Sony hate thread

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As much as I don't like the PlayStation brand anymore, it still needs to exist, because a market without competition becomes monopolistic, and things would only get worse. Same reason why it's important for Epic to stay afloat. If it all really just came down to Nintendo vs. Valve... Hell, just look at how homogenous and hostile the cellphone industry is.
People always say stuff like this, but look at the state of the industry now, even with all this vaunted competition. It honestly can't get much worse than this, and both Sony and Microsoft are pushing some of the worst trends in the industry right now. They are part of the problem, not the solution.
 
This is the modern writer, totally incompetent.
The resolution to every conflict in the game was multi phase boss fights where the PC goes through some therapy session with the bosses, be it Miles talking down Symbiotic Spiderman, Spiderman pleading with Scream MJ, Miles negotiating with Mr. Negative, or Miles negotiating with Harry.

So the game built up various points of drama only to resolve everything with the characters just talking their way through it, unloading all their feelings during the course of the boss fight, and then be like, "Okay, I'm all better now!" by the end. It's the laziest writing I've ever seen in a long time.

What's also bizarre is that, much like the TLUO2 did with Ellie and Abby, you're put into a scenario where you basically have to fight yourself (since you've been playing both characters throughout the game). In this particular case it's Miles and Peter. This way the game forces the player to be the one who removes the symbiote...

...except you don't want to. Because the symbiote is so cool! I can only think that, in some twisted way, the suit must be some allegory for this so called "toxic" masculinity that the Left talks about so much. All it is is raw aggression. The game desperately wants to convince the player that aggression is somehow inherently evil but that's simply not true. Symbiotic Spiderman does nothing wrong, but the game desperately tries to convince you otherwise. They want you (the player) to be the one who removes the suit from Spider-Man.

And, yes, what I'm saying is that--essentially--the developers think you (the player) are a vile, toxic male and they want you to be the one who castrates yourself with your own hands.
 
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I mean, I think the lore is that X-23's just straight up his daughter, so they could do more "sad dad" shit that Sony seems to love with their games ala TLoU and GoW.
Daken will be the big bad as his big character trait is bitching and moaning that Wolverine wasn't there for him as a father/abandoned him. He will explain all this to his gay lover, so as to destroy the idea that his bisexuality was a means to an end from the comics.

Wolverines big motivation in the game will be "repenting for the sins of his past" through X-23 or something. X-23 will ultimately be the one to stop Daken thanks to Wolverines love and girl boss shit.

It's the trifecta. Daddy issues, forced woman protagonist and faggot shit all in one.
 
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As Josh has said on stream, and everyone else. The point of a executive is not to run the company but to be the one who gets fired when shit goes sideways.

I think Sony would be better if instead of cutting Japanese studios, they should just cut all the California studios. That would seem to improve things more.
 

Spidergay 2 is an open-world game that lasts only 25 hours, and half of that is unskippable dialogue sections and cutscenes.
My understanding is MGS4 is the king of being a movie that was forced to have some gameplay, how does faggotman stack to that? Because I can't imgine less than 10 hours of constant yapping.
Holy shit, if their grand plan was to remove the Japanese studios, they are officially done. Though honestly, it already feels like it, only western studios release exclusives. What even remains of the Japanese in the gaming division?
 
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