Pirated Ratchet and Clank just to test perf, couldn't care less about the game.

This is lovely.
For those who hate TAA and DLSS, you are out of luck, as the game is designed with TAA blurring the whole screen in mind and everything is half sampled and jitter dithered.




Looks worse in motion because its screen aligned and jitters every frame. The game supposedly has SMAA, but its broken like it was in Spiderman and does absolutely nothing, except temporally jitter everything since its apparently supposed to be SMAATX2 like COD uses, despite just saying SMAA.
I can run it at high settings at 1440p with no upscaling and no TAA and no dynamic res at mostly 60fps, but it drops to mid 40s in complex scenes, 3070ti, Ryzen 9 5900x, 64gb RAM. I installed it to my C drive which is a Samsung 990 Pro, no loading issues so no clue what Sony is on about with direct storage. There is still stutter when loading things in and visible pop in that probably gets hidden behind the layers of blur they intend to have.
I tried DLSS quality with raytracing on high, same performance as with high settings no RT etc. But there is something wrong with their DLSS implementation or something.

I don't know how this usually looks because I avoid DLSS like the plague, but it looks like its doing motion blur in low res then DLSS is upscaling that motion blur, so when things move it gets super blurry. Motion blur and post processing should be applied after DLSS upscaling. Idk if its actually that or what but it looks bad to me.

Here is the same with motion blur disabled, the DLSS has artifacting around shadows regardless of setting, its fine for stationary shadows but motion causes weird artifacts like you can see from the shadow from the furry.
That's my brief review, uninstalled right after because its 75gb. Also the audio sounds awful, like every PS5 audio thing I've heard. It sounds like enhanced stereo, not actual 3d HRTF. Everything is left right panned and a lot of the time stuff is only in a single ear, but there is some sort of audio processing filter on everything so it sounds far away and quiet. If this is what the PS5 audio thing is then Sony fanboys are retarded and have never heard good audio.