Slitterhead - Does anyone give a fuck about this game?

Is this game going to be terrible?

  • Yes

    Votes: 2 7.7%
  • Yes, but I'm so starved for survival/horror I'll play it anyway

    Votes: 4 15.4%
  • No

    Votes: 4 15.4%
  • No, it merely LOOKS like shit

    Votes: 5 19.2%
  • It will be throughly mediocre and forgotten quickly

    Votes: 11 42.3%

  • Total voters
    26
  • Poll closed .
Psychological techniques to make people afraid and paranoid about the unknown can work even if the scare or reveal itself is mediocre. It can be hard to do right though.
But how can you relate to the horror if your character is a clay-like anime looking indie dude under heavy pixelation? Wasn't the point of that one silent hill demo that it was hyper realistic? You saw a realistic home yet this figure floated around, implying she too was real.

Sure you can get scared running from a monster in a game but like, genuine "holy fuck I don't wanna keep going" horror? SOMA maybe.
 
As a minor update to my last post, I do agree about the game's ending being unsatisfying. The game just sort of... stops?

I suppose the implication was that Night Owl and the Slitterheads' time traveling ruined things from the start, so there was no way to prevent the plane crash from destroying Kowlong. But it really feels like they wrote themselves into a corner with the whole time travel plot. The fact that the last few seconds seem identical to the fake-out bad ending just adds to it...

I think I get what they were going for, but it doesn't really make it any better. Still enjoyed my time with it as a throwback to an era of weird A and AA games, though.
 
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But how can you relate to the horror if your character is a clay-like anime looking indie dude under heavy pixelation? Wasn't the point of that one silent hill demo that it was hyper realistic? You saw a realistic home yet this figure floated around, implying she too was real.

Sure you can get scared running from a monster in a game but like, genuine "holy fuck I don't wanna keep going" horror? SOMA maybe.
I mean, Darkwood is just the top of a guy's head and I've struggled to play that game due to how anxiety-inducing the atmosphere at night is.
 
But how can you relate to the horror if your character is a clay-like anime looking indie dude under heavy pixelation?
I mean, Darkwood is just the top of a guy's head
Northern Journey's main character is a disembodied pair of hands. And while Darkwood did stress me out, Northern Journey is the only game where I've ever said "Fuck this shit, I'm out" (in what I'm told was the 2nd to last level).

Defining what's scary is like defining what's funny. It's all very personal, and sometimes one person can get hooked by things so totally different from each other, they're practically contradictory.



Trying to take Slitterhead seriously looks like it's as hard as taking 2009's Prototype seriously, though
 
So I did one mission with a stealth part in it but it was pretty easy (playing on Normal difficulty). Your spirit can pop out of the host body and look around so it's not difficult to plan when to move.

The combat gets better as you progress since you get more Rarities and when you choose a pair of them for a mission they borrow one skill from each other. Julee and Edo the homeless dude pair together pretty well because Julee can use his burning weapon ability to greatly boost the damage her claws do and he can use her blood sling ability to slow down fleeing enemies.

Learning to possess people quickly makes the game a lot more fun. You can use the War Cry taunt ability that the ordinary hosts have to ping pong the enemies back and forth much like what tanks do in MMOs. I've defeated several enemies just with ordinary characters.

Each Rarity has its own playstyle and it reminds me a little of The Secret World if that game had way better combat. The shotgun guy Alex can create a vortex that groups enemies together for him to shotgun them all which is a frontal cone attack. The time bomb ability he uses (which also unlocks for ordinary hosts when you get him) is pretty funny since you can just suicide bomb enemies and then switch to Julee to resurrect any dying hosts.

If you like necromancers, then Anita is the character for you. She can summon ordinary hosts and then order them all to attack like you would with a horde of zombies. She also has poison needles that put a DoT on enemies so it's all about standing in the back and watching your meat shields and poison whittle down enemy health bars, though every character has a melee weapon if you want her to jump into the fray as well.

There are more Rarities to unlock but these are the ones I have so far.
 
Northern Journey's main character is a disembodied pair of hands. And while Darkwood did stress me out, Northern Journey is the only game where I've ever said "Fuck this shit, I'm out" (in what I'm told was the 2nd to last level).
I loved Northern Journey but it gets pretty frustrating once you get past the glacier area. I took a break from the game before finishing it because those last few levels were so annoying.
 
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As a minor update to my last post, I do agree about the game's ending being unsatisfying. The game just sort of... stops?

I suppose the implication was that Night Owl and the Slitterheads' time traveling ruined things from the start, so there was no way to prevent the plane crash from destroying Kowlong. But it really feels like they wrote themselves into a corner with the whole time travel plot. The fact that the last few seconds seem identical to the fake-out bad ending just adds to it...

I think I get what they were going for, but it doesn't really make it any better. Still enjoyed my time with it as a throwback to an era of weird A and AA games, though.
Replying to myself because I just found out the True Ending includes a mid-credits scene, and if you skip the credits you miss the actual conclusion.

It does show that Night Owl is successful in averting the plane crash. It also shows that Alex and Leopard Head survive, and then states their battle with the slitterheads will continue "in another era." So it doesn't wrap everything up, but it at least it feels like an ending now.

I feel much better about that now, though I can still see why others might not like it. I took a break for a day or two, but I might go for 100% now that I've learned that the glyphs in the Hyoki Memories are a simple cipher and reveal more lore...
 
I still need to get the True Ending but I had a great time with the game. The old lady hits like a truck so I used her a lot, though a lot of people seem to love the cop more and I didn't use him. Still need to do a Nightmare run so I'll try out the other characters I didn't use much then.
 
a lot of people seem to love the cop more and I didn't use him.
He's got a blood Gatling gun as one of his abilities, it's actually pretty efficient at chipping away at annoying enemies from a safe distance. The art book says he's literally designed to be an OP option for people who suck at action games. I've seen at least one person claim that he sucks in Nightmare, though.
 
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Wow it really was thoroughly mediocre and forgotten quickly, then again people called this back when it was revealed citing how they kept bringing up that its from the director of silent hill. At least Akira Yamaoka's ost sounds a little better than whatever he did with sh2 demake. But not a very high bar. Should have just created a new engine and cobbled together better ideas instead of making a ue5 zombie game of ideas he already did. This is the culmination of the director's work? I guess the others really did carry him in the development of Siren 1-2, SH1 and Gravity Rush. Not shocked this is shit given how terrible Blood Curse was though. Silent Hill going on to basically become far better without him 2-4. Industry stars tend to burn out.
 
I really really tried hard to like this but after seeing the credits roll I think I agree with the 3/10 review I read.

It's both not very fun to play and also genuinely hard to look at and I'm not even a huge graphics whore.

I think the concepts and combat are incredibly neat but they had neither the budget nor tech to pull it off.
 
Wow it really was thoroughly mediocre and forgotten quickly, then again people called this back when it was revealed citing how they kept bringing up that its from the director of silent hill. At least Akira Yamaoka's ost sounds a little better than whatever he did with sh2 demake. But not a very high bar. Should have just created a new engine and cobbled together better ideas instead of making a ue5 zombie game of ideas he already did. This is the culmination of the director's work? I guess the others really did carry him in the development of Siren 1-2, SH1 and Gravity Rush. Not shocked this is shit given how terrible Blood Curse was though. Silent Hill going on to basically become far better without him 2-4. Industry stars tend to burn out.
I just don't think they had enough of a budget to do what they really wanted. I enjoyed the game but you end up replaying a lot of areas and then at the end you have to replay the places you cleared to get the True ending so yes, the game has flaws and it isn't as good as Siren 1 and 2 for the PS2. They recently patched it so that you don't have to reduce non-rarity casualties as much because it did get tiring repeating levels that were already cleared, so this is definitely a flaw.

I'm not trying to pick a fight with you, but I don't understand your hostility against Toyama. I don't pay any attention to Silent Hill fan communities, but are there fans who claim that a good Silent Hill game can't be made without him? I'm not in that camp because 1-4 are definitely worth playing so he isn't needed and he went off to do his own thing anyway. I do agree that people shouldn't expect devs who were famous for being involved in a great game decades ago to continue making great games, as there are several examples of this not being the case (Callisto Protocol for example).

I want more attempts to make a cool horror game that isn't some remake even if they don't all succeed, and that includes a new and good Silent Hill. I can't think of other games that play like Slitterhead and though it has flaws, I liked what they were trying to do, especially with the combat. I don't know if Bokeh has a future or not, but I appreciate that they wanted to make something weird and different.
 
  • Agree
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