Silent Hill

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Hey bros I checked some streams/videos on the new Silent Hill F.... erm.. how to say this.. I'm not particularly impressed. Yeah it's a creepy atmosphere but two things really bother me: the name SIlent HIll F and the Dark Souls Combat (and I Like dark souls likes). I was wondering is it only me or?
 
>new silent hill game
>people are complaining about performance issues
>look up credits
>30 seconds of jap names followed by nothing but chang
>special thanks section has literally not one single japanese name
special 1.webpspecial 2.webp

While the series originally blended Japanese and Western horror elements, Konami felt it had become overly westernized, diminishing its Japanese influence. Consequently, the team decided to create Silent Hill f as a "100% Japanese horror", emphasizing its Japanese "essence", which they regarded as central to the series despite the story usually taking place in the United States. Shifting the setting from the titular town to Japan posed a challenge, as the developers aimed to maintain the series' core themes of "portraying characters' struggles with the evil within themselves—sin, discontent, and conflict".
>be japanese
>feel game is not japanese enough
>enlist help from the mainland
>chang, chen, and huang are such experts on the japanese that you exclusively thank them in the credits to your game
>really you're thanking them for saving you a lot of money by outsourcing the project to the mainland

many such cases.
 
The game doesn't look bad. But I watched some gameplay videos and it looks so boring, like it's missing the spark. It just seems like Japanese version of Silent hill 2 remake, a game that doesn't understand the art part of a game. It just ticks boxes in the horror game checklist with no deeper thoughts.

I'm not a huge horror game fan but I did play a good bit of Silent hill 2 emulated and found the quiet moments between combat very immersive and atmospheric. The focus on combat in the later games is a detriment to the foreboding horror of the nightmare like reality of the town. Less is more in my mind.
 
>new silent hill game
>people are complaining about performance issues
>look up credits
>30 seconds of jap names followed by nothing but chang
>special thanks section has literally not one single japanese name
View attachment 7957804View attachment 7957805


>be japanese
>feel game is not japanese enough
>enlist help from the mainland
>chang, chen, and huang are such experts on the japanese that you exclusively thank them in the credits to your game
>really you're thanking them for saving you a lot of money by outsourcing the project to the mainland

many such cases.
the game was made in hong kong. the director and almost all the crew are Chinese. it's cheaper for them to use chinese labor than japnaese and most people won't notice. ngl it's a pet peeve of mine seeing another countries doing some other country game. however, most will still buy it. at least the head writer is Ryukishi07 who made "when they cry" game series
 
My final thoughts on why Silent hill f is bad without even having to play it. tl;dr It's not silent hill.
> silent hill game
> set in not silent hill
alright why even fucking have the title then?
you can't just put fog in a town and call it silent hill
silent hill is a real physical place as much as it is a mental construct
like the mental construction is just a facade layered over silent hill the place
its a Rorschach test and to not see that really does just expose the devs as retarded chinks
its a cargo cult conception of game development
they know popular components but don't know the mechanics
"people love Japanese horror, the game is made in Japan, lets set it there, lets copy dark souls for the combat because its smooth and that game sold millions."
while not realizing that what made silent hill good and interesting was that it was a Japanese take on small town domestic horror like that in twin peaks
If this studio really wanted to make a silent hill game they shoulda watched the material that inspired it instead of just playing the games.

the death of originality in our society is because we do not have people living life before writing stories
we have a caste of people born into this and as such have limited experiences to actually draw from
like the original writer for star trek was a fucking bomber pilot in WWII
who the fuck writes it today?
some faggot from LA who never did anything but coke off a hookers tits?
Imagination is good and all but it still requires a start. Imagination is a fire and life is the tinder that feeds it
if you never lived a life you have no fire.
 
You forgot the show gave us the greatest character ever. View attachment 7957935
Unironically, if someone made a game/show/movie about America liberating the fuck out of Hell ala Team America, I'd buy it immediately.

Oddly enough, Helldivers despite having the name hasn't had a mission about liberating the fuck out of Hell. Closest thing is Quasimorph and that's only because of the megacorps taking advantage of the Apocalypse to get extra rich. One of the Quasimorph factions resemble stereotypical demons.
 
Played a bit on my friend's PS5. If you've played parryslop before than this game is going to be pitifully easy even on hard.

The window is super generous and as long as you have sanity remaining you'll perfect parry every single time, there's even a charm that makes parrying easier.

I am literally invincible, the only thing that can even hit me is boss grabs and I can just dodge those.

Actual combat God, James Sutherland has nothing on this skinny short Japanese girl.
 
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I guess maybe sexism in Japan could theoretically be a topic of a horror game, but not in current year where the word "feminism" is tainted beyond belief and not when they employ some sort of sledgehammer method to tell the story. I just rolled my eyes when you fight a boss monster that shouts "learn to behave like a woman" or whatever. Or fight monsters consisting of bulging pregnant bellies, etc etc.
I don't know, it all seems very deep.jpg and, as others have said, it should not be called "Silent Hill".
 
I don't understand why every horror game needs to have combat. Even in Soma I felt it played better in safe mode. The dodge and hit combat just seems like retard bait. "Oh no, the adhd retard that bought the game needs his dopamine fix. Quick, jingle some keys."

I'm just waiting for a horror game with Batman Arkham Asylum combat. Why even bother pretending the enemies are scary. Just let me piledrive them through a table.
 
I'm literally watching someone play this shit and there's no lesbian shit anywhere.
You are correct, there are zero lesbian relationships in the game. Hinako's journal even says that Shu calls her "partner" because of a UFO game they used to play. The terminally online crowd wants everything to be homosexual because they're uncapable of forming and understanding friendships, and the vast majority of them are porn addicts.

Anyway, the "romantic" relationships in the game are straight. The biggest sin is that all of the relationships (friends, family, romantic) are boring. No meaningful dialogue, no confrontation except for in a memory that Hinako has, but you don't get to select how to verbally handle any encounters anyway, everyone is awful for one reason or another. The "normal" ending you get from the first playthrough is exhaustingly bad. The game should have been titled Silent Hill p for pills.

pills1.webp
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pills4.webp

And you know what? Less than half an hour into the game, you're pretty much told this:
NoteFromShitwitShu.webp
When I saw that note, I thought, this better not be some drug fueled hallucination in the end. But it was. It was exactly that. The clinical trial notes just hammered it in.

According to the police, Hinako is in her early 20s, even though I'm pretty sure bio provided online says she's a teenager. Also according to the police, she was wearing a wedding dress while killing everyone at the shrine. But wouldn't the pill popping Hinako reject the wedding dress since she views marriage as a prison based on her parents' relationship?

Anything that could have deeper symbolism is used at a surface level. Spider lilies symbolize death and the afterlife in Japanese culture, but Hinako wasn't moving between worlds, she was taking pills and doing nothing to help herself. Foxes can symbolize many things, but the statues looked evil from the start. I thought that perhaps Hinako was going to be sacrificed to a cult that didn't just believe in mythologies, but could also bring fox demons and monsters into existence. That was not the case; there was no cult activity.

Excluding the UFO ending, the three other endings have their own short checklists that all include Hinako not taking the pills. Despite that, there's still a lot of bad and wtf things happening:
- In the "bad" ending, Hinako is the bride to Kotoyuki AKA the guy in the fox mask. The upper half of Hinako's body is out of frame. A trail of blood going down the temple stairs leads to Hinako's face, still moving, yelling that she's scared and doesn't want to be like her mother. An unseen person steps on her face. IMO that would have been a better choice for the normal or true ending, but the fist bump prior to that shared by Shu and Kotoyuki made me cringe into the sun.
actuallygay1.webpactuallygay2.webp
- In the "good" ending, Hinako and Shu go running off to... nowhere? The other side of town? The radio announces that geysers have made the area dangerous, and that the residents have been ordered to evacuate. So is everyone else dead, or not? Is everyone just doomed regardless?
- In the "true" ending, regular Hinako and demon arm Hinako are present. Kotoyuki ends up saving them, if you can call it that. The girls leave the shrine and get a letter from Kotoyuki, describing how he is trying to enjoy life and likes to try new snacks. That isn't a joke. Demon Hinako feels that she will propose to Kotoyuki when she's ready. Regular Hinako wants to pour her heart into something, but she doesn't know what. The girls then comment on how nice and silent the town is (because everyone is fucking dead).

Now I'd like to present you with this from the Silent Hill wiki:
A female protagonist was chosen because Ryukishi07 noticed that women in Silent Hill often endure a significant amount of suffering. He wanted to include a female character that would have agency in her struggles as opposed to "[being] pulled along by the story."
Hinako was pulled along by the busted ass story from start to finish. There are no dialogue choices. There aren't choices to save your so-called friends. There isn't the option to NOT have Hinako cut her own arm off so the demon arm can be attached to her bleeding body like a K'Nex toy. We don't get to opt out of having a giant sigil burned into her back. We're told via writing that Junko is a good sister, but we very rarely interact with her to learn this for ourselves. There should have been the choice to spare one or both of the parents, and consequences based on the choices made. There's no reason to feel bad for anyone because we weren't given a good story. We weren't given humanity. We were given slop.

Wouldn't it be nice if someone made a horror game that commented on womanhood without shoving it down your throat? Oh wait, that game already exists!

goodgame.webp

Nothing in Silent Hill f ties together. You can skip the pills and still get batshit crazy endings. There are no demonic forces at work, no cult, no family curse, no revenge story. No escape attempts, no making amends, no moving towards peace or trying to heal. Hinako just goes along with everything while progressively getting more insane thanks to those little red and white pills. Even if this game was titled something else, like The Fox Bride or The Red Path or whatever, it's still a bad game.

Thank you for coming to my spedtalk. Please leave your puzzle pieces and trash cans below.
 
Konami raping that corpse of a franchise once again, that is the true horror here.
 
Oh give Capcom some time I'm sure they'll ruin that shit too.
They kinda already did people just won't notice it till another entry or 2. 5 is incredibly dumbed down compared to 3/4. None of the enemies can you while airborne, the jump cancel window is way too lienient, the movepool is oversaturated with redundant moves, the entire game is slowed way down and the new bosses just suck, they barely attack at all. Not to mention how much of a flub V's inclusion was. The casual audience hasn't realized yet but dmcv is a step to a downward trend and itsuno left capcom leaving them without any of the actual old guard and set the sequel to not have dante. Unless Kamiya makes the next one its already doomed as far as I'm concerned.
 
I'm not a huge horror game fan but I did play a good bit of Silent hill 2 emulated and found the quiet moments between combat very immersive and atmospheric. The focus on combat in the later games is a detriment to the foreboding horror of the nightmare like reality of the town. Less is more in my mind.
One of the developers of Silent Hill 2 (I forget which, Sato I think), said, to paraphrase, that horror and tension are more about the in-between moments, where your mind runs wild filling in all of the blanks. Since what is scary is different from person to person, this is really effective. This quote has always stuck with me as to why the first four Team Silent games were so effective.
 
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