in Torin’s life. #2 was his marriage and assumption of the throne. #3 was “the rebels strike back,” i.e., a challenge to his leadership. #4 was a “coming of age” story about his sons and their fight to be next in line for the throne. And #5 was the “passing of the torch,” and I planned to include Torin’s death. (If for no other reason than to prevent more sequels! <grin>)
 
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