Sony hate thread

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It's really sad compared to the Switch 2 exclusive list, where even when where even when discounting Nintendo's own games and the paid upgrades for old switch games in terms of both the standalone ones and the one with the jewed content, developers are still flocking to making games only for it with 18 games purely made by third party devs compared to the PS5's 8 without counting games funded by Sony or Wikipedia's extended list of "unimportant" indie or shovelware games

Nintendo shouldn't be having that much success with successor consoles netting third parties compared to Sony and yet because of incompetence, it's.the case.
In the effort of being fair, I'll do this one too for comparison. Keep in mind, switch 2 just turned a year old, ps5 about to enter its 7th year on the market.
Out of 38 listed, 8 are not exclusive. A further 7 are unreleased, though all but 2 are confirmed to come out by the end of the year, most by September. That leaves 23, almost as much as the ps5 list before anything was trimmed. 16 of them, while some have their fans, are very minor releases, and I think even fans of something like fast fusion, which I have heard good things about, would agree is far from a system seller.
That leaves 7 unambiguous major exclusives out in a single year, maybe not exceptional looking at consoles from several decades ago, but grading on the curve of modern systems, a borderline miracle, with 5 more on the way by the holiday season. There was also a new metroid game leaked thanks to the brazilian huehue ratings board, and if it's already going out for ratings, there's a good chance it'll be announced soon and be out this year.
 
One more thing is that the whole disc business has simply stagnated. We went from 700MB -> 8.5GB -> 50GB and that was in 2008ish? And the read speeds for Blu-rays are atrocious by today's standards (I think the highest blu-ray movie bitrate is about 130Mb so around 10MB/s). So even if the will was there, as far as I know modern AAA slop is double or close to triple that. If the optical disc format were to remain viable we'd need another format yesterday
There were optical discs in development that went up to 1TB at SONY. These companies could also sell 2TB drives with games pre-installed on them that plug directly into an expansion slot on your console or PC. Just like a cartridge. But they want the DRM laded always online and cloud based gaming in the future. Where you are tethered to your internet connection and need a smartphone for 2FA every time you launch a game.
 
There were optical discs in development that went up to 1TB at SONY. These companies could also sell 2TB drives with games pre-installed on them that plug directly into an expansion slot on your console or PC. Just like a cartridge. But they want the DRM laded always online and cloud based gaming in the future. Where you are tethered to your internet connection and need a smartphone for 2FA every time you launch a game.
Sounds like a good idea, if you want to pay $200 per game. You also can obviously have DRM in a preloaded HDD or SSD, just like you can have DRM on a Switch cartridge, which is basically just an SD card.
 
Sony would rather port slop than Bloodborne. Their loss, PS4 emulation continues to make leaps and bounds because of that and if the Sonic spergs find a way to recompile PS4 games like they did with the 360, you bet your ass that Bloodborne will be the first to get the treatment.
 
Sony would rather port slop than Bloodborne. Their loss, PS4 emulation continues to make leaps and bounds because of that and if the Sonic spergs find a way to recompile PS4 games like they did with the 360, you bet your ass that Bloodborne will be the first to get the treatment.
I'm like 95% sure the Bloodborne source code and assets were lost. Literally nothing else makes sense. Even a shitty remaster would be tons of free money and they won't do it.
 
The insomniac leaks showed their ideal situation is selling games for $150. $50 for the first half, $50 for the second half, and $50 for the multiplayer.
This is how things were in the later years of the 360 and PS3. You had games releasing with DLC already on the actual disc that had to be unlocked with a code that was either a pre-order bonus (to punish used game purchases) or an expansion pack that was just behind a paywall. And you had lots of single player games that had a tacked-on multiplayer mode just to push online subscriptions or microtransactions. Mass Effect 3 was a major offender on all fronts for example.
 
This is how things were in the later years of the 360 and PS3. You had games releasing with DLC already on the actual disc that had to be unlocked with a code that was either a pre-order bonus (to punish used game purchases) or an expansion pack that was just behind a paywall. And you had lots of single player games that had a tacked-on multiplayer mode just to push online subscriptions or microtransactions. Mass Effect 3 was a major offender on all fronts for example.
There are $120 digital deluxe editions right now that don't even come with all the day 1 dlc, let alone how many microtransactions they slip in.
 
Valve and Steam is the first who set "you will own nothing and you'll be happy"
Incorrect. It has consistently been the stated (and often court-backed) opinion of the copyright cartel from the moment "physical media" became a thing (waaaaaaay back with vinyl records, 8-track cartridges and even reel-to-reel spools) you did not own what you were holding in your hand. It has always been a "license" for "private use" and that language has been pervasive in assorted forms since the inception of the very concept of format-shifting something you wanted to listen to or watch.

It's disingenuous to claim "Valve did it first!" (they didn't) as if they invented the concept (they didn't) or popularized it with content producers (they didn't). You've been getting fucked by copyright law since the moment it was born. Valve's just your preferred scapegoat because their logo isn't emblazoned on your locked-down hardware of choice.
 
I'm like 95% sure the Bloodborne source code and assets were lost. Literally nothing else makes sense. Even a shitty remaster would be tons of free money and they won't do it.
I've said the same as a joke over the years, it's really not a joke is it?

A Bloodborne PC port, or even just a remaster, would be the easiest money Sony would see, it might almost make enough to offset one of these Live Service Trashfires they keep trying to make into the Next Big Thing. Someone at either Sony or FromSoft has to have lost the code over the decade plus since Bloodborne came out, there's no other explanation beyond "everyone involved is really, REALLY retarded."
 
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