Sony hate thread

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The lego version has a more expressive face than the other one.
 
It doesn't even have to be sex, just not offensive to look at. That shouldn't be a difficult request.


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It helps that the Lego one doesn't have the state of Texas for a forehead, and doesn't look like she shit her pants and is trying to play it off.
 
All I see is CopperCab.

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I've never played Horizon so I have no idea if Aloy is supposed to have some sort of personality that can be recognized with a different look. I highly doubt it though, every clip I've ever seen of the character is her scowling at something. But even if she did, it wouldn't change how I feel like I'm not missing out on anything by skipping the Horizon games.

Though it really is a shame how they had an attractive looking ginger girl in a series (rare these days) and decided to fugly her up.
 
All I see is CopperCab.

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I've never played Horizon so I have no idea if Aloy is supposed to have some sort of personality that can be recognized with a different look. I highly doubt it though, every clip I've ever seen of the character is her scowling at something. But even if she did, it wouldn't change how I feel like I'm not missing out on anything by skipping the Horizon games.

Though it really is a shame how they had an attractive looking ginger girl in a series (rare these days) and decided to fugly her up.
Jeez, is that a real image? She's so ugly, man. What the fuck.
 
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it's much more expensive than the average Nintendo's first-party game
Really? Not for U.S. customers it isn't.

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This is the current list of games available on the Nintendo US store, and they're having a sale right now where 40 games are on sale. 10 of those games have a sale price below the 40 dollar mark while having an MSRP normal price being 50-60 dollars. So if there were no sales going on, then over 70 Switch titles are more expensive than the yen price you're saying is the average in Japan. 39 of them are cheaper, not including the free games, and those are pretty much shovelware. Even Breath of the Wild is still selling for 59.99, and Tears of the Kingdom is at 69.99 (which after taxes, can add up to about 75, even 77 dollars in some places. about 12000 yen).

Even then, there are only three games on there that go above the 60 dollar price tag, so the guy saying that 60 is 'budget friendly' must be high on crack. There are currently 41 games on PS5 that are 69.99 or above, but that's what, three percent of the library for everything above ten bucks? I know a lot of the library is old/rehashed shit but where's the savings? I guess it's a good deal if you're really THAT used to blowing cash on total bullshit (and honestly, after typing this all out, I'm starting to think that's just Americans in general.)

Jeez, is that a real image? She's so ugly, man. What the fuck.
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Enjoy the redditors coping in the thread where I yanked this image from.
 
Really? Not for U.S. customers it isn't.

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This is the current list of games available on the Nintendo US store, and they're having a sale right now where 40 games are on sale. 10 of those games have a sale price below the 40 dollar mark while having an MSRP normal price being 50-60 dollars. So if there were no sales going on, then over 70 Switch titles are more expensive than the yen price you're saying is the average in Japan. 39 of them are cheaper, not including the free games, and those are pretty much shovelware. Even Breath of the Wild is still selling for 59.99, and Tears of the Kingdom is at 69.99 (which after taxes, can add up to about 75, even 77 dollars in some places. about 12000 yen).

Even then, there are only three games on there that go above the 60 dollar price tag, so the guy saying that 60 is 'budget friendly' must be high on crack. There are currently 41 games on PS5 that are 69.99 or above, but that's what, three percent of the library for everything above ten bucks? I know a lot of the library is old/rehashed shit but where's the savings? I guess it's a good deal if you're really THAT used to blowing cash on total bullshit (and honestly, after typing this all out, I'm starting to think that's just Americans in general.)


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Enjoy the redditors coping in the thread where I yanked this image from.
She got stung by the ugly bee.
 
Sony fanboys are pretty bad at promoting the games

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In Japan, Astro Bot's MSRP is 7,980 yen (including tax)
To tell you a comparison, it's much more expensive than the average Nintendo's first-party game (Pikmin, Mario, Animal Crossing, Pokemon and Splatoon which are all priced at 6,578 yen)
>$60 being "budget friendly" rather than the standard video game price.

Wish we could turnback time to the good old days.....
 
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Aloy should never have gotten a second game. Her character exists solely to serve the plot of the first game by the end of which she finishes her arc in a cathartic way. She's antisocial and I've seen people claim she's gay but from what I've played she's asexual unless the player chooses to flirt with random characters regardless of their gender.

She's a 1-to-1 clone of her world's version of female Oppenheimer and therefore has a hard time relating with other characters much like highly gifted people do in real life. Aloy's life's purpose is to complete the work of her original copy/mother. After accomplishing that she goes to discover the world alone.

In the second game they hint at her lack of ability to make any real connections but it feels like the writers coward out in favor of the emerging plot and don't bring it up later despite the growing feeling in the player's mind that she kind of sucks.
 
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Aloy should never have gotten a second game. Her character exists solely to serve the plot of the first game by the end of which she finishes her arc in a cathartic way. She's antisocial and I've seen people claim she's gay but from what I've played she's asexual unless the player chooses to flirt with random characters regardless of their gender.

She's a 1-to-1 clone of her world's version of female Oppenheimer and therefore has a hard time relating with other characters much like highly gifted people do in real life. Aloy's life's purpose is to complete the work of her original copy/mother. After accomplishing that she goes to discover the world alone.

In the second game they hint at her lack of ability to make any real connections but it feels like the writers coward out in favor of the emerging plot and don't bring it up later despite the growing feeling in the player's mind that she kind of sucks.
You know, that could have been good! They should have given a Paragon/Renegade style choice system with different endings depending on your choices only having it be more based on her pariah backstory. Like having to choose between being open to socializing vs wanting to be left alone. On the first option, she attempts to make friends by being nice (and awkward) around others due to being desperate for human contact after a lifetime of being an outcast. With the second option, she is bitter after being treated as dirt for so many years and avoids talking to people more than she has to, hoping to start anew somewhere else without the bad memories.
 
I remember the first game having choices that could have been remnants of a system like that. A kid throws a rock at you and you decide whether to be the bigger person and let it go or retaliate. Neither decision goes anywhere. They had the lead writer of Fallout New Vegas working on the first one so it makes sense that decisions were meant to have consequences but somewhere down the line the scope probably changed.

Imagine how many players could've related with being anti-social and helping Aloy work towards becoming better. There's a theme of loneliness with Elisabet and Rost, both the biggest influence on Aloy, being extremely lonely. Elisabet's only friend being an AI she created and Rost's being his adopted daughter.

Weirdly enough Death Stranding did the same thing but actually commited to it. I remember nothing about the story but Sam and BB's relationship was great. I loved taking breaks between jobs and chilling with BB. It made sense that making connections however small is a good start at healing anti social behaviour or in his case his aphenphosmphobia.
 
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I remember the first game having choices that could have been remnants of a system like that. A kid throws a rock at you and you decide whether to be the bigger person and let it go or retaliate. Neither decision goes anywhere. They had the lead writer of Fallout New Vegas working on the first one so it makes sense that decisions were meant to have consequences but somewhere down the line the scope probably changed.
Yea, there were only a couple decisions that made any difference and that was really just who helped you at the endgame. And I'm not actually sure it made much of a difference in the difficulty.

I don't think any of the heart/fist/brain choices did anything after their corresponding cutscene.

I don't remember Forbidden West having any choices at all with meaning. You pretty much had to recruit everyone I think.
 
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