Sony hate thread

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I come bringing tidings of funny videos.
Honestly I'm surprised nobody has posted these yet. I laughed hysterically watching this shitfest of a game.
 
Are you a gaming insoyder?

Insomniac have all but confirmed that Wolverine will take place in the same universe as Spidermon. We may see wolverine-symbiote, but don't count on a dark, gritty, gore-filled wolverine game if it has to cross over to the nice blm, woke, jewkrainian world of soyderman.
You misread my post; I was referring to that happening in Spider-Man Web of Shadows, the 2008 game that was centered around the Venom symbote basically spawning a symbiote epidemic throughout the city. I don't really even want to think about how they'll continue to fuck up my favorite heroes.

It's one of those funny unwritten rules that guns are fine if they shoot energy and not actual bullets.
Funnily enough, that's how they censored guns in the old 1994 Spider-Man animated series. It always seemed strange to me because it aired at the same time and on the same network (Fox Kids) as Batman the Animated Series, which had normal guns.

Spider-man 2 (2004) has its problems but it at least had ambition to be something more then a movie tie in game
I think part of what made it so good was being a tie-in game to such a good superhero movie. SM2 (and SM1) was a really well-made adaptation of the comic books, arguably better than any other comic book movie adaptation in terms of how well it managed to translate the character from comic to screen. As a result, the game had its basic plot, a really good one, and they were left with the freedom to really go all out on making the game just be plain fun.

On top of that, I remember people always complained that in the Raimi films, Spider-Man wasn't "jokey" enough, even though all he really does is mock his enemies in lighter situations, but while they had a little bit of that, the Raimi movies are pretty major events in Peter's life, so he's not going to be all lighthearted all the time. The game added a bunch more to the story that allowed the more casual Spider-Man to shine, with more quips and things. You can tell the people who made the old tie-in games loved Lee and Ditko's Spider-Man and love the movies those games were based on.

And even the gameplay in a lot of ways is better. Spider-Man 2 used fast-paced combat, based on a lot of dodging and bouncing around, how you'd expect a character like Spider-Man to fight, not measured attacks and a bunch of gadgetry. And they didn't forget that the man has a fucking Spider-Sense during half the cutscenes. I specifically remember multiple scenes in the tie-in games where his Spider-Sense is going off like crazy. I even remember the whole Quentin Beck challenge that was specifically designed to take advantage of Spider-Man's unique powers and gameplay; it was so cool.

I look back fondly with nostalgia at the Raimi tie-ins a lot like how I look at the Batman Arkham games. They were such good games designed specially around the characters they were adapting. I don't really have much fondness for the newer games, and I really doubt I'll look back with the same nostalgia in a few years. It's all bland gameplay and current-year politicking in the story. It doesn't even stand on its own. The old games are almost timeless. I mean sure, Peter didn't have a cell phone in the 2000s, but besides that, those games could mostly take place today and you wouldn't even question most of the story. Same goes for the Batman games, they have their own timeless sort-of world. The new games just aren't like that.
 
I was referring to that happening in Spider-Man Web of Shadows, the 2008 game that was centered around the Venom symbote basically spawning a symbiote epidemic throughout the city. I don't really even want to think about how they'll continue to fuck up my favorite heroes.
I mentioned this in another thread, but modern iterations of Spider-Man have really jumped the shark from what he used to be. Namely, he was supposed to be a small-time street vigilante handling petty crimes and thuggery. He used to call himself "Your Friendly Neighborhood Spider-Man."

Just like what Disney did with the MCU, everything just inevitably advances to some kind of end-of-the-world plot where, as Red Letter Media have often observed, the bad guy shoots a giant blue laser into the sky. This is far flung from the 90s cartoon where Eddie Brock as Venom seemed to have no greater ambition other than to troll Peter Parker and make his life as miserable as possible. Sure, it was quaint but at least it was relatable. Now everything is pretentiously grandiose. Kraven has an entire army at his beck and call. while Venom wants to infect the entire city with his seed.

It's one of the reasons why the whole "multiverse" concept is stupid. They've raised the stakes to such an absurdly high level that Spider-Man is now responsible for saving reality itself. When you've gone from stopping petty crimes to transcending space and time, then you've pretty much abandoned any lofty goals of vicariously teaching your audience how to be courageous or heroic. You're in la la land at that point.

Typical chud, obviously being a podcast host/journalist is just as important as being a super hero who risks not only their life but personal life saving people from the basic thug to evil body stealing alien slimes.... Actually its even more important the podcasters are the truth sayers who guide the unwashed masses to the promise land! Whats more important saving millions from dying or making sure someone who said nigger 20 years ago loses everything in their life because they weren't nice to a valid and beautiful trans woman of color!

This hits the target exactly. It's hard to take any interpersonal drama between Peter and MJ seriously when you have Spider-Man fighting an entire army of hunters, a cadre of super villains, and an alien symbiote that has turned the entire city into H.R. Geiger's wet dream. Imagine a soldier coming home from a tour of a warzone to a wife who bitches about how stressful her dayjob is. The entire ordeal just reeks of entitlement.

In all these modern iterations of Spider-Man, it's not clear what a "hero" is even supposed to be. Just someone capable of beating up bad guys, but not being an asshole about it? Like, what exactly is Peter teaching Miles that Miles doesn't already seem to know?

And what does Miles bring to the table that Peter doesn't? In everything Miles has ever been in, I have yet to see a single instance justifying why he must become the new Spider-Man. Everything about his conception is about sneeding a political byline onto fans of the franchise. Writers who continually want to use Miles cannot escape this fact. Nobody will ever look at Miles as anything other than an ideological coup attempting to usurp a long-standing icon.
 
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I mentioned this in another thread, but modern iterations of Spider-Man have really jumped the shark from what he used to be. Namely, he was supposed to be a small-time street vigilante handling petty crimes and thuggery. He used to call himself "Your Friendly Neighborhood Spider-Man."

Just like what Disney did with the MCU, everything just inevitably advances to some kind of end-of-the-world plot where, as Red Letter Media have often observed, the bad guy shoots a giant blue laser into the sky. This is far flung from the 90s cartoon where Eddie Brock as Venom seemed to have no greater ambition other than to troll Peter Parker and make his life as miserable as possible. Sure, it was quaint but at least it was relatable. Now everything is pretentiously grandiose. Kraven has an entire army at his beck and call. while Venom wants to infect the entire city with his seed.

It's one of the reasons why the whole "multiverse" concept is stupid. They've raised the stakes to such an absurdly high level that Spider-Man is now responsible for saving reality itself. When you've gone from stopping petty crimes to transcending space and time, then you've pretty much abandoned any lofty goals of vicariously teaching your audience how to be courageous or heroic. You're in la la land at that point.
I don't entirely disagree, but at the same time I think the problem is how they did it, not what they did, necessarily. Of course Peter started out as a street-level hero handling small-time things and small-scale villains, but keep in mind that until the late 2000s, he was growing as a character and a person. He went from a nerdy awkward kid, to a college guy with an air of mystery and a hot blonde girlfriend, to a downright hunk, to a happily married man with a beautiful wife.

Especially when you consider the abilities and characteristics of his villains gallery, it makes sense that he would grow as a hero too, going from just being a street-level hero to citywide problems caused by his villains, to being sort of like Batman, who juggles both street-level petty crimes and saving the world with the Justice League. Similarly, it made sense for a mature Spider-Man to join the Avengers and start working with them on bigger problems; he wasn't just a nerdy kid anymore, he'd grown into a man with years of experience, a honed fighting style, and a more-developed mechanical and biochemical genius.

The real problem was that Marvel became horribly dependent on 2 things: everything having to be a gigantic world-changing event, and making sure characters can't change that much so they have them for that big world-changing event after the inevitable reset. The irony of that second one being that the characters can't grow, but they can still be "updated" for "diversity" purposes. This began with Marvel's Civil War event, when a bunch of characters were written totally out of character to do a big fight that ultimately just ended up resetting things, including all the growth we'd seen of Peter/Spider-Man. Now we get a pointless event every year, Spider-Man just acting like a cucked doofus, and none of it matters because "multiverse."

What I'm trying to say is that Spider-Man should grow into that kind of character, they just did it so horribly wrong that what was once character growth is now just meaningless nonsense.
 
Now I hear you can't stop criminals because helping police is bad so all you do is rescue people from fires and set up gay dates or something.
You have to be kidding...

Zelda and Mario are cool but ehhhh I've played that before and it never really changes enough for me.
Right, because Spider-Man 2, Horizon 2, TLOU2, etc all really revolutionized their franchises--nay, genres.

You have the worst taste in media, I'm still reeling from the fact you were shilling for that niggerfaggot Netflix Resident Evil.

A perfectly round can from Shenmue, a Sega Dreamcast game from 1999:
View attachment 5447769
And a woman who doesn't look like a man from Soulcalibur, a Sega Dreamcast game from 1998:

SoulCalibur (Dreamcast).jpg

I'm beginning to notice a pattern here...
 
Right, because Spider-Man 2, Horizon 2, TLOU2, etc all really revolutionized their franchises--nay, genres.

You have the worst taste in media, I'm still reeling from the fact you were shilling for that niggerfaggot Netflix Resident Evil.
Well don't you get it, Wade is a consoomer who will buy into a brand name in big, bold, shiny letters
 
Did they? Must have missed it. Especially if you mean exclusive stuff and not multiplats, in which case the Japanese stuff might as well have been a fifteen minute long Playstation segment in the middle of the Xbox presentation. Seriously, what sort of knuckledragging retard would buy an Xbox to play half of the Atlus or S-E catalogs when they could buy literally any competitor system and get all of it plus a bunch of other JP company catalogs.
Hey, @SSj_Ness its okay to think Playstation sucks now but you can't seriously think that Xbox is actually a better place to play JRPGs. The amount of games it doesn't get is staggering.


edit: As to the Spiderman comics problems, those aren't just a Spiderman thing, they are an all comics thing. Back in the 80s and 90s it made sense to have the comics set in real time, with characters aging "slightly slower" than in reality. But we're done with that, people like Aunt May and the Vulture, (or, outside of Spiderman, pretty much anyone with grey hair) that was created in the 60s should realistically be on death's door now and that would throw their books out of balance. So Marvel took a page from DC circa 2008 and just said fuck it, we're going to bring back everything our chief editor remembers as a child and if you don't like it you can eat dirt. The only solution to this "grand undoing" of character and universe growth is to stop reading. And thats exactly what I did. Fuck you right in your face, Geoff Johns.
 
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On top of that, I remember people always complained that in the Raimi films, Spider-Man wasn't "jokey" enough
It’s because those people are coping that the Raimi films are better than the TASM and Little Iron Boy Jr. films in every way so they have to seethe over how Maguire Spider-Man doesn't make stupid MCU-level quips every five seconds. Too bad for them that nothing either the Garfield or Holland Spider-Men say comes anywhere near close to this:
 
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I don't entirely disagree, but at the same time I think the problem is how they did it, not what they did, necessarily. Of course Peter started out as a street-level hero handling small-time things and small-scale villains, but keep in mind that until the late 2000s, he was growing as a character and a person. He went from a nerdy awkward kid, to a college guy with an air of mystery and a hot blonde girlfriend, to a downright hunk, to a happily married man with a beautiful wife.

Especially when you consider the abilities and characteristics of his villains gallery, it makes sense that he would grow as a hero too, going from just being a street-level hero to citywide problems caused by his villains, to being sort of like Batman, who juggles both street-level petty crimes and saving the world with the Justice League. Similarly, it made sense for a mature Spider-Man to join the Avengers and start working with them on bigger problems; he wasn't just a nerdy kid anymore, he'd grown into a man with years of experience, a honed fighting style, and a more-developed mechanical and biochemical genius.

The real problem was that Marvel became horribly dependent on 2 things: everything having to be a gigantic world-changing event, and making sure characters can't change that much so they have them for that big world-changing event after the inevitable reset. The irony of that second one being that the characters can't grow, but they can still be "updated" for "diversity" purposes. This began with Marvel's Civil War event, when a bunch of characters were written totally out of character to do a big fight that ultimately just ended up resetting things, including all the growth we'd seen of Peter/Spider-Man. Now we get a pointless event every year, Spider-Man just acting like a cucked doofus, and none of it matters because "multiverse."

What I'm trying to say is that Spider-Man should grow into that kind of character, they just did it so horribly wrong that what was once character growth is now just meaningless nonsense.
I have never read the Spider-man comics and i barely remember the movies but where things always this miss matched? When you are playing the game the tonal shifts between reality and comic book logic at break neck pace.
The first thing you are tasked with in Spider-man (2014) is taking down Fisk and the mutt police commissioner is like: "Oh you know how his lawyers are we need to do this by the book!" Meanwhile Fisks goons are gunning down police officers while they are dressed with body armor labeled FISK. I'm not a lawyer but I think this would be an open and shut case.

After arresting Fisk you go to Peters day job as a research assistant for Doc oc, where you find out Peter Parker is an engineering genius not just in electrical and chemical but mechanical engineering but yet he can't pay his fucking rent in our gig economy? It makes sense if he's a photographer and college student but as a graduate in 2014? He could take on as remote commission work as he handle. Another thing that doesn't make sense with him not being able to pay his rent is that isn't he friends with the avengers? What Tony or Harry can't spot him a couple of thousands of dollars so he could focus on hero work? Or he could even sell Spider man memorabilia on Ebay or whatever the in universe equivalent is point is they haven't thought how to adapt Spider-man to the 21th century beyond the ideological differences like race swapping and making women act like career driven cat ladies. These struggles makes sense if he's an 18-24 year old who just started being a hero but in the new games he's suposed to be etablished and his friends knows he is spidy.

Worst offender is the end of the second game where Peter quits being Spoderman so he can save the world from climate change and it's framed as being the moral choice. Why the fuck does climate change matter when your city might be destroyed next week by a super villain and you left a 17 year old child as it's protector. Why is forsaking your moral obligation so you can focus on personal persuits the good option? Well it is if you are a ideologically driven hedonist that believe you are saving the world while to everyone else it's completely retarded.
 
I have never read the Spider-man comics and i barely remember the movies but where things always this miss matched?
It could vary wildly, depending on the quality of the writer. Spiderman was and is a prestigious series of books and you wouldn't normally give it to any old doofus but yeah, bad stuff slips through the cracks. The big difference between comic books and all of the media that is based on them later, I would argue, is that there isn't nearly as much focus on fighting in the books. 32 pages of someone drawing a punch gets really boring so had more focus put on the plot, the characters' voice in internal monologue or narratation ("oh, I'm Batman, this reminds me of how my parents died," etc.), showing fantastical places (or mundane real world New York things, which that being a draw in itself.) For other media you really can go on "easy mode" and do action sequences. One of the B:TAS creators, Paul Dini, for instance, has become a comics writer over the years and he's generally not highly regarded, he just doesn't have it in him to tell good stories with the medium.
 
It could vary wildly, depending on the quality of the writer. Spiderman was and is a prestigious series of books and you wouldn't normally give it to any old doofus but yeah, bad stuff slips through the cracks. The big difference between comic books and all of the media that is based on them later, I would argue, is that there isn't nearly as much focus on fighting in the books. 32 pages of someone drawing a punch gets really boring so had more focus put on the plot, the characters' voice in internal monologue or narratation ("oh, I'm Batman, this reminds me of how my parents died," etc.), showing fantastical places (or mundane real world New York things, which that being a draw in itself.) For other media you really can go on "easy mode" and do action sequences. One of the B:TAS creators, Paul Dini, for instance, has become a comics writer over the years and he's generally not highly regarded, he just doesn't have it in him to tell good stories with the medium.
Until they gave the book to Dan Slott and Zeb Wells, and allow all the women and LGBT+ special brigade to write side stories for him or his side characters. Just like how DC still lets Tom King write Batman stories sometimes, because these companies are run by retards.
 
What’s preachy about this? It’s just Wade being stupid by equating video games to real life.
Has Penny Arcade comics always looked this fucking gross and awful looking?
Nope, this is a perfect example of more detail != more visually appealing. That second panel is grotesque.
 

The same didacism infected the new God of War games as well. Almost every conversation the characters had was like a miniature therapy session on why they acted the way they acted or why they feel the way they feel. None of it is explorative or conversational dialogue; it's like people watched Oprah Winfrey for years and thought, "This is how human beings regularly communicate!"

It's nearly impossible to get through one of these "story enriched" games without having to sit through characters psychoanalyzing themselves and each other. Every gamer has been fooled into thinking reams of dialogue = good writing.

The didacism is really just there to point you at the conclusion the writer wants you to reach rather than have you reach it yourself based on your own ability to think about what's going on. If the writer include some wild fetish material or wants to justify immoral behavior, they must necessarily be didactic to reorient your opinion on those topics so you're in line with their opinions.
 
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