- Joined
- Jul 25, 2020
Sort of like a genre-appropriate version of the MGS5 enemy squad adaptations? Do lots of sniped headshots, they start wearing helmets; assault checkpoints mostly at night and they start wearing night vision and using mortar flares, etc.
The monster forms could change in addition, or maybe that’s part of what you were getting at - appropriate, as ever setting is in some way the protagonist’s own subconscious, nightmarish making
That sounds dangerously dynamic and vaguely interesting, guys. But what if instead I traded you for another tortured backstory that is gradually and cryptically revealed to you throughout the course of the events of the game? And what if the majority of these reveals were done by reading expanded info about pickups via inventory menu subscreens, complete with an annoying little exclamation mark semi-permanently there letting you know about all the entries you haven't read yet.
I thought Downpour filled that role in 2012, the second worst game in the franchise that got decrowned by Silent Hill F.
Konami did something similar with Shattered Memories where the enemies changed their appearance and behavior based on your actions throughout the story. It was a little bit too bland for a spin-off game but the concepts were good imo
They did not change behavior. There was a single monster design with 4 variants for each ending with different tiers based on how far you were into the game. But while the visuals changed slightly they always functioned the same.
The overall effect would be greatly enhanced if the enemies you encountered were almost like part of a bizarre "ecosystem" if that makes sense, and they would also interact with each other in different ways as well as the PC. Think of how many enemies were in some parts of the hospital in SH3...there could be some sort of predation, territorial dynamic with a lot of the creatures when left to their own devices so that some areas would be complete chaos with all of the things going on at once with the creatures you see.
Also, since the Silent Hill series has always had multiple endings, your gameplay style and actions would make sense to have immediate consequences in game, and enemies that appear to be able to think or learn from something that has been killing them left and right earlier would make for a more entertaining game and keep the "survival" in survival horror.
All of this is just idle brainstorming on my part, though, as I do not have high hopes for the future of the Silent Hill franchise.