Sony hate thread

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How immediately are we talking? Could they change a few libraries and UI elements around and click the “compile for Xbox” button this whole time?
The same day it was announced KJP bought the rights, they announced it was available on Xbox Series and at a 50% discount.

It's also the same day the Pro launched. Any Ponies who think DS2 won't be on Xbox launch day, or even a timed exclusive, is having a laugh.

Is DS2 console multiplat? I was assuming Sony was still publishing it.
Sony no longer own it. They sold the DS rights.

Herman "Microsoft Double-agent" Hulst strikes again.
 
How immediately are we talking? Could they change a few libraries and UI elements around and click the “compile for Xbox” button this whole time?
I am going to guess they didn't have a "compile for Xbox" button this whole time, because the game was made on an engine borrowed from a Sony studio, and made before Sony tripped on their own dick 20 times in a row and opened themselves up to releasing games on Xbox.
Most likely they spent months developing it while working out the legal details; it's notable the game just turned 5 years old, so some past agreements may have just expired.
The same day it was announced KJP bought the rights, they announced it was available on Xbox Series and at a 50% discount.

It's also the same day the Pro launched. Any Ponies who think DS2 won't be on Xbox launch day, or even a timed exclusive, is having a laugh.


Sony no longer own it. They sold the DS rights.
Sony is nothing if not the king of paying millions of dollars to keep a game exclusive for a few minutes; DS2 will certainly still be a PS5 exclusive at release. They're publishing it.
Presumably it can now jump to Xbox at the same time as PC afterwards (maybe even Switch 2?) but to think it's going multiplat day one is pure hopium.
 
The same day it was announced KJP bought the rights, they announced it was available on Xbox Series and at a 50% discount.

It's also the same day the Pro launched. Any Ponies who think DS2 won't be on Xbox launch day, or even a timed exclusive, is having a laugh.


Sony no longer own it. They sold the DS rights.

Herman "Microsoft Double-agent" Hulst strikes again.
Owner and publisher aren't always the same thing.
Is 505 publishing DS2 or is it still Sony?
 
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Owner and publisher aren't always the same thing.
Is 505 publishing DS2 or is it still Sony?
The game's PlayStation website listings still list it as published by SIE. Kojima Productions' website for it doesn't specify and is just a list of their past press releases, which are fairly old (last was in January).
SIE is also still listed as publishing the first game on PlayStation, though. Presumably Sony will remain publisher for the PS versions indefinitely, but 505 will publish on everything else.
 
but to think it's going multiplat day one is pure hopium.
I think that's optimistic as Sony are moving closer to Day 1 PC releases. Hell, Horizon lego was day one. So was Helldivers 2.

IIRC Kojima has been sucking off MS this gen, with him making an exclusive game for them. Multiplat day 1 isn't out of the realm of possibility.
 
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IIRC Kojima has been sucking off MS this gen, with him making an exclusive game for them. Multiplat day 1 isn't out of the realm of possibility.

Kojima's project with Jordan Peele and that tranny is being published by Xbox. He's def been fishing for his share of the billions that Phil Spencer's busy pissing away into a black hole.
 
Astrobot has officially sold as well as Xenoblade Definitive Edition:

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Kojima's always been mentally ill. It'd probably be more apt to say that Konami put down enough guard rails to tardwrangle his insanity in a productive direction, whereas now we're getting pure, unrefined Kojima.
Konami has its own insanity. Kojima might be on the crazier side of the eccentric artist but Konami has had Yakuza connections and horribly mistreats its employees. Kojima might be nuts but Konami is evil.
 
Quarterly results

Link


  • Video game revenue amounted to ¥612.3 billion ($4 billion), up 27.7% year-over-year. Sales of add-on content (DLC, in-app purchases) rose 35% and accounted for 49% of the total.
  • Digital sales accounted for 42% of the company’s game software revenue, followed by physical copies (5.6%).
  • Network services grew 20% year-over-year to ¥160.7 billion ($105 million), while hardware sales fell 24% to ¥218.2 billion ($142 million).
  • In Q2, Sony sold 3.8 million PlayStation 5 units, down 22% year-over-year. This brings the console’s lifetime sales to 65.5 million.
  • Full game sales amounted to 77.7 million copies, up 14.6% year-over-year, of which 5.3 million were first-party titles. The share of digital units was 70%.
  • Astro Bot sold 1.5 million copies globally in less than two months (as of November 3).
  • Lifetime sales of Ghost of Tsushima Director’s Cut reached 13 million units (as of November 8). This also includes the PC version, launched in May, though Sony doesn’t disclose its figures separately.
  • As of June 30, PlayStation Network had 116 million monthly active users (MAU), flat with the previous quarter but up slightly from the 107 million in Q2 FY23.
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Sony missed their hardware target and need to sell ~12 million consoles from now until EoFY 2024. They've already revised the figure down from 20 million to 18 million going in to this year.

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Looks like more concrete data is coming out:

New PS5 Pro benchmarks show it falling behind the RX 6800, a 4-year-old GPU that’s half the price

The RX 6800 is a ~$350 GPU new. This means that if you're willing to settle with FSR upscaling, you could probably build a PS5 Pro killer right now. Once RDNA4 is out, it's going to be an absolute blood bath in terms of price-to-performance for this thing.
Meanwhile on Amazon, you can buy a Gigabyte branded RX 7600XT for -$330 that is significantly newer than the RX 6800.
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How the fuck did Cerny think that using GPU that's on par with a 4 year old GPU is a good idea in the slightest?
 
Meanwhile on Amazon, you can buy a Gigabyte branded RX 7600XT for -$330 that is significantly newer than the RX 6800.
View attachment 6622535
How the fuck did Cerny think that using GPU that's on par with a 4 year old GPU is a good idea in the slightest?
We know the PS5 Pro GPU in isolation is going to punch above the 6800 in terms of RT performance but looking at some of the data it seems like the CPU bottleneck is a lot more severe than people thought it would be and RT does put a non-negligible load on the CPU even for lower-end RT effects like shadows and lighting.

Obviously stuff is still early and maybe there's some additional optimizations that can be done, but it's starting to look like Sony is primarily selling you a GPU that can't even be properly utilized by the system it's attached to.
 
Quarterly results

Link




View attachment 6622537

Sony missed their hardware target and need to sell ~12 million consoles from now until EoFY 2024. They've already revised the figure down from 20 million to 18 million going in to this year.

Over the past 3 reports, the PS5 is increasingly falling behind the PS4 and that will likely only grow once the Switch 2 releases next year. Their video game revenue is up mainly because they raised the price of PSN and DLC sales surged. Those DLC sales surging were likely from the FF16 expansion, Destiny 2 expansion, Elden Ring's DLC sales after week 2 (because it launched 10 days earlier in the previous quarter).

They also benefit immensely from the yen tanking as their relevance in Japan has been hilariously shit, so those American dollars go much farther because of the exchange rate to yen. Despite that the USD-JPY exchange rate started to cooldown during their Q2, most of their Q2 presided over a period where that rate was much higher YoY. Seeing as how this report was July to September, early July of this year was at around 160.88 yen for every dollar and fell to around 142.15 by the end of the quarter. Meanwhile July of last year started at 144.29 and only rose to 149.37.

So in summary, they are posting they are doing better but its because they nickel and dimed their pool of fools trapped on their platform and they benefited from forces far beyond their control (multiple big selling DLCs releasing and the yen to USD rate being dogshit). Meanwhile their platform is losing momentum as hardware sales decline and they are desperately seeking to establish a foothold on the PC market while their competitor is looking to potentially kill all their remaining momentum with their next installment. If the Switch 2 is truly around the PS4 in terms of power, that's going to nuke Sony as they have had "soft exclusives" for games that the Switch's shitty tech can't run and because the Xbox is a dead console at this point.
 
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