Sony hate thread

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I am having flashbacks to the PSVITA ports of some games like Resident Evil Revelaitons 2 and Borderlands 2 with their sub 20 fps if you were lucky.
 
Meh. I guess my point is the hardware's capable, but it's in the hands of whatever third-world team ends up being the lowest bidder.
Switch is definitely capable of technical prowess as seen in ports of PS4 games such as Nier Automata, Earth Defense Force 4.1, Demon Slayer (Unreal Engine) and the upcoming Ace Combat 7 (also Unreal Engine). As you affirmed earlier, it heavily depends of the team talents and how much they do care about the game in order to make it look & run decently on the target hardware.




First DLC mission appears at timestamp 26:45

There was an Famitsu interview with Kazutoki Kono, a producer of the Ace Combat dev team, in regard of the Switch port. Basically, the port project started as a small team to make sure if the visual quality could be retained on the Switch alongside of a good performance. He said that if the cloud engine and lightning effects were significantly downgraded in the process, they wouldn't have bothered any further to bring the game on the Nintendo console.
――『ACE7』と言えば、雲や雷といった“空”の表現がすばらしい印象ですが、Nintendo Switch版ではどのように再現されているのですか?

河野技術検証からスタートさせて、極力ビジュアルには手を入れず、けれど「可能な限りゲームプレイが快適なフレームレートを維持できるか?」と進めていきました。なので丁寧にステップを踏みながら再現性を確かめています。もし雲や雷の再現性が著しく低いなら途中で開発をストップさせていました。結果、『ACE7』の柱のひとつである“空の革新”はNintendo Switch版でも、ほぼ遜色なく再現されています。

I also believe the Switch successor should be able to reach a similar firepower alike to the Steam Deck, which can run from my experience:
-Elden Ring in High settings at 800p with a steady 30fps lock (except for a few zones specifically heavy in foliage where it can drop at 20~24)
-Armored Core 6 in Medium-High settings at 800p with a somewhat steady 30fps lock (depends of the situation, especially with bosses)
-Lies of P in Medium settings (Textures and Viewing Distance in High) at 800p with a steady 30fps lock
-somewhere around 10~12fps in Earth Defense Force 5 if I actively abuse the hell out of Air Raider's airstrikes

I am having flashbacks to the PSVITA ports of some games like Resident Evil Revelaitons 2 and Borderlands 2 with their sub 20 fps if you were lucky.
The Vita in general struggled to run most 3D games which weren't usually run at native resolution anyway except the UI itself.
Even 2D titles like Risk of Rain 1, Binding of Isaac Rebirth and Rabi-Ribi were prone to heavy CPU slowdowns if the screen was getting busy.

Technical problems also arised more and more when the PS3 was discontinued and devs made Vita ports out of PS4 games, so the disparity between the two consoles was massively huge. Like pics below with Atelier Lydie & Suelle which, even in motion, the Vita version ran like ass despite all the cutbacks in graphics.
From left to right: PS4 - Switch (DX Version) - Vita
ps4-1.jpg switchDX-1.jpg vita1.png
ps4-2.jpg switchDX-2.jpg vita2.jpg
ps4-3.jpg switchDX-3.jpgvita3.jpg

Outside of western AAA games, I don't think such disparities are ever going to be a thing again due of diminishing returns and portable devices getting closer to the home/desktop counterparts.
 
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Most, if not all, of the biggest video game IP's didn't start off as AAA.
it's even worse. look at steam top 10. most of not all of those games started out as mods.
that's why companies fucked themselves hard trying to monetize additional content via DLC and blocking mods. they had a whole legion of people working as a free idea incubator, all they had to do was pay attention to the trends and not be high on their own farts to not end up like blizzard.

The main problem with VR is the bulky headsets and need for a dedicated space. Especially when dealing with the cables for it all.
most games you play seated or standing, meaning you don't need much space, and since you don't move around much the cable is no issue either. plus, if the alternative is having a castrated smartphone in your headset for "standalone" shitty low quality games or a bulky antenna/battery pack, a cable suddenly becomes far less of an annoyance (not to mention how it affects the final price of just a little encased screen + lenses, let alone ergonomics).

The real problem with VR is that many, if not most, people can't use it due to it causing motion sickness in the user, rendering it unpalatable to a good chunk of gaming's user base. Next after that comes the relative cost of the equipment, its bulkiness, and the need for dedicated space. Then, you have the lack of good, worthwhile games for it that wouldn't just be better served being played on a normal console with a normal console setup.
the effect in itself isn't much different from getting seasick. people react differently to it of course, but most get over it eventually one way or another.
what usually makes it worse is that devs outright don't consider it so you get all kinds of janky movement (literally first 5 minutes of skyrim vr), don't include options for individual comfort or make sure you have the performance for it (low fps and stutter).

that together makes it worse than it should be and colors people experience with it, and since the effect is pretty bad (and long-ish) even if it's mild more people will skew away from it afterwards.

Regarding FPS, just in term of aiming in VR you need to align the gun sights like IRL and it's a totally different experience. The issue is though that everything becomes a pistol because the stock/grip of a riffle isn't even there in reality (nothing is linking your two controllers physically). If I play Hotdogs Horseshoes and Hand Grenades (the gun range sim that gives NYC journos PTSD) I pretty much ignore riffles entirely.
that's why you got one of these bad boys:
playstation-accessories-aim-controller-two-column-03-us-07mar17.png

sony unironically nailed the design, but it was sadly limited to a few games on a niche platform of a walled garden, thus stillborn.

it's another reason why I blame valve for being as retarded as facebook. first pushing the "we don't need no sticks, everybody's gonna teleport" vive wand, then spend fucking years on overpriced knuckles with chinkshit quality and gimmicks no one needs, all because journos and other retards needs to hold a literally vibrating cock the whole time for "immersion" instead of figuring out how to separate input and haptic for lower price and convenience. no one is buying another pair of index controllers for over 300 bucks to kitbash them into a gun controller. but imagine inputs were a simple fucking glove and you can use literally everything else for haptics depending on the game, like a gunframe with triggers or bowstring.

EDIT:
ED is also kinda meh in VR. yeah looks great, but the way the game works you can't bridge the time with a second monitor in VR.
x rebirth, the battlefront DLC (it's free iirc) and star wars squadrons are a better example.

Again, you make it sound like Sony is smart enough to realize this. With the economy as it is and even the state of the industry as is, they're in such a way that they're too large to survive. They will try to get blood from rocks. I mean, Microsoft might still beat them to the punch, but they're kind of floundering in a different direction right now.
double reply since I was a bit cranky during my first reply which made it sounds more abrasive than intended.
I didn't mean we can't discuss it here, more that the claim is so outlandish for me that the answer should be obvious :feels:
 
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Like pics below with Atelier Lydie & Suelle which, even in motion, the Vita version ran like ass despite all the cutbacks in graphics.
Ouch! It really looks rough, like a mix between PSP and PS2. It's sad because the Vita was capable of much more on the right hands, but I won't blame devs for not trying after Sony left the poor thing to die.
 
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Pulled from the steam page. What the fuck is the point of all this? You're practically spoiling the whole game? Why the fuck can't you just say 'graphic content'?

What a bunch of faggots.
 
I do have to wonder if there really is somebody out there who went, "Man, I can't wait to play that cool samurai game! Wait, there's decapitations in it!? Too violent for me!" Samurai and Mongols weren't really the "let's hug it out" type of guys.
 
It's an M rated game for fuck sake. A simple "This game has depictions of violence and gore" like in the early days would have sufficed. What a bunch of pussies.
 
isn't that the horizon-cuck? expect more aloy in everything :story:
Hulst is also the guy rumored to have pushed Jim Ryan to get rid of their Japanese studios.

Herman Hulst new CEO and Hideaki Nishino a new CEO as well.

New Leadership Structure Formed at Sony Interactive Entertainment
Hideaki Nishino Appointed CEO, Platform Business Group; Hermen Hulst Appointed CEO, Studio Business Group. New Leadership Structure Establishes Commitment for Sustainable Growth.
It's so over.
 
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