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Miyamoto treats the story of Mario games like a frame on a painting. As in, you need it but it is not what you are here for. The gameplay is the masterpiece and the frame, while necessary, is secondary (at least for Mario that is the impression I get). As for Aonouma, I do remember an interview of him saying something like BOTW being what he envisioned Zelda to be like from the start and now he had the tools to make it. Something like that but I could be wrong as I do not remember which interview (I was focused on the gameplay funnily enough). Their opinion might feel outdated but it is not without merit.As much as I appreciate what Miyamoto and Anouma have done for video games and given me some of my favorite franchises ever, I really can't wait for them to retire and no longer have influence on projects anymore. Just gotta hope they haven't seeded their gaming philosophies too much around Nintendo...
But who do you replace them with that would be better?As much as I appreciate what Miyamoto and Anouma have done for video games and given me some of my favorite franchises ever, I really can't wait for them to retire and no longer have influence on projects anymore. Just gotta hope they haven't seeded their gaming philosophies too much around Nintendo...
Maybe he wanted to have done more with it but couldn 't for some reason and that made him sad? Perfect is the enemy of good, afterall.The few things I've heard Anouma say kind of piss me off though. First I remember hearing him saying something in interviews like he didn't feel pride in Majoras Mask, which baffles me because the living world in Majoras Mask felt like such a huge leap back in the day to me.
I would argue that Aonouma improved upon the Ubisoft formula. Ubisoft (and those copying them) fill the map with icons and thus remove most of the exploration. The sense of discovery and that something new can be found under every rock is lost. In Ubisoft games, the icons tell you where everything is and basicaly ask you to ignore everything else as if there is no icon, there truly can be nothing there.But even more so is that he seems to think that the old Zelda style has no merit now that he's figured out how to copy the Ubisoft formula.
Can't even count how often this point was made ITT already.Sony even fails at giving interesting talking points.
Less stale and more conservative. Their methods, while old, are better at surviving in this climate. I was criticizing Nintendo for not buying a bunch of studios when all others were doing it but now that said others are closing/selling studios left and right and Nintendo buys them for basicaly chump change like they did with Shiver Entertainment (or free by poaching the fired dev directly as they did with many of Japan Studio) I am singing a different tune. Not to mention but by keeping budgets low, as they always do, no game has to make or break the company nor does it take a century to be made. Nintendo might be old fashioned but, this time, it saved their ass. Emphasis on THIS TIME.*Is the sony hate thread
*People praising nintendo's stale crap
Sony even fails at giving interesting talking points.
Anouma is a faggot, over 20 years since Majora's and I'm quite confident that Koizumi is the one that should be praised for it's strengths.I like Miyamoto's idea of "We are here to make a game first and foremost"
The whole "If it isn't fun, why bother?" mindset, basically.
The few things I've heard Anouma say kind of piss me off though. First I remember hearing him saying something in interviews like he didn't feel pride in Majoras Mask, which baffles me because the living world in Majoras Mask felt like such a huge leap back in the day to me.
But even more so is that he seems to think that the old Zelda style has no merit now that he's figured out how to copy the Ubisoft formula.
Maybe Aonouma does not feel much pride because it was mainly Koizumi 's project. At least he is not stealing credit.Anouma is a faggot, over 20 years since Majora's and I'm quite confident that Koizumi is the one that should be praised for it's strengths.
They've cut the features that make the PSVR2 the best headset around. Sony are lazy fucking faggots expecting PC users to support the device without giving PC the best features. This company deserves to go bust.
Sony is the only beggar on earth that thinks it can be a chooser. They are opening the platform because it died under their watch and they could not supply it games or even bother to port their PSVR1 library to the new headset.
I honestly doubt that the obligatory Mid Gen Upgrade in the PS5 Pro would even move the numbers it would need to justify staying in the game.its a life raft they are trying to ride to maintain their dwindling PlayStation player base who buy these products.
The only thing that makes me interested is how I might be able to find an unsold PSVR2 for a fraction of the cost on clearance someday, and I'll actually be able to use it. It'd have to be very deep discount, though. The only thing I care about in VR is Beat Saber, so I don't really wanna drop any more than like $150 for one.
Consoles aren't exciting anymore. Buying a new one is like buying a new microwave. You know exactly what it will do, and all it will ever do. PS6 will sell based on momentum from people who've been buying PlayStations their entire lives, but attracting young newcomers might be an uphill battle.Between the skyrocketing costs of… most everything, and the fact that we’re probably reaching, if not already at, the limit of how good consoles can get without being the cost of just building an actual PC, I’d be willing to bet that a hypothetical PS6 would be the bomb that kills PlayStation. And at this point, nothing of value would be lost.
Lets be honest; it will be the former. PC players will never pay for online play. More likely that Sony will cuck out and back away from the requirement...or gain enough foresight to not broach the topic at all.I guarantee this will all end with Sony trying to charge PC users for online play and it will either explode violently and drive Sony away from PC entirely, or more likely is that people will complain, Sony will pretend to step back, and in the end people will put up with it.
Pretty sure the 3 day timeloop cycle was Koizumi's idea and the majority of the villager schedules/lives were designed by him as well. Meanwhile Aonuma was a dungeon designer in OoT (I think he was in MM too) and he designed a few of the lighthearted villager storylines to counteract Koizumi's dark and gloomy stories. I can definitely see why Aonuma doesn't look back at MM as a fondly remembered achievement considering when people praise the game, they're usually praising Koizumi's work and not Aonuma's work.Anouma is a faggot, over 20 years since Majora's and I'm quite confident that Koizumi is the one that should be praised for it's strengths.