Silent Hill

a genuine travesty, I've been playing the re4 remake, and this shit really doesnt stand up to how the original was, sure its fun in certain aspects, but god, I just prefer the OG.

Getting the re4r has basically convinced me to NOT get the silent hill remake, because if all I feel is "meh" playing this, I wont enjoy the silent hill game
It bloats out an enjoyable experience to an absurd degree and takes away what made the original special. Even has gameplay downgrades or missing elements and changed for the worse. And a horrible soundtrack downgrade! Much like SH2R.

Remakes are usually shittier even when creators are given freedom. (Look at Evangelion Rebuilds, Dragon's Dogma II, Star Wars special editions by George Lucas). Game remakes don't exist as a conspiracy to lower our standards, retards and hype beasts already do that themselves. You do it to yourself if you defend homogenization that made video games unenjoyable RE4 ripoffs and indieslop metroidvanias and soulslikes, theres always a pattern of repetition. There's no fucking AAA or AA experimentation anymore. So from a dev + company perspective they don't even need to try. They can dumb down camera controls and all. Graphics and marketing matter most to them now. Even voice acting lost it's speciality. No more random actors from the street or from the dev team.

Gaming has simply repeated Hollywood to a fatal degree for people who like good video games and art pieces.
 
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... but Silent Hill has always been set in America?
Resident Evil 3 (PS1) technically takes place in America, but it’s America as imagined by someone who’s never left the Yamanote Line. Yeah the zombies are scary, but try parallel parking in Raccoon City.

I assume the idea of a cul-de-sac with sprinklers and a mailbox that says “The Masons” just doesn’t hit the same for Japanese players.
 
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How bad was the Silent Hill 2 remake? I recall when it finally launched there was a lot of "its good, ackshually!" floating around, which struck me as very suspicious.

I'm guessing it was bad.
It has attracted an obscene amount of normie and foid fans to the genre who are now trying to speak for the fandom and I find that very annoying. They talk about things that your average silent hill fan has known about for well over a decade like they’re new revelations. Don’t view silent hill tik toks or you’ll see a shit ton of poser alt girls saying “OMG THIS IS SO MUCH BETTER THAN THE ORIGINAL!!” It’s like nigger stfu, this is just your new badge to wear I’ve been playing these games for close to 20 years now.
 
a genuine travesty, I've been playing the re4 remake, and this shit really doesnt stand up to how the original was, sure its fun in certain aspects, but god, I just prefer the OG.

Getting the re4r has basically convinced me to NOT get the silent hill remake, because if all I feel is "meh" playing this, I wont enjoy the silent hill game
SH2 remake at least streamlined its combat. RE4 is an example of how to completely miss the point of a remake. It wants to be a stealth game. It also wants to be an fps. Something generic enough for mass appeal.

In Hitman, the guns are a release valve: you blow everyone away, you get a "C" grade and move on with life. In RE4R, the game punishes you for picking either option. 4make just gives you more ganados, and they're all psychic so you’ll spend five minutes crouch-walking through shrubbery, lining up the perfect takedown, only to have them immediately whip around like you insulted their abuela.
 
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4 is an example of how to completely miss the point of a remake. It wants to be a stealth game. It also wants to be an fps. Something generic enough for mass appeal.

In Hitman, the guns are a release valve: you blow everyone away, you get a "C" grade and move on with life. In RE4R, the game punishes you for picking either option. SH2 remake at least streamlined its combat. RE4 remake just gave you more spongy enemies who are psychic and turn around when you try to do a takedown.
The knife breaks, basically punishing me for using it constantly to stab downed enemies
since I am playing hardcore, ammo barely drops, and they never made the merchant sell resources besides the large [so I cant even craft shotgun shells or handgun ammo]
because of RE engine, enemies are harder to stagger by default, I noticed this even while watching people play on normal
Merchant is still a chad, and I love how he talks more, the only Positive I can say right now
ashley being immortal means I no longer have to juggle yellow herbs between me and her, so its good and bad I'll say
ashley is now either stuck to my ass, or she gets told to sprint across the arena, again, good and bad.

Suzie will defend this unfortunately.
 
SH2 remake at least streamlined its combat. RE4 is an example of how to completely miss the point of a remake. It wants to be a stealth game. It also wants to be an fps. Something generic enough for mass appeal.

In Hitman, the guns are a release valve: you blow everyone away, you get a "C" grade and move on with life. In RE4R, the game punishes you for picking either option. 4make just gives you more ganados, and they're all psychic so you’ll spend five minutes crouch-walking through shrubbery, lining up the perfect takedown, only to have them immediately whip around like you insulted their abuela.
The combat is worse and less consistent than the original and you can't even land direct hits with the chainsaw, it's jankier because believe it or not the original combat was fine. (Unless you played on hard, fuck that).
It's not streamlined its a developer who only made walking sims copy paste basic UE5 movesets and hoping it works. They did a dogshit job with the mocap-to-gameplay process and its still unfixed. Now it's animation based. So you can literally miss what you clearly hit if an enemy walks to you at a certain angle or attacks. The gunplay also feels worse.

SH2 remake also copies RE4 and added in retarded intended stealth segments, stealth also feels worse than the original games and you may as well run away. In the original game the enemies would hear your radio and see your flashlight and you'd have to turn them off and listen to their sounds + pay attention to tell where they are. In the remake they don't react to your flashloght which takes away a layer.

Combat is way better in the original. I'm not saying it was perfect but it was very reliable and even had two methods with melee. Heavy poke/bonk attacks and normal fast attacks. The remake removed this to "streamline" it. Now james just does a heavy hitting attack at random or at a final hit.

You have less control over James overall just like the RE remakes and most modern horror slop which doesn't feel good. Best example I can use is the God Of War trilogy vs reboot dilemma, in the originals you ARE Kratos. In the reboots you just take control of Kratos. In the original, you ARE James. In the remake you control him like he's a dummy.
 
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The combat is worse and less consistent than the original
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I get why they compromised on the controls. At the time, there was this mass consumer freakout because people couldn’t handle pushing two sticks in opposite directions at once.

It's not about simplicity. A touchpad controller is simpler than analog in the abstract but hand-eye coordination varies, and that's not something you can patch.
 
Now that the remake for the original Silent Hill (1999) has been confirmed. What are your predictions? Overall changes in story, tone, gameplay, voice acting? Do you think it will be better or worse than SH2R?
I think it'll be better than the abortion that was SH2R. But that's not a high bar to clear. I for one wasn't ever a big fan of the original, and I think it's one of those situations where a remake could do a lot of good. But it can also do plenty bad as well.
 
Now that the remake for the original Silent Hill (1999) has been confirmed. What are your predictions? Overall changes in story, tone, gameplay, voice acting? Do you think it will be better or worse than SH2R?
I’m oddly excited to see how they update Dahlia who’s always been one of Silent Hill’s better villains.

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Unfortunately, the version in Origins looked like a meth addict. Not great. About on par with the movie’s Dahlia, who got turned into a tragic side character. Like, why?

I’m mildly optimistic about cutting the sewer levels, but I fully expect them to bloat every remaining area into a tedious crawl just to hit a modern playtime quota.
 
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Now that the remake for the original Silent Hill (1999) has been confirmed. What are your predictions? Overall changes in story, tone, gameplay, voice acting? Do you think it will be better or worse than SH2R?
Its just going to do what the remake of 2 did, dumb down everything, make everything homogeneous, no soul, no spice, just a dime a dozen, 3rd person over the shoulder shooter they've been making since the original re4. It'll probably sell a bit more than SH2R since the original SH was the best selling one until SH2R, gamejournos will hold this as a true victory for bland, grey, soulless, censored remakes.
 
Its just going to do what the remake of 2 did, dumb down everything, make everything homogeneous, no soul, no spice, just a dime a dozen, 3rd person over the shoulder shooter they've been making since the original re4. It'll probably sell a bit more than SH2R since the original SH was the best selling one until SH2R, gamejournos will hold this as a true victory for bland, grey, soulless, censored remakes.
Pretty much this!
I'll also add it's going to lobotomize and cut interesting content. Rearrange puzzles, put in "remember when you played the better game!?" Moments, and brutally rape and crush down the story just so people won't be confused. Hell they may even MISUNDERSTAND IT THEMSELVES. But the references in 2 tell me they at least read the forums and understand them just enough to not be retarded like the original post-4 devs. And arbitrarily place in 3 references in prep for it. Retarded shit like that. It's going to be way worse than SH2 remake if they don't keep the soundtrack untouched and don't accurately represent Alessa's nightmare with the details from the original. They're going to leave out all nuances that made SH1 the bestseller till 2024. And absurd recycled assets from 2 remake. The cutscenes will also be worse than 2 remake which had horrible cinematography.

I'd love to be optimistic here but it won't be much better. Cronos the new dawn's gameplay trailer looks rough. I would like to see them keep the camera and tank controls this time around but that's not gonna happen, it's UE5 garbage. They claim to have chosen OTS view for 2 as intentional things but its just them being lazy faggots.
 
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Resident Evil 3 (PS1) technically takes place in America, but it’s America as imagined by someone who’s never left the Yamanote Line.Yeah, the zombies are scary, but try parallel parking in Raccoon City.

I assume the idea of a cul-de-sac with sprinklers and a mailbox that says “The Masons” just doesn’t hit the same for Japanese players
Have you seen anything about the making of Silent Hill? They actually traveled to a small American town to get the feel right, never mind all the American horror movie and book references they had.
 
I just want more Townfall news.
never mind all the American horror movie and book references they had.
They also literally remade environment shots from Jacob's Ladder (the staircase after you meet Laura leading to a chainlink grate on the ground you can't get past), the subway in 3 and 4, etc. And they read a fuckton of Stephen King novels which are ultra American.

You can find my source here:
Film inspirations of the team
Books & Comics
Street names
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Just goes to show some American fans don't even understand their own fucking games or real life places. Silent Hill is one of the rare times a Jap game only has Jap writing but very authentic American environments even if they were mostly made from films they saw. Not to mention how similar Japan became to the USA, just on steroids during the bubble economy of the 80s. Go to Maine right now and parts of South California and you'll immediately see parts of SILENT HILL. It's a series that is a mashup of predominantly American media that the team loved. The only Japanese references I think of beyond narrative aspects are the ones placed in as jokes like in 3. Also Twin Peaks was a root inspiration. Everyone in Japan in the 90s saw it and loved it. The setting definitely had an impact on the town of Silent Hill.
 
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Look man, if there’s an item in my inventory called house key, I better be opening a house.

You can tell 3 was a rush job, they looted what SH2 environments that could.
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Her fucking apartment is literally composed of new assets and textures not used in 2. Most of the game beyond the SH2 segment of the town are entirely new textures and fully remade, expanded props and ideas from 1. The fuck do you want? I nitpick stuff. A LOT. But Jesus Christ. You're blindingly retarded about SH3 just like Supereyepatchwolf. Wonder where you got these takes from.
 
Look man, if there’s an item in my inventory called house key, I better be opening a house.

You can tell 3 was a rush job, they looted what SH2 environments that could.
So it looks like you haven't seen anything about the making of the games... 3 wasn't a rush job, Konami wanted to save money and since 2 was the first game on the PS2, well, congrats Team Silent! You're reusing assets from 2!
 
3 was also fully considered to be a deeper psych horror game like 2, but the team didn't want to just repeat 2 unlike everything after 4. Like how they didn't want to repeat 1 during 2's development. They planned to reuse and rework the original script for a SH5 or whatever came after their Shadows idea.
 
It has a very interesting premise with neat concepts and ideas, but some gameplay design decisions are absolutely retarded.
Sound about right. Neat concept, and the trailer really was scary. Just something felt off though

The burping nurses really took me out of it. Can't remember the exact location, might have been on the backtrack, where there was a nurse at the top of the stairs and when I killed it it went down each step making a burping noise the entire way. Funny hindsight but ruined the game tension and horror.

 
The burping nurses really took me out of it.
I get that in East Asia there's this thing about bodily modesty: don’t show teeth, don’t burp, don’t yawn.

But here we've got "Nurses” who aren’t nurses and don’t do much of anything besides stumble around naked and belch like Guy Fieri when hit.


Add in rogue wheelchairs and you have the most unintentionally comedic SH level.
 
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