Sony hate thread

It was also the real start of microtransactions and shit. I forget which company postulated it, but they were working on a PS3-exclusive racing game and said they wanted to release the game at full price. but you choose the cars available to you up to the equivalent amount you paid for the game, meaning there'd be other cars you'd have to pay extra for. Sound familiar? This was in 2006/2007, and it started up the "gamers don't own the games they buy, they just buy a license to play the game, which is always ours" rhetoric.

This sounded horrible back then and now we're waist-deep in it. Truly a cursed timeline.
It actually became way more mainstream by 2010 and that's when it was a start of bad things to come.
 
It was also the real start of microtransactions and shit. I forget which company postulated it, but they were working on a PS3-exclusive racing game and said they wanted to release the game at full price. but you choose the cars available to you up to the equivalent amount you paid for the game, meaning there'd be other cars you'd have to pay extra for. Sound familiar? This was in 2006/2007, and it started up the "gamers don't own the games they buy, they just buy a license to play the game, which is always ours" rhetoric.

This sounded horrible back then and now we're waist-deep in it. Truly a cursed timeline.
I remember IO Interactive wanting to do the same thing with the Nu-Hitman games where you played the tutorial levels for free, but had to pay for the rest as the content was pumped into it until they could make you pay for the 'ultimate edition' with all the content.
 
Pirated Ratchet and Clank just to test perf, couldn't care less about the game.
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This is lovely.

For those who hate TAA and DLSS, you are out of luck, as the game is designed with TAA blurring the whole screen in mind and everything is half sampled and jitter dithered.
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Looks worse in motion because its screen aligned and jitters every frame. The game supposedly has SMAA, but its broken like it was in Spiderman and does absolutely nothing, except temporally jitter everything since its apparently supposed to be SMAATX2 like COD uses, despite just saying SMAA.

I can run it at high settings at 1440p with no upscaling and no TAA and no dynamic res at mostly 60fps, but it drops to mid 40s in complex scenes, 3070ti, Ryzen 9 5900x, 64gb RAM. I installed it to my C drive which is a Samsung 990 Pro, no loading issues so no clue what Sony is on about with direct storage. There is still stutter when loading things in and visible pop in that probably gets hidden behind the layers of blur they intend to have.

I tried DLSS quality with raytracing on high, same performance as with high settings no RT etc. But there is something wrong with their DLSS implementation or something.
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I don't know how this usually looks because I avoid DLSS like the plague, but it looks like its doing motion blur in low res then DLSS is upscaling that motion blur, so when things move it gets super blurry. Motion blur and post processing should be applied after DLSS upscaling. Idk if its actually that or what but it looks bad to me.
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Here is the same with motion blur disabled, the DLSS has artifacting around shadows regardless of setting, its fine for stationary shadows but motion causes weird artifacts like you can see from the shadow from the furry.

That's my brief review, uninstalled right after because its 75gb. Also the audio sounds awful, like every PS5 audio thing I've heard. It sounds like enhanced stereo, not actual 3d HRTF. Everything is left right panned and a lot of the time stuff is only in a single ear, but there is some sort of audio processing filter on everything so it sounds far away and quiet. If this is what the PS5 audio thing is then Sony fanboys are retarded and have never heard good audio.
 
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So either the SSD requirement was overblown or Insomniac Games has some impressive programming skills. Either way, there's no reason to get a PS5.
Someone I know was having the game stutter when the camera moves around, installed on a slower M2 but has the same GPU as me. I think the handling of asset streaming is retarded and they made it load/unload everything instead of smart streaming just to make the whole SSD thing have a reason for being there.
 
So either the SSD requirement was overblown or Insomniac Games has some impressive programming skills. Either way, there's no reason to get a PS5.
I have large games installed within the microSD (Sandisk Extreme 1 TB) in my Steam Deck and they work fine, even if a SSD was often recommended for them. I'm sure you can likely do the same with Ratchet & Clank Rift Apart with minimal differences.

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Edit: Someone did a microSD test and posted it on YT
Trying to run RC Rift Apart on the worst IO I could think of, it's a class 10 Samsung microSD. It's not bad apart from some select scenes, mainly the portal showcase, but the rest of the game until this point is more than playable, looks great on the deck's small screen too, hides the FSR artifacts really well. The settings are the default, medium 720p at 30FPS with dynamic FSR 2.1.
The test was run on a very basic microSD card (with the bare today's minimum speed - 10MB/s), while my Sandisk Extreme card is one tier above in comparison.
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Sounds like the whole SSD thing is just a marketing scam just like Ray Tracing just to get gullible people to buy useless shit.
it's not, SSDs have been a thing for years on PC, and besides shorter loading times also lead to smoother gameplay since the assets streaming is faster and less I/O intensive (lot of games still being singlethreaded meaning they constantly have to wait). the lower access times really work in favor of games, there's a noticeable difference. otoh if you don't mind waiting there's really no "need", but it's still a bigger benefit than raytracing gimmicks (which also has benefits, but with current hardware not worth the price).

Someone I know was having the game stutter when the camera moves around, installed on a slower M2 but has the same GPU as me. I think the handling of asset streaming is retarded and they made it load/unload everything instead of smart streaming just to make the whole SSD thing have a reason for being there.
probably just devs being lazy and/or dumb. they kinda got "saved" by SSDs since they long stopped caring about bloat and loading times. 15fps on console with 180 second loading screens? it's fine, ship it. leading to extreme shit like gran turismo on ps3 dumping literally thousands of single files on your drive (too early for SSDs and ps3/ps4 profit less from them since their bus is capped anyway), meaning the seek times alone to load all those files were a bitch. usually they are bundled together so they can be streamed sequentially and/or loaded depending how they're used in game, but think of it like a record player you constantly have to put the needle in a different place, then you know why it's a bad idea.
 
Sounds like the whole SSD thing is just a marketing scam just like Ray Tracing just to get gullible people to buy useless shit.
SSD does have real nice benefits, but SIE and the Sony fanboys have been hyping up the PS5's drive as some kind of voodoo magic (may have feel like it compared to the PS4's default 5400rpm HDD) despite SSDs were present on the PC market for more than a decade ago. And I remember the 128GB SSD models started to be cheap enough somewhere around 2015, for the general public, to install Windows and a couple of games.
 
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I believed the SSD requirement for Rift Apart. I don't fault Insomniac, I fault myself and Sony. My bad.
 
Actually, I retract my original statement. If J'S Reviews' experience/testing is any indication, an SSD is recommended for the optimal Rift Apart experience on account of the rift tethering mechanic.


Even so, a PC can handle SSDs no problem with the proper specs.
 
  • Agree
Reactions: Product Placement
Famitsu Sales: Week 30, 2023 (Jul 17 - Jul 23)
01./00. [NSW] Pikmin 4 <ACT> (Nintendo) {2023.07.21} (¥5.980) - 401.853 / NEW
09./04. [PS5] Final Fantasy XVI # <RPG> (Square Enix) {2023.06.22} (¥9.000) - 4.904 / 401.376 (-43%)
We live in an age where Pikmin has gained a bigger popularity in Japan, under three days of its launch week, than a mainline Final Fantasy game released last month.
Pikmin 1 (GC, 2001) - 101,299
Pikmin 2 (GC, 2004) - 161,930
Pikmin 3 (WiiU, 2013) - 102,188
Pikmin 3 Deluxe (Switch, 2020) - 171,349
Pikmin 4 (Switch, 2023) - 401,853
 
We live in an age where Pikmin has gained a bigger popularity in Japan, under three days of its launch week, than a mainline Final Fantasy game released last month.
Pikmin 1 (GC, 2001) - 101,299
Pikmin 2 (GC, 2004) - 161,930
Pikmin 3 (WiiU, 2013) - 102,188
Pikmin 3 Deluxe (Switch, 2020) - 171,349
Pikmin 4 (Switch, 2023) - 401,853
Ha! Get fucked Sonyponies. :story:
 
We live in an age where Pikmin has gained a bigger popularity in Japan, under three days of its launch week, than a mainline Final Fantasy game released last month.
Pikmin 1 (GC, 2001) - 101,299
Pikmin 2 (GC, 2004) - 161,930
Pikmin 3 (WiiU, 2013) - 102,188
Pikmin 3 Deluxe (Switch, 2020) - 171,349
Pikmin 4 (Switch, 2023) - 401,853
That makes sense. Changing up what your series fundamentally is and selling it on a console made by people who fundamentally hate you if you aren't a child molester isn't
 
it's not, SSDs have been a thing for years on PC, and besides shorter loading times also lead to smoother gameplay since the assets streaming is faster and less I/O intensive (lot of games still being singlethreaded meaning they constantly have to wait). the lower access times really work in favor of games, there's a noticeable difference.
It's a nice step up from the traditional HDD, but the difference in loading times between a SATA SSD and a ten times faster NVME SSD is marginal right now. The most joy I've gotten from switching to SSDs is that windows loads faster and if memory usage gets so high it has to swap it out to the pagefile the computer isn't completely unusable.
Eurofags and Japs are very lucky to have great cover art.
games Video_games_around_the_world cover.jpg
 
In today's edition of "its okay when Sony does it"
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In the spirit of what we've seen the past year I will now summarize:
EVIL GIANT CORPORATION SONY is trying to BUY their way to success instead of competing FAIRLY. They are going to buy companies to gain exclusivity instead of making great games on their own. This is horrible guise and destroying the gayming market.

Also this
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In today's edition of "its okay when Sony does it"
View attachment 5240253

In the spirit of what we've seen the past year I will now summarize:
EVIL GIANT CORPORATION SONY is trying to BUY their way to success instead of competing FAIRLY. They are going to buy companies to gain exclusivity instead of making great games on their own. This is horrible guise and destroying the gayming market.
Lol, who's even left? Are they gonna roll up to Toby Fox's house with millions of dollars and beg him to sell out?

>FF16 gets outsold by fuckin' Pikmin 4
>Square Enix panics and shits themselves

"OH NO NO NO WE LOVE XBOX WE PROMISE WE WILL SUPPORT THEM MORE OFTEN PLEASE DON'T GIVE UP ON US JUST YET!!!"
 
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