Silent Hill

That is exactly what the argument is about; that is why Nameless One specifically said Lost Highway "in particular." Your reading comprehension is just not helping you here.
I don't know why you're trying to lie and gaslight about something that didn't even happen 24 hours ago.

Lost Highway is not listed or cited as an influence
Lost Highway is not listed or cited as an influence
Lost Highway is not listed or cited as an influence

And then when he was proven wrong on this point he began to backpedal, post soyjaks and try to change the subject, just like you're trying to drag this into semantic word games like you're terrified at the idea of this guy being wrong about something.

I'm not sure what you're trying to accomplish here, like if you can squick out some kind of technicality so your boyfriend can be technically right about something? Again, it's totally okay to be wrong. You and your boyfriend will be fine, I promise. Personally I'd rather talk more about the games than drag out this sad, gay story.
 
It's okay, Lost Highway maybe or maybe not being all that important won't hurt you.

What is being asked for is something more concrete like this:

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Reactions: Nameless One
Ahhh okay so the Book of Lost Memories and developer comments count when you use them, but if anyone else cites them they're wrong because.... because they just are, okay?



Twin Perfect was the easy example but people have been writing about the connections between Lost Highway and SH2 for literal decades at this point, I'm not really sure how else it can be obvious that you're just wrong about this. This is just kind of embarrassing at this point. Now use the downvote button to cope and give me mean reacts!

EDIT1: Ah, and here's the game's director talking about the influence of Lost Highway as well. Which was already pretty obvious to anyone who has watched the film.

Do I have some news for you.
Silent Hill 1 and 2 are also up there as some of the most requested games for the program. I don't think SH2 really needs it, it's fine as abandonware with the Enhanced Edition but a PC version of SH1 would be cool. Although I don't remember seeing SH3 up there which was interesting, I remember that port having some problems as well and I don't think it has an Enhanced Edition to the same level of detail and care as SH2.

There are some guys making headway on making native ports of older console games, but I guess PS1 games aren't as in demand as N64 games.

EDIT2:
Another interesting tidbit that occurs to me is that one of the developers for The Short Message was detailing how their studio got in bed with Konami for the project. She says initially they were trying to become the developers for a remake of Silent Hill 2, but Konami actually contacted them about the possibility of doing another port of the old games. She specifically says 'a few years ago' as well, so Konami has been shopping around or considering new ports for awhile now. I'm not sure where that would put the GOG thing, assuming they would be porting the first three games and not The Room seeing as 4 is part of this program but the other games aren't? Metal Gear Solid also got a port of the first five games of the franchise but it's been radio silence since then.

Here's a link to the interview where she' talking about it. (I hope developer statements count this time!)
 
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F to me just seems like Konami low-key flipping the bird on the ex-Team Silent guys who made the Siren games, aside from that "-whole "milking the brand for all it's worth" that is.
 
There's more root in Jacob's Ladder than Lost Highway.
Jacobs ladder doesn't have that much of a thematic overlap with silent hill. It has a lot of visual overlap sure. I actually watched it couple weeks ago after finishing 2 and despite it being similar in some areas, it's radically different in everything else.
it's about a vietnam vet trying to overcome his grief of serving in vietnam, losing his son to a car accident and separating from his wife, in order to get rid of the hallucinations which he starts experiencing regularly. You later discover that he was actually dying in Vietnam and the events of the film are just his life/potential future flashing before his conscious while he lays in a coma. The ending of the film sees him let go of his grief after which his son escorts him to heaven, across Jacobs ladder. On a surface level it has overlap with SH2 with the grief element but they're thematically very different. Jacobs ladder is about overcoming grief and learning to let go, there's nothing about abuse while SH2 is about atoning for ones sins and trying to forget and forgive things like abuse.
I've not seen lost highway but I'm willing to bet that's got more in common with SH2
 
F to me just seems like Konami low-key flipping the bird on the ex-Team Silent guys who made the Siren games, aside from that "-whole "milking the brand for all it's worth" that is.
The presentation Konami did for the game was interesting, the series producer, game's writer and Akira Yamaoka talked about the game and their decisions behind the new direction. Here's where they talk about why they chose to set it in Japan in particular. I think with the games made by western studios and movies, the series has become too western in pop culture, things like the Nurses or Pyramid Head or Silent Hill 2 have these western interpretations/connotations that have become so large they kind of eclipse the series itself. So that's one angle where I find the idea behind what they're doing appealing, stripping away all the familiarity and trying to get back to the roots of what makes this thing tick. Make it strictly Japanese so it still feels unfamiliar to the global audience.

Jacobs ladder doesn't have that much of a thematic overlap with silent hill. It has a lot of visual overlap sure. I actually watched it couple weeks ago after finishing 2 and despite it being similar in some areas, it's radically different in everything else.

I don't know if it's as impactful to any single game in terms of story, but there's bits of it seeded throughout the series. The transition to the otherworld in Brookhaven was very inspired by a similar scene in Jacob's Ladder. The jacket James wears is similar to Jacob Singer's as a nod to that film. The subway in Silent Hill 3 feels reminiscent of the recurring subway in the film, but that could be a stretch. Elements of the intro of 3 do kind of remind me of the opening of Jacob's Ladder, that kind of just waking up feeling where you're not sure if you're awake or in a dream which is very Silent Hill. And of course the iconic twitching of the creatures. There's probably more I'm not even aware of, they always put easter eggs in the form of names of streets and things. I think the idea of the film taking place in a sort of purgatory or other place was another one of those elements that would lead to Silent Hill, as much as the Black Lodge and its spirits from Twin Peaks or Stephen King's work.

I always find the western influences on the games interesting because you work backwards from their perspective and see how they filled in the gap with their own art and culture. It's one of the downsides to Silent Hill f taking place in Japan, but maybe the historical setting will be different enough. I'd love to see them take a crack at making the franchise globetrotting. I always thought that's what Silent Hill 4 and Kojima's Silent Hills were leading up to, but we'll never really know with the dissolution of the original Team Silent and Kojima Productions.
 
I don't know if it's as impactful to any single game in terms of story, but there's bits of it seeded throughout the series. The transition to the otherworld in Brookhaven was very inspired by a similar scene in Jacob's Ladder. The jacket James wears is similar to Jacob Singer's as a nod to that film. The subway in Silent Hill 3 feels reminiscent of the recurring subway in the film, but that could be a stretch. Elements of the intro of 3 do kind of remind me of the opening of Jacob's Ladder, that kind of just waking up feeling where you're not sure if you're awake or in a dream which is very Silent Hill. And of course the iconic twitching of the creatures. There's probably more I'm not even aware of, they always put easter eggs in the form of names of streets and things. I think the idea of the film taking place in a sort of purgatory or other place was another one of those elements that would lead to Silent Hill, as much as the Black Lodge and its spirits from Twin Peaks or Stephen King's work.
That's what I meant by visual influence, not thematic influence. Silent hill does not take place in purgatory, I don't even think Jacobs ladder takes place in purgatory. Silent hill relies more on the concept of a tulpa and similar things, the idea that there are situations and places where your innermost feelings can be given flesh if you don't know how to control them, if they overpower your conscious. At least that's how I see it. Purgatory has a lot more to do with the idea of punishment and repentance from an external entity judging your existence. It does not have anything to do with physical manifestations of your subconscious/repressed conscious.
 
https://fxtwitter.com/ResiEvilCentral/status/1903522727362990471

Wow, Silent Hill f was refused classification in Australia. I thought maybe that warning they put on the game's storefront was just them being overly cautious because of how sensitive westerners have become, but it seems that there really is some contentious content in the game.
Niche Gamer: Silent Hill f has been effectively banned in Australia (archive)
 
the series has become too western in pop culture
The series explicitly inspired by western pop culture (as stated many times beforehand) is "too western in pop culture"? Imagine my shock.

things like the Nurses or Pyramid Head or Silent Hill 2 have these western interpretations/connotations that have become so large they kind of eclipse the series itself.
I think aspects like reusing monsters even if they don't have any real significance beyond the game they originate from, was more a consequence of Konami execs constantly putting the cart before the horse rather than any "western interpretations/connotations eclipsing the series" or some shit like that.

So that's one angle where I find the idea behind what they're doing appealing, stripping away all the familiarity and trying to get back to the roots of what makes this thing tick. Make it strictly Japanese so it still feels unfamiliar to the global audience.
Yeah... I'm still personally convinced it's Konami trying to milk a brand for all it's worth, much like they tried doing to Metal Gear a couple years before (remember Survive?)
 
It's okay but they still didnt fix the rendering to make it like the ps2 version like shadows, At least they fixed the contrast and restored the missing content. And added true controller support, ability to alt tab, etc. I want the trilogy on Gog now since they're doing Capcom's back catalogue even tho I will always pirate and emulate them.

I'm hoping Nightdive get to remaster 1-4 like they want to as well and maybe shattered memories.
 
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