Sony hate thread

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It still blows my mind that DSP was used as an example of a gamer during a developer press conference.
It's actually kino. They could have used a million other equally disabled streamer tards for their clip and even if they didn't blur the facecam, no one would have known or cared who they were, but someone at Santa Monica deliberately chose DSP and chose to blur his face, knowing full well that people would know exactly who it was and the connotation it carried.
 
That explains why they lobotomized and streamlined game experiences
You didn't like how there was always a dumb bitch yelling "You should try using the Ice Axe on the Snowflake Icon!" 10 seconds before whatever "obstacle" had the snowflake icon even loaded in?
ragnarok.webp
 
You didn't like how there was always a dumb bitch yelling "You should try using the Ice Axe on the Snowflake Icon!" 10 seconds before whatever "obstacle" had the snowflake icon even loaded in?
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If you put the circle into the square hole, it'll work but you'll get banned by anticheat and have to buy a new PS5.
 
I do remember, it was mostly "her" body, not face. She's got an ugly, meaty face, but it's visibly female when she's not snarling (TLOU2 loves to make women snarl as ugly as possible).

It's only in comparison to the Star Wars girl that Abby looks better, which is a very low bar, and I'll add the asterisk that I was mainly thinking of their faces, Abby loses out hard in the body department.
The Star Wars chick is mainly dragged down by her mop of a hairdo but she still has a decent body. Abby has nothing going for her.
 
Honestly, the fact that they picked DSP as the face of gamers is both insulting and understandable. He is an absolute idiot but the game has to make sense even if it is someone's first game. Every game is someone's first game. DSP is a surprising good example as every time he plays feels like it is his first time.
 
That explains why they lobotomized and streamlined game experiences
Devs trying to retard-proof their games has been an overall disaster.

I still vividly remember that dev commentary in the second episode of Half-Life 2 where they mention they had to change the design of the cave because one epic chromosome-hoarder kept going around in circles for 20 minutes straight.

Or that Arkane interview where they said playtesters didn't explore a level because a guard told them they couldn't go up the stairs... in a stealth game, where you play a fugitive assassin.

I wonder how much of this is down to the fact so many more brown people have access to gaming PCs, consoles and the internet.
 
Devs trying to retard-proof their games has been an overall disaster.

I still vividly remember that dev commentary in the second episode of Half-Life 2 where they mention they had to change the design of the cave because one epic chromosome-hoarder kept going around in circles for 20 minutes straight.
IMO, devs should not expect everyone to get everything about their game.

Or that Arkane interview where they said playtesters didn't explore a level because a guard told them they couldn't go up the stairs... in a stealth game, where you play a fugitive assassin.
That could have been solved with an internal dialogue: "I will find a way to get in there."

I wonder how much of this is down to the fact so many more brown people have access to gaming PCs, consoles and the internet.
Most of those browns are smarter than the modern devs. Reminder that DEI stems from condensation not compassion.
 
IMO, devs should not expect everyone to get everything about their game.
That's the "joke" though, you have companies like FROM that sell millions of copies of every game they publish despite these games demanding at least some level of engagement and critical thinking from the player, yet there's this persistent belief in the industry that they need to make the game so retard-proof even subhumans like DSP can complete them.

I think companies lose far more potential costumers than they gain by dumbing games down, and the costumers they gain are fickle normie niggercattle that will lose interest and move onto something else.
 
That's the "joke" though, you have companies like FROM that sell millions of copies of every game they publish despite these games demanding at least some level of engagement and critical thinking from the player, yet there's this persistent belief in the industry that they need to make the game so retard-proof even subhumans like DSP can complete them.

I think companies lose far more potential costumers than they gain by dumbing games down, and the costumers they gain are fickle normie niggercattle that will lose interest and move onto something else.
I am constantly reminded of all those cripples who can play videogames just fine while the journos fail at the tutorial.
 
Devs trying to retard-proof their games has been an overall disaster.

I still vividly remember that dev commentary in the second episode of Half-Life 2 where they mention they had to change the design of the cave because one epic chromosome-hoarder kept going around in circles for 20 minutes straight.

Or that Arkane interview where they said playtesters didn't explore a level because a guard told them they couldn't go up the stairs... in a stealth game, where you play a fugitive assassin.

I wonder how much of this is down to the fact so many more brown people have access to gaming PCs, consoles and the internet.
I'm gonna have to steal "chromosome-hoarder" for personal use.
 
I am constantly reminded of all those cripples who can play videogames just fine while the journos fail at the tutorial.
There's that one blind guy that managed to finish the first Oddworld via sound cues alone.

Meanwhile Dean Takahashi can't even complete the dashing section of the tutorial for Cuphead, despite reporting on games for years by that point, and the Polygon Doom 2016 gameplay showcase is legendary.

Game journalists should be universally mocked as subhumans.
 
Didn't play Ragnacuck so no idea how well this holds true there.
On a whole no but there are some things I liked about the first, namely how the water level in the lake drops as the game progresses opening up new areas. The puzzles are really lame but if you've seen that clip of one of the devs at GDC or whatever describing how they were made for the likes of DSP, you already knew that. The game itself is surprisingly punishing early though once you get your hands on a few moves and gear upgrades, most of the challenge is gone. I quite liked being forced to carefully consider how to approach even minor encounters. Once you have some ability cooldown, the combat boils down to timing your abilities. I also liked the "challenge" area, Niflheim or whatever it was called, the one filled with the poison gas, and the hunt for all the Valkyries. The Valkyrie queen is a bullshit fight though.
Edit: this was on hard. It's probably an absolute cakewalk on easy or normal out the gate.

I miss young angry "I don't give a fuck about collateral damage" Kratos. Those games had a purity of intent and made no apologies for what these were nor held the player's hand. These were "git gud" defined and characterized the spirit of what the hobby used to be. Games were challenges and puzzles to overcome, Now we have games that are guided tours where there is someone outright telling you how to solve the puzzles while sending you down a linear corridor with yellow paint just in case the crayon eating retard in the crowd gets confused on what to do next.

I can't believe anybody likes this garbage...how?!

Horizon is one of the most astroturfed IPs out there, Sony has marketed this franchise heavily to make people believe it is popular and well regarded, it isn't. When you stop to look at it, it is very mundane and its depth is skin deep. Also it commits what Gabe Newell considers a cardinal sin: It ignores the player's actions upon its world.


 
There's that one blind guy that managed to finish the first Oddworld via sound cues alone.

Meanwhile Dean Takahashi can't even complete the dashing section of the tutorial for Cuphead, despite reporting on games for years by that point, and the Polygon Doom 2016 gameplay showcase is legendary.

Game journalists should be universally mocked as subhumans.
I remember someone pulling it off with OoT.
 
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again, remember: do not underestimate how bad most people are at actually playing video games. most people are casuals and do not make it their life to play many games, mostly just a few like the sports or cod. maybe a bing bing wahoo once in a while. they market towards the most amount of people to buy their game because it makes the most money that way. not always, but usually this works.
 
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do not underestimate how bad most people are at actually playing video games
That's a fair point - I was never all that good at gookclickers or bullet hell games, and I appreciate developers that don't pander to my underdeveloped, subhuman reflexes, because I know their target audience appreciates being respected and catered to.

Other developers need to realize that if they sand away all the edges their product has, they'll end up with a game for nobody. I also agree with many other people that the "git gud" mentality is sometimes taken too far and used as an excuse for bad/lazy/unfair game design.

I understand that making a game engaging for people with different skill levels is not easy, but the answer to that shouldn't be to turn the whole thing into a braindead "push button for awesome" turd that can be played with one hand and offers no challenge whatsoever.

One of the best feelings you can have when playing games is when you get that "eureka" moment and overcome a challenge. It's why immersive sims are such a big favorite of mine, and so difficult to make, since the devs need to give the player the illusion they pulled one over them, despite the fact the solution had likely been accounted for during development.
 
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