- Joined
- Feb 28, 2015
dont underestimate how dumb people playing games really can beIt still blows my mind that DSP was used as an example of a gamer during a developer press conference.
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dont underestimate how dumb people playing games really can beIt still blows my mind that DSP was used as an example of a gamer during a developer press conference.
It's actually kino. They could have used a million other equally disabled streamer tards for their clip and even if they didn't blur the facecam, no one would have known or cared who they were, but someone at Santa Monica deliberately chose DSP and chose to blur his face, knowing full well that people would know exactly who it was and the connotation it carried.It still blows my mind that DSP was used as an example of a gamer during a developer press conference.
If you put the circle into the square hole, it'll work but you'll get banned by anticheat and have to buy a new PS5.You didn't like how there was always a dumb bitch yelling "You should try using the Ice Axe on the Snowflake Icon!" 10 seconds before whatever "obstacle" had the snowflake icon even loaded in?
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Not kidding either.That explains why they lobotomized and streamlined game experiences
The Star Wars chick is mainly dragged down by her mop of a hairdo but she still has a decent body. Abby has nothing going for her.I do remember, it was mostly "her" body, not face. She's got an ugly, meaty face, but it's visibly female when she's not snarling (TLOU2 loves to make women snarl as ugly as possible).
It's only in comparison to the Star Wars girl that Abby looks better, which is a very low bar, and I'll add the asterisk that I was mainly thinking of their faces, Abby loses out hard in the body department.
what i like is that many people consider this to be a hall of fame moment.Not kidding either.
Devs trying to retard-proof their games has been an overall disaster.That explains why they lobotomized and streamlined game experiences
IMO, devs should not expect everyone to get everything about their game.Devs trying to retard-proof their games has been an overall disaster.
I still vividly remember that dev commentary in the second episode of Half-Life 2 where they mention they had to change the design of the cave because one epic chromosome-hoarder kept going around in circles for 20 minutes straight.
That could have been solved with an internal dialogue: "I will find a way to get in there."Or that Arkane interview where they said playtesters didn't explore a level because a guard told them they couldn't go up the stairs... in a stealth game, where you play a fugitive assassin.
Most of those browns are smarter than the modern devs. Reminder that DEI stems from condensation not compassion.I wonder how much of this is down to the fact so many more brown people have access to gaming PCs, consoles and the internet.
That's the "joke" though, you have companies like FROM that sell millions of copies of every game they publish despite these games demanding at least some level of engagement and critical thinking from the player, yet there's this persistent belief in the industry that they need to make the game so retard-proof even subhumans like DSP can complete them.IMO, devs should not expect everyone to get everything about their game.
I am constantly reminded of all those cripples who can play videogames just fine while the journos fail at the tutorial.That's the "joke" though, you have companies like FROM that sell millions of copies of every game they publish despite these games demanding at least some level of engagement and critical thinking from the player, yet there's this persistent belief in the industry that they need to make the game so retard-proof even subhumans like DSP can complete them.
I think companies lose far more potential costumers than they gain by dumbing games down, and the costumers they gain are fickle normie niggercattle that will lose interest and move onto something else.
I'm gonna have to steal "chromosome-hoarder" for personal use.Devs trying to retard-proof their games has been an overall disaster.
I still vividly remember that dev commentary in the second episode of Half-Life 2 where they mention they had to change the design of the cave because one epic chromosome-hoarder kept going around in circles for 20 minutes straight.
Or that Arkane interview where they said playtesters didn't explore a level because a guard told them they couldn't go up the stairs... in a stealth game, where you play a fugitive assassin.
I wonder how much of this is down to the fact so many more brown people have access to gaming PCs, consoles and the internet.
There's that one blind guy that managed to finish the first Oddworld via sound cues alone.I am constantly reminded of all those cripples who can play videogames just fine while the journos fail at the tutorial.
Didn't play Ragnacuck so no idea how well this holds true there.
On a whole no but there are some things I liked about the first, namely how the water level in the lake drops as the game progresses opening up new areas. The puzzles are really lame but if you've seen that clip of one of the devs at GDC or whatever describing how they were made for the likes of DSP, you already knew that. The game itself is surprisingly punishing early though once you get your hands on a few moves and gear upgrades, most of the challenge is gone. I quite liked being forced to carefully consider how to approach even minor encounters. Once you have some ability cooldown, the combat boils down to timing your abilities. I also liked the "challenge" area, Niflheim or whatever it was called, the one filled with the poison gas, and the hunt for all the Valkyries. The Valkyrie queen is a bullshit fight though.
Edit: this was on hard. It's probably an absolute cakewalk on easy or normal out the gate.
I can't believe anybody likes this garbage...how?!
I remember someone pulling it off with OoT.There's that one blind guy that managed to finish the first Oddworld via sound cues alone.
Meanwhile Dean Takahashi can't even complete the dashing section of the tutorial for Cuphead, despite reporting on games for years by that point, and the Polygon Doom 2016 gameplay showcase is legendary.
Game journalists should be universally mocked as subhumans.
I remember a blind Soulcalibur player who was into competitive play. That was pretty impressive.I remember someone pulling it of with OoT.
That's a fair point - I was never all that good at gookclickers or bullet hell games, and I appreciate developers that don't pander to my underdeveloped, subhuman reflexes, because I know their target audience appreciates being respected and catered to.do not underestimate how bad most people are at actually playing video games