- Joined
- Jul 18, 2016
Last update was a bit of story, but I missed some bits. Let's check in with our favorite asshole, Lord Galcian! On board his flagship "The Serpent" (Could this fucker get any more obviously evil, I swear), he requests Fina be brought to him. Galcian calls her by her name, which confuses Fina. How does he know? There's a reason but it's a massive spoiler, open the below spoiler at your own peril.
Galcian ignores her question and says that, as a member of the Silver Civilization, she has information that can help them. Fina in turn ignores the shit out of him, mostly because she's still cuffed. She's smart enough to not try to barter for her freedom with the obviously evil prick, which makes her smarter than like, 90% of Valua. As Galcian is getting nothing from the brick wall of Fina, he tells her to enjoy the comforts of the brig until they reach Valua.
Valuans are dicks counter: 3
This all happened before we left Pirate Isle a second time, by the by. Regardless, back on the Little Jack, our course is set for Sailor Island. Before we get there, we're interrupted by a free doctor who asks us on board. He introduces himself, and the girl with him, as well as her bird Piccolo. He asks us to seek out Moonfish, creatures invisible to the naked eye, but gives us a special crystal lens so we can see them with Vyse's first person camera mode (press Y to do it).
We can get three of them right this moment. If you head back to Pirate Isle, head to the underground hangar. From the save point, turn to the ramp and go towards the edge on its left side. Down below, you'll see a faint shimmer and your audio cue will go off. Look down and find the moonfish. There's a second one on Pirate Isle but it's on the Lookout Island which is currently inaccessible. We'll get it in a bit.
Once you have your Moonfish, head to Sailor's Isle. We have a lot of business here, but for starters, Drachma ditches us. This will be a common thread, to the point the game makes a laugh of it later on with "Drachma has left the party...again". First off: There's better weapons for Vyse and Drachma in the shop, but don't worry about upgrading armor for Vyse at least-we're about to get an upgrade anyway. Secondly, head to the inn and go to the second floor. In one of the rooms (the one with the blue bed) is a treasure chest, and on the balcony, you can pick up another Moonfish. Similarly, in the alleyway next to the tavern, you can grab another moonfish. The small garden-ish area next to the Sailor's Guild also has a treasure chest. Finally, ascend the light house and find a balloon caught on a window. Interact with it to get a Message In A Bottle. This will come into play much, MUCH later.
After you've bought your shit and collected the collectables, head to the ship's merchant store, marked by a Ship's Wheel. The guy inside will tell you about a Harpoon Cannon in Valua, something that can allow smaller ships to go toe to toe with bigger ones. Say...Drachma did say he needed a cannon that could take out that space whale...
Head back to the tavern. Drachma is here. When given the option, choose to beat around the bush. This frustrates Drachma, and with the help of the tavernkeeper Polly, he agrees to take us back on board. There is a problem, we need a Valuan passport and Drachma doesn't have one. Neither do we.
Asking at the Sailors Guild, the guy in charge says it'll take a full lunar cycle. Aika asks about a forgery and the dude flips his fucking stack, worried about, you know, being found out and executed for it. Aika calls him a coward, which I think is somewhat unfair to a man attempting to run a legit business. However, a nearby merchant overhears us and offers us his passport in exchange for an escort home to the desert country of Nasr. A ruthless pirate has been spotted on the route, hence his need for backup.
Accept and return to the little Jack. Head back to the ship with the doctor on it, a red sailed ship near Sailor's Isle. Cash in your moonfish for the following rewards: A Riselem Crystal, a crystal that duplicates a high level Silver spell that revives and fully heals a knocked out ally. Allies don't stay KO'd in this game, after the battle, anyone at 0 gets up with 1 HP left. They also get no XP. Riselem allows us to rez an ally mid battle. We also get the Warrior Rune and the Flame Mantle, a high powered accessory that boosts Attack, Defense, Hit% and Dodge chance. Give it to Vyse, along with the Flame Mantle, a kick ass piece of armor that is supposedly a dress, but neither of the female characters can use it. Drachma is beastly enough to not need either item, you can give the warrior rune to Aika but I figured I'd boost my other physical fighter.
Now it's time to take to the skies. Head east into the desert, and we'll eventually hit a cutscene trigger. Said trigger is running into Black Pirate Baltor's ship, the Blackbeard. He calls the Little Jack an old ship, and says they have nothing to fear. How wrong they are...
Welcome to Ship Battles. Yo-Ho-Ho, bitch!
My technique for this fight was to focus on the entire first turn, use second turn to heal and take a pot shot on the C! space (those spaces have you dealing extra damage) and then guard on the yellow space (enemies are more likely to attack and deal more damage on Yellow and Red Spaces). The third turn has a choice before it-Balfor attempts to maneuver behind the Little Jack. Counter by getting around him, and you'll have a full turn to blow his ass away.
One last detail: Spells are cranked up to ship scale when used. Right now you can only use heals and buffs, but even Sacri is cranked up to 4,000 HP instead of 500. Same with Sacres, it does 8,000 instead of 1,000. Sacrulen is a full heal either way. Increm and Quika last for only a few turns, so make the most of them when you do use them-typically right before a "full broadsides" turn.
Once he's down, you'll get a Captain's Stripe and a Bomb. The Stripe gives the Little Jack 1,000 extra HP, and I believe any used on the Jack carry over to our next ship. Continue heading east, and you'll complete your mission, escorting the Nasr merchant home and getting our Valuan Passport.
Next Time: Valua! Attempted Child Murder! Plans that would make Jack Sparrow proud! All this, and more!
BONUS CONTENT: Music: Sailor's Island (Plays on Sailor's Island...duh)
Little Jack (Plays when piloting the Little Jack)
Bombardment (Ship Battle Theme)
Blackbeard Battle Video
Ramirez is actually Rami, and a member of the lost Silver Civilization like Fina. Since Ramirez led the ground troops on Pirate Isle I have no idea how they missed each other, but I guess it makes it more dramatic this way. Fina remembered the phrase of "replace Rami" in her little unconscious dream when Vyse and company rescued her the first time, and the reason Rami needs replacing is he's firmly on Galcian's side now.
Galcian ignores her question and says that, as a member of the Silver Civilization, she has information that can help them. Fina in turn ignores the shit out of him, mostly because she's still cuffed. She's smart enough to not try to barter for her freedom with the obviously evil prick, which makes her smarter than like, 90% of Valua. As Galcian is getting nothing from the brick wall of Fina, he tells her to enjoy the comforts of the brig until they reach Valua.
Valuans are dicks counter: 3
This all happened before we left Pirate Isle a second time, by the by. Regardless, back on the Little Jack, our course is set for Sailor Island. Before we get there, we're interrupted by a free doctor who asks us on board. He introduces himself, and the girl with him, as well as her bird Piccolo. He asks us to seek out Moonfish, creatures invisible to the naked eye, but gives us a special crystal lens so we can see them with Vyse's first person camera mode (press Y to do it).
We can get three of them right this moment. If you head back to Pirate Isle, head to the underground hangar. From the save point, turn to the ramp and go towards the edge on its left side. Down below, you'll see a faint shimmer and your audio cue will go off. Look down and find the moonfish. There's a second one on Pirate Isle but it's on the Lookout Island which is currently inaccessible. We'll get it in a bit.
Once you have your Moonfish, head to Sailor's Isle. We have a lot of business here, but for starters, Drachma ditches us. This will be a common thread, to the point the game makes a laugh of it later on with "Drachma has left the party...again". First off: There's better weapons for Vyse and Drachma in the shop, but don't worry about upgrading armor for Vyse at least-we're about to get an upgrade anyway. Secondly, head to the inn and go to the second floor. In one of the rooms (the one with the blue bed) is a treasure chest, and on the balcony, you can pick up another Moonfish. Similarly, in the alleyway next to the tavern, you can grab another moonfish. The small garden-ish area next to the Sailor's Guild also has a treasure chest. Finally, ascend the light house and find a balloon caught on a window. Interact with it to get a Message In A Bottle. This will come into play much, MUCH later.
After you've bought your shit and collected the collectables, head to the ship's merchant store, marked by a Ship's Wheel. The guy inside will tell you about a Harpoon Cannon in Valua, something that can allow smaller ships to go toe to toe with bigger ones. Say...Drachma did say he needed a cannon that could take out that space whale...
Head back to the tavern. Drachma is here. When given the option, choose to beat around the bush. This frustrates Drachma, and with the help of the tavernkeeper Polly, he agrees to take us back on board. There is a problem, we need a Valuan passport and Drachma doesn't have one. Neither do we.
Asking at the Sailors Guild, the guy in charge says it'll take a full lunar cycle. Aika asks about a forgery and the dude flips his fucking stack, worried about, you know, being found out and executed for it. Aika calls him a coward, which I think is somewhat unfair to a man attempting to run a legit business. However, a nearby merchant overhears us and offers us his passport in exchange for an escort home to the desert country of Nasr. A ruthless pirate has been spotted on the route, hence his need for backup.
Accept and return to the little Jack. Head back to the ship with the doctor on it, a red sailed ship near Sailor's Isle. Cash in your moonfish for the following rewards: A Riselem Crystal, a crystal that duplicates a high level Silver spell that revives and fully heals a knocked out ally. Allies don't stay KO'd in this game, after the battle, anyone at 0 gets up with 1 HP left. They also get no XP. Riselem allows us to rez an ally mid battle. We also get the Warrior Rune and the Flame Mantle, a high powered accessory that boosts Attack, Defense, Hit% and Dodge chance. Give it to Vyse, along with the Flame Mantle, a kick ass piece of armor that is supposedly a dress, but neither of the female characters can use it. Drachma is beastly enough to not need either item, you can give the warrior rune to Aika but I figured I'd boost my other physical fighter.
Now it's time to take to the skies. Head east into the desert, and we'll eventually hit a cutscene trigger. Said trigger is running into Black Pirate Baltor's ship, the Blackbeard. He calls the Little Jack an old ship, and says they have nothing to fear. How wrong they are...
Welcome to Ship Battles. Yo-Ho-Ho, bitch!
SHIP BATTLE 1: The Blackbeard
The first ship battle is not too difficult. It's mostly an intro and a warm up. Bear in mind that each cannon requires Spirit to operate, and note that the stats of the acting character do apply: Aika gets more out of a guard, for example, while Drachma is a million times better on the cannons.
My technique for this fight was to focus on the entire first turn, use second turn to heal and take a pot shot on the C! space (those spaces have you dealing extra damage) and then guard on the yellow space (enemies are more likely to attack and deal more damage on Yellow and Red Spaces). The third turn has a choice before it-Balfor attempts to maneuver behind the Little Jack. Counter by getting around him, and you'll have a full turn to blow his ass away.
One last detail: Spells are cranked up to ship scale when used. Right now you can only use heals and buffs, but even Sacri is cranked up to 4,000 HP instead of 500. Same with Sacres, it does 8,000 instead of 1,000. Sacrulen is a full heal either way. Increm and Quika last for only a few turns, so make the most of them when you do use them-typically right before a "full broadsides" turn.
Once he's down, you'll get a Captain's Stripe and a Bomb. The Stripe gives the Little Jack 1,000 extra HP, and I believe any used on the Jack carry over to our next ship. Continue heading east, and you'll complete your mission, escorting the Nasr merchant home and getting our Valuan Passport.
Next Time: Valua! Attempted Child Murder! Plans that would make Jack Sparrow proud! All this, and more!
BONUS CONTENT: Music: Sailor's Island (Plays on Sailor's Island...duh)
Little Jack (Plays when piloting the Little Jack)
Bombardment (Ship Battle Theme)
Blackbeard Battle Video
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