Sony hate thread

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Man Sony is doing everything it can to negate it's own advantages in the market.

Square enix and the lack of interesting exclusives for Xbox and Nintendo are the only reasons I back them. That and decent (as far as I can tell) third party/indie support
 
That seems long. Synth said on his stream the main campaign seems to be about 8-10 hours.
No wonder I heard barely anything about the game, if anything it is surprising since these hyped releases are gobbled up by normalfags regardless of quality
 
Nigga, really?


And what interesting exclusives does Sony have again?


Xbox gets the same level of third party support and all the same games. Switch also has plenty of third party support and gets a lot of indie support.
Demon Souls and Spider-Gay 2 as far as I know in terms of exclusives. Can’t even say FF16 because that’s coming to Pc soon and fuck I bet cha so is Spider-Gay 2. Also not only do Nintendo have better indie support but they 100% have better exclusives this generation. Sorry I think Mario and Zelda are much better than The Amazing Faggot Man and a remake that isn’t even as good as the original PS3 version.
 
the lack of interesting exclusives for Xbox and Nintendo
Xbox, yeah. Nintendo?
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The exclusives are literally half the reason to buy a Switch (the other half is the portability).
 
Whoever cropped that meme is a retard because it's much better in it's full version.
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since they have a history of dropping things when they get bored.
This is a false perception caused by Valve's initial failures in the hardware market. Steam Machines flopped because they weren't powerful enough, Steam Controller failed because it was Valve's first attempt at doing a PC game oriented controller and it was half-baked, and Steam Link flopped because it was a very niche product that ended up being replaced by an Android TV app instead.

However the Valve Index was a major success especially with it's innovative controllers and it's highly likely they'll release a successor to it, and the Steam Deck is their biggest hardware success yet, since they looked at all their previous failures, came up with something that fits a more wider gap in the market, and actually made it viable with the mostly standard controller layout, two touchpads and additional buttons.

So I'm optimistic that Valve won't just "drop Deck because they're bored" and will continue improving on it, and also releasing a newer, better model later on, much like with the Valve Index. It's their two hardware products that were actually good so they don't have the same incentive to drop them like they did with their first three inventions.
And here I was giving kudos to Sony over Microsoft that at least they'll allow you to get a BluRay drive on their mid-gen refresh. Hopefully ASUS, LG and Hitachi won't be pulling shit like that with their 5.25" drives so I can get a BluRay drive for my PC that won't have an online killswitch.

And why would I need one? Because I can and it's good to have one. I have a DVD drive in my PC that comes in handy sometimes.
 
The resolution to every conflict in the game was multi phase boss fights where the PC goes through some therapy session with the bosses, be it Miles talking down Symbiotic Spiderman, Spiderman pleading with Scream MJ, Miles negotiating with Mr. Negative, or Miles negotiating with Harry.

So the game built up various points of drama only to resolve everything with the characters just talking their way through it, unloading all their feelings during the course of the boss fight, and then be like, "Okay, I'm all better now!" by the end. It's the laziest writing I've ever seen in a long time.

What's also bizarre is that, much like the TLUO2 did with Ellie and Abby, you're put into a scenario where you basically have to fight yourself (since you've been playing both characters throughout the game). In this particular case it's Miles and Peter. This way the game forces the player to be the one who removes the symbiote...

...except you don't want to. Because the symbiote is so cool! I can only think that, in some twisted way, the suit must be some allegory for this so called "toxic" masculinity that the Left talks about so much. All it is is raw aggression. The game desperately wants to convince the player that aggression is somehow inherently evil but that's simply not true. Symbiotic Spiderman does nothing wrong, but the game desperately tries to convince you otherwise. They want you (the player) to be the one who removes the suit from Spider-Man.

And, yes, what I'm saying is that--essentially--the developers think you (the player) are a vile, toxic male and they want you to be the one who castrates yourself with your own hands.
I never really followed The Amazing Spider-Gay 2 after the pre-release showed me how shit it would be but are you telling me that they made it so Peter basically needs Miles to free him from the Symbiote? They really do everything to make Peter a bitch in this game don’t they? For fucks sake in every version of this story they show the negative effects the suit has and Peters strength by being able to break free from the suit, usually with the help of a big bell lol. But naw in this he can’t do anything without a ugly bitch and a niggers help. Man Peter can’t get a fucking breaking, gets cucked in the comics and cucked in his game.
 
This is a false perception caused by Valve's initial failures in the hardware market. Steam Machines flopped because they weren't powerful enough
It wasn't even because they weren't powerful enough, I remember there being a large amount on the upper end and almost all the machines on offer being better than the Gen 7 consoles they were competing with. But they were too overpriced since Valve just relied on the same third party system builders who overcharge for prebuilts, and SteamOS/Proton/Linux gaming being far less robust than it is today. I think Valve really took the failure of the Steam Machines to heart, by laying out much more groundwork for the Deck like Proton, developing RADV, pushing Vulkan support, and overseeing the manufacturing and pricing of the hardware much more closely to avoid the same stumbles.

What advantages? And no, that is not a joke.
Pure inertia and the incompetence of Microsoft.
 
I think Sony would be better if instead of cutting Japanese studios, they should just cut all the California studios. That would seem to improve things more.
The problem is that the Japanese studios aren't the ones in power anymore and the Californian studios don't want to give up of what they have.
 
This is a false perception caused by Valve's initial failures in the hardware market. Steam Machines flopped because they weren't powerful enough, Steam Controller failed because it was Valve's first attempt at doing a PC game oriented controller and it was half-baked, and Steam Link flopped because it was a very niche product that ended up being replaced by an Android TV app instead.
the only thing "failed" were steam machines, and that wasn't even valve hardware. retarded pc stores trying to create their own "steam machines" with wildly different specs and basic linux support (before valve refocused on doing that first, then the deck with fixed hardware) didn't help either.

steam controller was supposed to fix a niche that fixed itself (inbuilt controller support is now in almost every game, and you can run pretty much any controller on PC now too - no more shit like dealing with motionjoy). also legal issues too, which iirc are resolved now.

steam link is alive and well, it just isn't it's own dedicated hardware anymore:

The problem is that the Japanese studios aren't the ones in power anymore and the Californian studios don't want to give up of what they have.
apparently it wasn't even a californian issue, but the fag in charge of horizon - which is from the netherlands.
 
Team Asobi. That's pretty much it.
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Reminder that this is the face of their one remaining "Japanese" studio
Herman Hulst and Neil Druckmann both wanted the japanese studios to work exclusively as support teams for them, doing the extra work on Naughty Dog and Guerilla games as they churned through thousands of employees. When they refused to do that they were forced out, they're already long gone and all working on their own new IPs
 
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